Question:
I want to start racing online with AC.
Does changing track names and tags in the json files result in online mismatches?
the same with changing car names and tags in the car json files.
Thanks
I wonder if AI logic can be adjusted so they all don't jerk their wheels to one side as soon as they launch at the start. It's one of those things that always looks daft and is a constant irritation.
For GT3 the grids are less crowded than for endurance and the GT2 that I drive have many more wings that common GT3 so it's different.Ummm not sure, I haven't noticed any performance decline while testing and I am not so sure aero data plays a big role at all in terms of AI performance... in terms of all data being calculated for AI as equally as it is for the player/driver.
Christ on a bicycle - that DOES help. A lot.This may or may not help. From ks_monza_66/full/data/starting_bounds.ini
------------------------------------------------------------------------------------
[BOUND_0]
MIN=0
MAX=0.1
[BOUND_1]
MIN=0.9
MAX=1
------------------------------------------------------------------------------------
I did some testing tonight:Only surfaces.ini is checked for tracks. Other .inis in the server's track folder are checked by either AC or pTracker, can't remember, but this is far more trouble than it is worth. i.e. a good server will have nothing but 'track_folder/data/surfaces.ini'
For cars only data.acd is checked, infact a server can be run with just the cars folder name and nothing else. (of course you are free to cheat in that case)
--
Further to this, I was just testing a graphics config for Autopolis and noticed that the AI cars pull away perfectly straight at the start on this track, with no swerving at all. This track doesn't have a starting_bounds.ini so I'm guessing it might be due to the AI lines?Christ on a bicycle - that DOES help. A lot.
I just copied the starting_bounds.ini from ks_monza_66 like you suggested, dropped it into the Bahrain endurance layout data folder (testing some awesome new AI lines there - watch this space) and starts from the AI are noticeably 'straighter'.
Now why the hell wouldn't KS have put this in all their tracks, and encouraged it for mods?
Wonder if there's a way to tighten it up even more? There's still a small element of lane-changing, but it's nowhere near as bad as it was.
Thanks very much @GzeroD - how long have you held this magic trick?
Again, a super amount of thanks to you. I scoured the interwebs but couldn't find a single thing on this. Do you know how this works or more importantly I guess, what the values are doing/changing? I'd like to know when implementing it if different track parameters require different inputs.This may or may not help. From ks_monza_66/full/data/starting_bounds.ini
------------------------------------------------------------------------------------
[BOUND_0]
MIN=0
MAX=0.1
[BOUND_1]
MIN=0.9
MAX=1
------------------------------------------------------------------------------------
Christ on a bicycle - that DOES help. A lot.
I just copied the starting_bounds.ini from ks_monza_66 like you suggested, dropped it into the Bahrain endurance layout data folder (testing some awesome new AI lines there - watch this space) and starts from the AI are noticeably 'straighter'.
Now why the hell wouldn't KS have put this in all their tracks, and encouraged it for mods?
Wonder if there's a way to tighten it up even more? There's still a small element of lane-changing, but it's nowhere near as bad as it was.
Thanks very much @GzeroD - how long have you held this magic trick?
Yes, but there are so many real cars which have never been modded.
And oh My Gosh, if only I could do that!
Like Jaguar F GT4, Panoz GT4, SIN GT4 and so many others...
Agree. What they should have tried to implement was row 1 starts, row 2 starts .5 seconds after row 1, row 3 starts .5 seconds after row 2 and so forth.
What it seems like is that they all start at the same time and if there's a car in front of an AI that close, they swerve to avoid the car by nature. If you notice, faster cars off of a stand still do this less.
It would be great to implement this. If you're last position, you just have to wait for the cars in front to move first, only makes sense not to launch into a car that's still sitting there.
can't seem to resolve. Your thoughts? Cheers!
nope, drive it at least 40 miles each week. try reinstalling it?Has anyone else had a problem with this mod?
https://www.racedepartment.com/threads/porsche-911-993-turbo.175832/
I've tried driving this 993 Turbo several times, but it keeps causing my game to crash. I first thought it was my computer, but every other car I have driven worked just fine. Even mods created by the same person were working. It's only this mod that causes the problem and I can't figure out why.
I need your help: In Imola (KS) I have sparkling trees and bleachers! They light up alternately bright red at quick intervals! Driving impossible!
(sol 1.4.2 / CSP 0.1.43 / Track-config and VAO current)
Should I deactivate anything? Or dismantle?
I did, it still happens.try reinstalling it?
Have updated the Shelby Mustang GT350 R. Changes below:
Changelog v.95
I'm planning to make some improvements to the liveries soon after which I'll call it version 1.0 and move on to the next project.
- Replaced woodgrain interior textures with black because "racecar!"
- Repaired license plate bug that was displaying body paint on license plate
- Created a new Cobra license plate texture
- Adjusted driver steering animation (thanks @Masscot)
- Included Claude Dubois vintage LeMans livery by @Marneus_boss (thanks again)
Since I chaged the kn5 you should probably delete the old version and install as new.
Enjoy!
View attachment 890416View attachment 890417
What version of Chaika are you using ?
The DL shows chayka. Is that the Gilles conversion ?
I have pfc_chayka installed.
I did, it still happens.
Glendale coming soon...
Looks to be a very good conversion.
It's originally a NFS Shift track.Looks fun, like a cross between Laguna and Blisterberg.
PM me and I´ll take a look.I need help with a track. Can someone help me.