+1 for the tarmac.
AC does not do rally very well, not the cars and not the tracks.
Me and myself 5 for asphalt
......Apricot Hill, Autumn Ring, Deep Forest Raceway, El Capitan, Grand Valley Speedway, High Speed Ring, Midfield Raceway, Tokyo Route 246, Trial Mountain... proper accurate versions of any of these would be absolutely legendary.
For me, these names are not an empty sound. That 's why I work it.
I 've passed all parts of GT since the first, except prologs, it 's almost twenty years.. I understand this very well
I tried to make a rip of almost all trails to appreciate the labor intensity. The most difficult thing is the city routes. So about Tokyo 246 immediately I will say - it is if ever there will be, then last of all.
I needed to understand how to do it, develop a methodology for applying scripts and plugins to automate at least some part of the tedious work. Having made a rip of many sections of the route, I then have to assemble a whole from them as a puzzle. Only the puzzle is 2D, and it 's - 3D.. it breaks off a brain! I wasn 't sure it was possible at all - to properly assemble a whole track from pieces. If I tried it in Tokyo - it would end in failure, and the decision that it is impossible. So I began to try not what I wanted to do, but what was easier, what had the chance of success, to understand how to do it, make mistakes and learn from them. The first track I managed to put together, and on which I can already travel to AC - Ice Arena
Not yet ready to show it, аor me now it is a prealfa version, in which (inside AC) there is only a road and surrounding landscape, but it is already 100% guarantee that it is possible, I did it, and very happy with it. The exact route from GT is already in the AC
There is still a lot of tedious work to be done to add objects (buildings, trees, advertising, people...). But it 's already purely technical work, I know exactly how to do it. Having understood how to properly make rip sections and assemble the track together on the example of a short and simple track, I tried a few more short and simple. And it succeeded, too. And then I started something more serious. That 's why I touched on the rally. When I started driving on this snow track in AC, I realized that I was not satisfied with physics. Downloaded all available snow tracks, different cars.. all not that. Then I began to experiment myself, and achieved an excellent result of sensations for the track. Now I have to deal with tyres and physics...One is derived from the other. In general I myself love asphalt and ring races, mainly historical orientation. But sometimes you want to get distracted, change the subject, something unusual. So do not worry - on the first place asphalt, and legendary routes. Rally is a side thing. I think that trying to model the suspension of a rally car will allow me to understand how physics is arranged in AC, and in the future apply this knowledge for road cars.