It already 50s?There is this beauty too..... wheels don't suit it. Apart from that about good to go, even has a roll cage.
View attachment 880729
I doubt I know more than you, but there is that Japanese saying that I like: None of us know more than all of us.Thank you....I'm sure it's got to be done in 3dsmax or something as it's the actual mirror that needs moving and not the reflection but you know more than me when it comes to this kind of thing.
I doubt I know more than you, but there is that Japanese saying that I like: None of us know more than all of us.
I will help if I can.
This is done in 3D max.../...
Is it possible to implement the roll cage from it's tuned version (same author) ?
And while I'm at it: a darker tinted steering wheel ? (I know the white was a colour choice IRL).
And is there an easy way to get the old grille back ? Especially on the green car, I prefer the chrome version (also matching the style of the other TCL cars):
My normal Postimage hosting site seems to have troubles lately, so I'm using the link below to show both versions next to each other:
https://ibb.co/dLCRbXH
UPDATE !
Tyrrell Honda 020 - 1991 by ASR Formula V1.1 (10/01/2020) - Free Download
Installation notes:
Please delete all files of any previous versions of this mod !
Copy the content folder inside “AC Files” to your AC directory.
Please, be sure to install our custom driver inside “assettocorsa\content\driver”.
Changelog:
– Update Tyre Temp
Link: https://www.asrformula.com/mods/assetto-corsa/free-cars-ac/tyrrell-020-1991/
The grill in your pic is wrong, I did the same, but in the folder is a template with grill at the bottom.
Its cool, it means you can do this...
This should sort it:Is it possible to change the rear-view mirror so that it's angled towards the driver? It seems set up for left-hand drive at the moment, as if the driver should be in the passenger seat. The AD car is the same if @Showmebest66 is watching.
Well..no. The picture is from the car that @Turnup updated.
I did nothing to it.
This should sort it:
https://mega.nz/#!cIojHCrT!uums3IkZffvRl3OjWttRWiHkMaPfc2m6GzzsiMLpVjk
Just replace the kn5, please backup first just in case I have broken something else!
@norms sorted it and it points the right way now.This should sort it:
https://mega.nz/#!cIojHCrT!uums3IkZffvRl3OjWttRWiHkMaPfc2m6GzzsiMLpVjk
Just replace the kn5, please backup first just in case I have broken something else!
@safi hellie Found this whilst looking up Ford Anglia
Awesome...much appreciated . What did you use to change the position?
Just 3DSimEd. It's a complete PITA though but as I am still getting to grips with 3DSMax, it's quick and dirty Well...not so quick as there are many steps and precautions to take otherwise it completely breaks the model.
Changing things around is fairly simple, just take your time and mess about with backups. The only problem is 3DSimEd itself, it is very buggy, has huge memory leaks, changes object names sometimes randomly etc etc. The hardest part is learning what will break when you change something a certain way, but the stuff it breaks randomly can't be accounted for! That's partly why there is so much animosity towards it. Also the fact it can (sometimes) be really easy to get the desired results really pisses some people off!I tried doing it in 3dsimed but couldn't figure it out so thanks for stepping in and helping out. I've managed to get to grips with using CM to find names of things and then using 3dsimed to import and export textures and stuff but only for making skins. Can't work out how to change models yet lol. I also worked out how to make skin templates using CM but it doesn't seem to work for every car so it must depend on how the model was setup.
There's way around that though, which is what I had to figure out to tilt the internal mirror of the XJ220 and keep the hierarchy. Like I said, it's a right pain but the end results are sometimes pretty good.thing with 3dsimed is: you can't select or see the hierachy where to insert/move stuff, the hierarchy is essential for cars
Set your object shadows in ks editor after exporting from 3dsimed using the object tab not materials. It's annoying and often doesn't save when you reload back through 3dsimed to make changes so I tend to leave shadows until I am near completion and want to drive the car.Hello everyone, I've tried to convert a car using 3dsimed, I've got the car in game, but things like shadows don't work, now I'm trying to convert the car using 3dsmax, but when trying to import into 3dsmax, I'm unable to set the scale factor (it's grayed out), and as a result, the car is huge afterwards in game.
I've tried searching, but I wasn't able to find anything specific which would resolve this, any tips? Thanks.
Car of the 48th year. It was produced for many years simply. In racing participated, why not make it. Give me link I will look, lead to a historical look I will try.It is 1960's car. UK.
Morris Minor.
Yes, I think I can do it, only I don 't have this version (I usually skip tuning).Is it possible to implement the roll cage from it's tuned version (same author) ?
And while I'm at it: a darker tinted steering wheel ? (I know the white was a colour choice IRL).
And is there an easy way to get the old grille back ? Especially on the green car, I prefer the chrome version (also matching the style of the other TCL cars):
My normal Postimage hosting site seems to have troubles lately, so I'm using the link below to show both versions next to each other:
I figured it was something like that. If I would buy a classic (oldtimer) car in Belgium and bring it into traffic, I would receive a totally new number plate (be it that a few years ago special number plates were produced for classic cars older than 20 (or 25 years), unless I decided to keep my actual one.
@safi hellie I tried your Anglia and it's driving fine, being a tad slower around a track than the Hillman Imp which I used as a reference. So it can be perfectly used for racing in the TCL pack. Good to have an extra car.
As for that: I did not like the interior of the TLC Alpine from Bazza and found a (imo) better looking Alpine on the Assettoland site (under Reanult tab).
View attachment 880284
Following the instructions I found here somewhere, I tried to swap all stuff from one to the other, but failed. The car wouldn't load because there was an issue with analog instruments that I could not fix.
@GzeroD helped me (thanks again for that) and fixed the 'new' car.
So, if interested, here it is. It still looks like a rally car, it has a trip master on the dash, co-driver is removed though. It seems to be a little bit slower than the TCL version from Bazza, but I'm fine with that.
https://mega.nz/#!SH4gSSpY!5HH9RIC9QWup2hITaUnOb_dnGcoNOQ0K0As6xCAh7o0
(Wipers work for now, but still need some tweaks).
It's now of my favorite cars from the pack.
I'm unable to set the scale factor (it's grayed out), and as a result, the car is huge afterwards in game.
I've tried searching, but I wasn't able to find anything specific which would resolve this, any tips? Thanks.
Car of the 48th year. It was produced for many years simply. In racing participated, why not make it. Give me link I will look, lead to a historical look I will try.
Yes, I think I can do it, only I don 't have this version (I usually skip tuning).
Can you give the reference?
Can you give the reference?