Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hello, please tell me how to solve this problem
 

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I have a wee problem...I hid the license plate of Kunos 33 Stradale.But,it looks like there is a shadow behind where it used to be.

[MESH_ADJUSTMENT_...]
MESHES = GEO_EXT_Plate
IS_RENDERABLE = 0
IS_TRANSPARENT = 1
CAST_SHADOWS = 0

I dont think its actually a shadow...looks more like what a vao patch might make but deleting the patch did nothing.
Its not the AO because the Skin AO has a Panchos sticker there.(mmmmmm Panchos yum)
I tried transparent txDiffuse and txNormal textures.No change.

Help please.

hid plate.jpg
 
Hi Guys Im hoping someone can help I am chasing the Volvo 122s But the 4 Door Version, not the 2 Amazon.
I know it was available a few years ago so hoping that someone has one on there hard drive they could share with me please.
 
Hello ^^,

Can someone help me with a little issue I have with the new RSS Protech P92? It is regarding the headlight scripts that RSS decided to include with the car.

I would like to have the extra/ auxiliary front headlights turned on by default, instead of having to activate them manually with "Extra option D" and "Extra option E".

(For extra clarification:
The way the headlights work on this car is when headlights are turned on in "high beam" mode, it will only turn on the two lights in the middle (see picture 1).
To turn on the auxillary headlights (see picture 2 and 3), the driver has to manually bind and press "Extra option D" and "Extra option E".)

Problem:
-This is a pretty tedious process, as it has to be done every time you start or restart a session.
-AI Drivers are unable to have these lights turned on, unless they are somehow turned on by default.

On the real car, these lights are turned on 99% of the time and it is very rare to have a car with only the 2 middle lights turned on, and not the extra ones.

I've looked through the ext_config file of the car, where I believe the script for these headlights is located, but haven't been able to find a solution for the issue.

If anyone has a bit more experience with the code in ext_config files, or have a script to have these two binds turned on by default, to have these lights turned on at all times for the player and AI, that would be great.

Thanks ^^

(Also pls let me know, if I should make a separate post somewhere here, instead of just the regular general discussion board :) )
 

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I have a wee problem...I hid the license plate of Kunos 33 Stradale.But,it looks like there is a shadow behind where it used to be.

[MESH_ADJUSTMENT_...]
MESHES = GEO_EXT_Plate
IS_RENDERABLE = 0
IS_TRANSPARENT = 1
CAST_SHADOWS = 0

I dont think its actually a shadow...looks more like what a vao patch might make but deleting the patch did nothing.
Its not the AO because the Skin AO has a Panchos sticker there.(mmmmmm Panchos yum)
I tried transparent txDiffuse and txNormal textures.No change.

Help please.

View attachment 1416062
Are you looking in-game or via the Showroom (using CSP) ?
I don't see any residual leftovers when hiding the plate, if I look via Showroom (uses CSP) ,
1735395056766.png
1735395241155.png

Download (for this skin - in ext_config.ini in the skin folder you can turn on the chameleon paint if you want - and change the colors)

in CM Showroom (which does not use CSP , even with a transparent DDS texture file , there would be something left over indeed:
1735394820113.png
 
I think you need to go to: assettocorsa\extension\config\cars\rss\rss_gtm_protech_p92_f6\
Thanks for the reply,

The only set of files I have found there, which could be relevant to my issue, are in the "headlights_colors" folder. These are for the coloured lights in picture 2, from my previous post, those activated with "Extra option E".

Below is the content of one of the files, I'm guessing the ext_config of a livery picks one of the files to give colour to the headlights.
I was looking for the .ini files for the headlights controlled with "extra option E", so I'm glad I found them ^^. The ones with input "extra option D" were in the ext_config file of the car (in content/cars)

Could I replace the lines with " Input= Extra_E:" with something else? So instead of the game waiting for an input, it would activate the lights automatically.
 

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With W10 support ending soon, I guess it's almost time to bite the bullet and upgrade to W11. Did anyone run into any issues with AC after upgrading themselves. I've done the upgrade many times before on other systems without much fuss, but this is my racing rig. The most important PC I own. :) I just want to be sure it won't cause issues with AC or more importantly, AC performance.

I'm actually thinking of skipping it since the PC I race on is only used for gaming so i'm not concerned about security. If someone wants to steal my race results, be my guest.
 
Hi guys, i need your help. I seem to have to erased every ai racedriver somehow, all cars are empty. I have installed the new Pure and light patch (overwritten them), but maybe i did something else?
Any ideas?

Couldn't find anything in CM /CSP? new ai behavior
 
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With W10 support ending soon, I guess it's almost time to bite the bullet and upgrade to W11. Did anyone run into any issues with AC after upgrading themselves. I've done the upgrade many times before on other systems without much fuss, but this is my racing rig. The most important PC I own. :) I just want to be sure it won't cause issues with AC or more importantly, AC performance.

I'm actually thinking of skipping it since the PC I race on is only used for gaming so i'm not concerned about security. If someone wants to steal my race results, be my guest.
No issues on my end :)
 
With W10 support ending soon, I guess it's almost time to bite the bullet and upgrade to W11. Did anyone run into any issues with AC after upgrading themselves. I've done the upgrade many times before on other systems without much fuss, but this is my racing rig. The most important PC I own. :) I just want to be sure it won't cause issues with AC or more importantly, AC performance.

I'm actually thinking of skipping it since the PC I race on is only used for gaming so i'm not concerned about security. If someone wants to steal my race results, be my guest.
Never fix what isn’t broken.
While the rumors are that Win12 will be released in 2025, I would more keep a close watch what the difference is between W11&12. For WMR VR users like HP, the Win11 is btw not an preferred OS. Better save for another VR headset and then go for Win11/12.
Still wondering what the advantages would be when running AC in a Linux version. Maybe a member does have the experience and can tell us if performance wise there is an improvement.
 
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With W10 support ending soon, I guess it's almost time to bite the bullet and upgrade to W11. Did anyone run into any issues with AC after upgrading themselves. I've done the upgrade many times before on other systems without much fuss, but this is my racing rig. The most important PC I own. :) I just want to be sure it won't cause issues with AC or more importantly, AC performance.

I'm actually thinking of skipping it since the PC I race on is only used for gaming so i'm not concerned about security. If someone wants to steal my race results, be my guest.
W11 user since day one and never had any compatibility trouble whatsoever

Edit: the T33 from OT/RD has been updated:
 
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Thanks for the reply,

The only set of files I have found there, which could be relevant to my issue, are in the "headlights_colors" folder. These are for the coloured lights in picture 2, from my previous post, those activated with "Extra option E".

Below is the content of one of the files, I'm guessing the ext_config of a livery picks one of the files to give colour to the headlights.
I was looking for the .ini files for the headlights controlled with "extra option E", so I'm glad I found them ^^. The ones with input "extra option D" were in the ext_config file of the car (in content/cars)

Could I replace the lines with " Input= Extra_E:" with something else? So instead of the game waiting for an input, it would activate the lights automatically.
You can replace INPUT = EXTRA_E with INPUT = RPM, this way the lights will turn on automatically when the engine is running. You can control at what RPMs it will turn on by changing INPUT_THRESHOLD value, but the default 0.1 is fine for your purpose.

edit: You should also be able to replace EXTRA_E and EXTRA_D with LIGHT or HIGHBEAM, so that extra lights are automatically activated together with the headlights/high beams respectively instead of being on all the time, if you prefer this.
 
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Are you looking in-game or via the Showroom (using CSP) ?
I don't see any residual leftovers when hiding the plate, if I look via Showroom (uses CSP) ,
View attachment 1416122View attachment 1416123
Download (for this skin - in ext_config.ini in the skin folder you can turn on the chameleon paint if you want - and change the colors)

in CM Showroom (which does not use CSP , even with a transparent DDS texture file , there would be something left over indeed:
View attachment 1416120
Thank you jac0! That gave me the info I needed to figure it out.Turns out it WAS the AO.It just has a weird layout there and the generated AO was dark there.(the one in the kn5 is not) jeeeez NJW
 
anyone knows how I can fix the tiremarks floating above the track ?

1735408346906.png


I know there is settings - assetto corsa - system - skidmarks Relative height ,
but whatever I put there it does not change in-game
1735409048488.png


EDIT : seems to be track related, it's on Bikernieki High Speed Ring track

Anyone knows how to fix?
 
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