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Have updated the Shelby Mustang GT350 R. Changes below:
Changelog v.95
Is it possible to remove the radio antenna ?
Have updated the Shelby Mustang GT350 R. Changes below:
Changelog v.95
Have updated the Shelby Mustang GT350 R. Changes below:
Changelog v.95
I'm planning to make some improvements to the liveries soon after which I'll call it version 1.0 and move on to the next project.
- Replaced woodgrain interior textures with black because "racecar!"
- Repaired license plate bug that was displaying body paint on license plate
- Created a new Cobra license plate texture
- Adjusted driver steering animation (thanks @Masscot)
- Included Claude Dubois vintage LeMans livery by @Marneus_boss (thanks again)
Since I chaged the kn5 you should probably delete the old version and install as new.
Enjoy!
View attachment 890416View attachment 890417
Have updated the Shelby Mustang GT350 R. Changes below:
Changelog v.95
I'm planning to make some improvements to the liveries soon after which I'll call it version 1.0 and move on to the next project.
- Replaced woodgrain interior textures with black because "racecar!"
- Repaired license plate bug that was displaying body paint on license plate
- Created a new Cobra license plate texture
- Adjusted driver steering animation (thanks @Masscot)
- Included Claude Dubois vintage LeMans livery by @Marneus_boss (thanks again)
Since I chaged the kn5 you should probably delete the old version and install as new.
Enjoy!
View attachment 890416View attachment 890417
about the hands on the wheel, sorry! no 3D modelling knowledge here!
Dare to share how to move the driver with CM?
Yeah, I updated the CSP to 1.42 and found the option under Particles FX section.Thanks Great! I want to have those fireworks too when race finish.
How did you get it work?
Is it to update the CSP to 1.42 version?
Thanks
Cool! I've been hoping that a Cheetah would turn up one day. Do you know the source?
The car is real and exists, it's c7 gt3 from callaway. But the model (kunos c7) is not going to be exactly the same, cause it would need some additional bodywork etc.So this is kinda like a Gr.3 Concept thing like GT Sport? If so, a name has been made!
Introducing the new Chevrolet Callaway Corvette C7 Gr.3 Concept ‘20
As far as I know, yes. All data on the online sever needs to match. That's why you see online groups offering "packs" of content or specific downloads used for their clubs or leagues.Question:
I want to start racing online with AC.
Does changing track names and tags in the json files result in online mismatches?
the same with changing car names and tags in the car json files.
Thanks
I tried your suggestion but didn't like that his hand was so far above the shift knob. I think that animation is more accurate for sequential shift cars. I believe the existing animation is intended to simulate the double clutching action that was necessary on vintage transmissions with weak synchromesh.I see the steering animation I posted has been used but I guess you didn't like the shifting animation as it's still got that weird mechanical 'DJ scratching' motion..?
Perhaps. I'll give it a try next week.Is it possible to remove the radio antenna ?
The donor mod mine is based on came with obsolete V4 tire model tires. I replaced them with up to date V10 tires. If you match the tire dimensions on the actual race car versus mine you'll see they're a close match. There's probably some data tweaking I can do to take away the 'F' you see in CM but it's not a high priority for me since it won't affect how the car drives at all.Thank you for sharing the car. In Content Manager, I see that the tyres do not match the data. Is this intentional?
Yes, but there are so many real cars which have never been modded.If people were to work only on already existing things, there would never be prototypes, tuned cars, or even custom paint jobs.
tried the Cheeta, it is a keeper for me, yes it is rough, but the real version must have been as well, that said a little TLC would be welcome, but the driving is a lot of fun and it is a unique car, so I got to have it in my garage.
a little info on a project based on the Cheeta, that one to would also be great to have in my (ac) garage.
Agree. What they should have tried to implement was row 1 starts, row 2 starts .5 seconds after row 1, row 3 starts .5 seconds after row 2 and so forth.I wonder if AI logic can be adjusted so they all don't jerk their wheels to one side as soon as they launch at the start. It's one of those things that always looks daft and is a constant irritation.
About the physics topic: ...
It sure is. Here you go:Is it possible to remove the radio antenna ?
As of now the splitters are only simulating down force and drag components with some slight yaw and the ducts are only simulating drag at the moment, but yeah I can see where some yaw might come into play on the ducts. Not sure about the front splitters being fins though, perhaps if they were in a similar configuration like a HPD ARK 03a Honda or something.
Have been experimenting with under body and diffuser lifts and ground effect but it is still in the testing stage and hope to work it in soon. Have been also experimenting with other components using fins as well, spoiled air and so on.