Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Thank you, that works well in game for the badge in the back, but not in showroom, which is fine by me.
How about the badge on the side?
21688C76F760077DFC4F70D30DA14E10812A882D

My ext_config.ini looks like this

[MODEL_REPLACEMENT_0]
ACTIVE = 1
FILE = ag_aston_martin_vantage_gt12.kn5
HIDE = AM_VAN_GT12_BOOT_LODA002, AM_VAN_GT12_LIGHTS_LODA_SUB2, AM_VAN_GT12_BUMPER_R_LODA_SUB2, AM_VAN_GT12_BODY_LODA_SUB1

The badge on the side is named AM_VAN_GT12_BODY_LODA_SUB1 but it looks to be connected to the door handle and lock. I'm still making the proper skin for it and I'm onto making carbon fibre mirrors etc now so still haven't tried it in game ;)
 
so mid race my pc shutdown out of nowhere, now my sold will only rain, no matter what i do. even using config in game or weather planner. no weather works except rain, tried the 2 most recent csp patches and didnt fix. it worked perfect before my pc shut off
 
so mid race my pc shutdown out of nowhere, now my sold will only rain, no matter what i do. even using config in game or weather planner. no weather works except rain, tried the 2 most recent csp patches and didnt fix. it worked perfect before my pc shut off

Close CM
Re-dl your version of Sol, copy the four folders over in MODS/SOL to your AC root. Confirm overwrite, no reason to 'uninstall' sol.
Sounds like a file or three got corrupt.
 
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@slider666 maybe you can help me with that: I have hidden some wall adverts at Nurburgring GP since they were annoying me due to the lazy convert from Kunos (they had double textures from the BMW bridge). Now the score tower is kind of flowing in the air due to the fact it is no longer hidden by these walls and it became visible (see my screenshot). I don´t have 3DSimED but would it be possible to lower the object without touching the big buildings to which this is connected?
Shouldn´t there be still the wall itself without the ads? Maybe we should discuss this better per PM?
 
"@
it's Stowe circuit. (in the middle of Silverstone circuit)
Once i loved it since Gran turismo academy back in 2012, and still love this academy circuit.
so hope you can also enjoy it in AC. probably someone will imporove it.
Now it's okay for time attack

track was made from zero with track builder. background taken from Kunos silverstone.


Cams on RD https://www.racedepartment.com/threads/stowe01-cams.177131/


Thanks for the track! Config update on discord too! (not mine)https://discordapp.com/channels/453595061788344330/465820035760390145
 
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For ASR Team
Hello!
Today I updated Williams FW14 1991. And also noticed problems with optimization. Despite the fact that the model has LODs - they are not effective.
The replacement values specified in lods.ini are too high. Perhaps for the most powerful processors it is not important, but for the "older" processors it is critical, and also I think in VR it should create problems with FPS.
I changed the values in lods.ini, and got some increase in fps.
In addition, I noticed that when lod is replaced, the tyres get wider - it looks strange.
With shaders, the same problem as McLaren and Tyrrel - a lot of white dots patch of light and it all flickers.
upload_2020-1-3_15-10-16.png



I have also pointed out that by dashboard and gearbox it is not Williams FW14 1991, but Williams FW14B 1992. The fundamental difference between the two is that in 1991 the FW14 had a mechanical gearbox. And in 1992, the FW14B began to install a semi-automatic. This means that in 1991 we must control the clutch pedal at each gear shift.
The dashboard and the cocpit FW14 look different, like this.
upload_2020-1-3_15-10-51.png


I don 't have a photo or video of a working indication, but I suppose it 's the same logger that was installed on the previous FW13B model. In any case, the location of scales and digital windows is the same. Just in the FW14 on the glass there is mask with holes.
The indication in action can be viewed in this video.


I want to note that there is a mistake in FW14B devices, which is very often found not only in custom mods, but even in official content - the indicator of gear is made incorrectly. In real, it is a seven-segment indicator that cannot show letters, but only digitals and point. Such an indicator cannot display the letters R and N for rear and neutral gear. Neutral is displayed as 0
upload_2020-1-3_16-6-5.png

and rear gear is either H without top sticks. In addition, such an indicator cannot light completely, as it does in mod - only segments. In this video, you can see what a gear shift looks like.


Sorry if I 'm not very clear, poor knowledge of English. If such comments are interesting to ASR developers, I can give feedback on other machines as well.
 
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Is there a setting in CSP that i have clicked which makes all the 'chrome' really reflective of the road? In cockpit it is really jarring in the vintage racers.
 
Is there a setting in CSP that i have clicked which makes all the 'chrome' really reflective of the road? In cockpit it is really jarring in the vintage racers.
I don't think you did. It has been like that for a long time. There is a solution in changing the reflectiveness, but I don't really know how to. Some guys here fixed a few cars though.
 
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About Casters, 15 minutes well spent, Aris is a genius.


Caster changes don't seem to be an option in AC. I can explain it in practical terms in three words: more caster = oversteer (and v.v.). If you want to feel caster in action, try backing up (in a real car) and the caster action is reversed...which is why it feels like the wheel is being torn out of your hands if you make a sharp turn whilst reversing.
 
For ASR Team
Hello!
Today I updated Williams FW14 1991. And also noticed problems with optimization. Despite the fact that the model has LODs - they are not effective.
The replacement values specified in lods.ini are too high. Perhaps for the most powerful processors it is not important, but for the "older" processors it is critical, and also I think in VR it should create problems with FPS.
I changed the values in lods.ini, and got some increase in fps.
In addition, I noticed that when lod is replaced, the tyres get wider - it looks strange.
With shaders, the same problem as McLaren and Tyrrel - a lot of white dots patch of light and it all flickers.
View attachment 878434


I have also pointed out that by dashboard and gearbox it is not Williams FW14 1991, but Williams FW14B 1992. The fundamental difference between the two is that in 1991 the FW14 had a mechanical gearbox. And in 1992, the FW14B began to install a semi-automatic. This means that in 1991 we must control the clutch pedal at each gear shift.
The dashboard and the cocpit FW14 look different, like this.
View attachment 878435

I don 't have a photo or video of a working indication, but I suppose it 's the same logger that was installed on the previous FW13B model. In any case, the location of scales and digital windows is the same. Just in the FW14 on the glass there is mask with holes.
The indication in action can be viewed in this video.


I want to note that there is a mistake in FW14B devices, which is very often found not only in custom mods, but even in official content - the indicator of gear is made incorrectly. In real, it is a seven-segment indicator that cannot show letters, but only digitals and point. Such an indicator cannot display the letters R and N for rear and neutral gear. Neutral is displayed as 0
View attachment 878437
and rear gear is either H without top sticks. In addition, such an indicator cannot light completely, as it does in mod - only segments. In this video, you can see what a gear shift looks like.


Sorry if I 'm not very clear, poor knowledge of English. If such comments are interesting to ASR developers, I can give feedback on other machines as well.


Actually the Williams FW14 had semi-automatic Gearbox since 1991 right from the beginning. THat was because both cars retired at the first Grand Prix that year. And after many other gearbox failures that year they sorted it out and 1992 was the Williams year how we all know.
 
Hi guys, just after some help finding something.
So I was browsing this thread earlier and was grabbing downloads like a kid in a sweet shop and then when I have gone to put them in to CM I have come across an issue.
I have a rar file called StockCars-1971-72. The files inside are scn_X (whatever the name of the car is) but they include just data, sfx and skins folders. I am trying to find which version of these cars I need to grab for this RAR to extract into.
 
Caster changes don't seem to be an option in AC. I can explain it in practical terms in three words: more caster = oversteer (and v.v.). If you want to feel caster in action, try backing up (in a real car) and the caster action is reversed...which is why it feels like the wheel is being torn out of your hands if you make a sharp turn whilst reversing.
so most street cars dont have adjustable caster out of the box. you have to buy aftermarket parts for that. so i assume thats why kunos didnt add it in as a tuning option. i think the only way it can be done is by manually adjusting the suspension geometry in the cars Suspension.ini that you find in the data folder. its a little more permanent though and probably requires a bit of trial and error. but ive adjused wish bones on quite a few of my reworks and you can adjust the top arm front or back. you do need some knowledge on how to mess with data though in order to do it. you can also adjust the bottom arm front or back. so move the bottom forward and the top back ward or vice versa and you'll get some angle, now weather it translates in game how it should in real life, im not sure. never tested it out. i would maybe try doing extreme negative caster then extreme positive and see if it makes a difference.
 
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