Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I might be blind but cannot see a mm difference. At all.
Yeah, because there are excellent made. Maybe hand made from @__EASY__? If so, Chapeau! These are one of the best looking lods I´ve seeen so far. :bowdown:
Original
upload_2020-2-12_22-29-27.png


Lod3
upload_2020-2-12_22-30-51.png


should show it a bit better.

Normally auto generated ones, maybe with Simplygon SDK 8 generated ones, almost look like this:
4rRKojJh.jpg


https://www.racedepartment.com/downloads/lod-generator.24394/

Edit: don´t forget Lod3 is only visible from more or less 200 m distance. It´s in game and in real life a very small object after ~200 m distance...
 
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Yeah, because there are excellent made. Maybe hand made from @__EASY__? If so, Chapeau! These are one of the best looking lods I´ve seeen so far. :bowdown:
Original
View attachment 890375

Lod3
View attachment 890377

should show it a bit better.

Normally auto generated ones, maybe with Simplygon SDK 8 generated ones, almost look like this:
4rRKojJh.jpg


https://www.racedepartment.com/downloads/lod-generator.24394/

Edit: don´t forget Lod3 is only visible from more or less 200 m distance. It´s in game and in real life a very small object after ~200 m distance...

Never tried that LOD generator but if I made a mod I reckon that's how it would come out lol
 
Never tried that LOD generator but if I made a mod I reckon that's how it would come out lol
Yeah, it´s imo the easiest and fastest way to generate automated lod´s so far, unfortunately it don´t work anymore for me. :(
Get an licence error or someting similiar?
But the lods @__EASY__ made are in quality far better then these auto generated ones. Nevertheless, as mini object hardly visible and at least the easiest way to get better race performance on a large grid.
 
BMW 2002 Turbo (1973)
Version 2.0 - 2020.02.12

Thanks to Navi Street Cars & Pitone for the original mod!

84022645_499208077452072_8737250239380979712_o.jpg


CHANGELOG
- new aero (ACCR v2)
- new engine torque curve
- new suspensions setup
- new tyres v10 (vintage, street, semislicks)
- tweaked car polar inertia
- corrected steer ratio
- adjusted fuel consumption
- adjusted gear ratio to match mod tyre radius
- added visual damage (front bumper and bonnet)
- added deforming bonnet (only with Shaders Patch)
- tweaked shaders
- updated preview
- regenerated LOD files
- fixed lights
- moved config file into main folder structure



DOWNLOAD HERE

Very nice, drive very well, interior is sharp, life like.

is there a possibility to move the hands on the wheel slightly? in VR it would complement the beautiful interior a little better. I moved my driver using CM, now it looks like this.
628DD872A94D5C37DFC5AB3FCBF276F4BAF89211



You guys are doing great, improving on those mods is fantastic..
 
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Yeah, it´s imo the easiest and fastest way to generate automated lod´s so far, unfortunately it don´t work anymore for me. :(
Get an licence error or someting similiar?
But the lods @__EASY__ made are in quality far better then these auto generated ones. Nevertheless, as mini object hardly visible and at least the easiest way to get better race performance on a large grid.

It looks interesting and invaluable as a fast way to generate LODs but it's a shame it's not working anymore, at least for you. Does it depends on the mod whether you get errors or is it all the time?

And yeah those LODs for the BAC look seriously high quality and didn't seem to affect performance at all when I ran a grid of 20 Monos last night. I did copy them into the Beto version though as for me it just felt like the better version (But not gonna get into that argument with a certain member here again)
 
So you share my 306 no problem, but why you don't say who does this 306 ?

Why you have deleted the credits file ?


"Dont Reupload tnx"
You hope to be respected but you don't respect others.

however it is not your 306.
but it is assetto garage cars as you can see from the name of the texture.
I updated link,skin reshader and credits.
cheers
 

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Have updated the Shelby Mustang GT350 R. Changes below:
Changelog v.95
  • Replaced woodgrain interior textures with black because "racecar!" :)
  • Repaired license plate bug that was displaying body paint on license plate
  • Created a new Cobra license plate texture
  • Adjusted driver steering animation (thanks @Masscot)
  • Included Claude Dubois vintage LeMans livery by @Marneus_boss (thanks again)
I'm planning to make some improvements to the liveries soon after which I'll call it version 1.0 and move on to the next project.
Since I chaged the kn5 you should probably delete the old version and install as new.
Enjoy!
shelbyint2.jpg
__custom_showroom_1581551469.jpg
 
Liking that Audi TT. Good driver.
To anyone that wants to change the downshift so it doesn't hesitate, especially with the auto-blip, go into driveline.ini:
[GEARBOX]
CHANGE_DN_TIME=100

[DOWSHIFT_PROFILE]
0=60
1=110
2=216

[AUTOBLIP]
0=130
1=240
3=300

This should get it downshifting a lot quicker. As AC Modder has said, this may not be the "correct" values of the car but if you don't care, try it out.
Also, if you noticed that the hood damage pops up if you just run over a curb or slightly graze something, try changing damage.ini:
[VISUAL_OBJECT_0]
MIN_SPEED=60
FULL_SPEED=150

That will give you a couple of knocks before the hood pops up.
Great driving car, good work AC Modder. Looking forward to more of your releases.
 
GTPlanet's NSX GT3 ACC:

Been playing ACC proper with the NSX during a 2hr endurance at Paul Ricard. ACC physics are vastly different from AC in how the cars handle and behave. Really cool to feel how the aero sucks you into a corner per Aris.drives "coast" aspect of cornering.

For GTP's NSX for AC - Love it! I run the same lap time as I do in ACC for Paul Ricard (though the AC version of Paul Ricard is different than the ACC version). Feels good and handles well. Only glaring difference is FFB as it seems lighter in AC with the same settings in ACC. Aside from that (just increase the FFB in AC) the car does what I ask of it... handles quickly and accurately, rips some rubber, and fun to drive.

Can I compare apples to apples from AC to ACC? No. ACC is pretty advanced compared to AC, in my opinion. I am not a sim racing guru, just the average driver and I enjoy both games equally. It is the modders for vehicles and tracks who make AC so effing phenomenal. Thank you Delpinsky and the GTPlanet Modding Team! Keep it up!

My two cents. :)
 
Very nice, drive very well, interior is sharp, life like.

is there a possibility to move the hands on the wheel slightly? in VR it would complement the beautiful interior a little better. I moved my driver using CM, now it looks like this.
You guys are doing great, improving on those mods is fantastic..

Thank you very much once again! I'm glad you appreciate it..
about the hands on the wheel, sorry! no 3D modelling knowledge here! :(
 
however it is not your 306.
but it is assetto garage cars as you can see from the name of the texture.
I updated link,skin reshader and credits.
cheers

You really take people for idiots, the previous 306 you shared was the one of RallyWorld.

Rally World never done an aero with 21 wings and 11 fins, and you keep the name (KitCar_Peugeot_306_1999).

You don't update credits, you deleted credits texte file.

I work on this car and this version (0.92) is far to be good, I have shared it for christmas despite the work that remains to be done. And you you seem proud (big "new") of sharing it without the good credits.

If you want to share the RallyWorld's 306, share the one who have 3 wings in aero.
 
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Thanks Great! I want to have those fireworks too when race finish.
How did you get it work?
Is it to update the CSP to 1.42 version?
Thanks

It's in option of CSP, I think in "extra FX", I have CSP 1.36 and there's no fireworks apparently but it's older than 1.40.
 
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Very nice, drive very well, interior is sharp, life like.

is there a possibility to move the hands on the wheel slightly? in VR it would complement the beautiful interior a little better. I moved my driver using CM, now it looks like this.
628DD872A94D5C37DFC5AB3FCBF276F4BAF89211



You guys are doing great, improving on those mods is fantastic..

Dare to share how to move the driver with CM?
 
It's in option of CSP, I think in "extra FX", I have CSP 1.36 and there's no fireworks apparently but it's older than 1.40.
Thanks Manu! I am also still using CSP1.36. Will check and see if it requires update to later version . Cheers mate!
 

Cool! I've been hoping that a Cheetah would turn up one day. Do you know the source?

Would love someone who knows what they're doing to give it a bit of a fine tune (gZeroD perhaps?... hint hint). It currently steers like a bus and could do with some texture fix-ups. Unfortunately, I'm not equipped with the software to do that sort of thing.
 
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If you mean the Corvette being a GT3 race car, the car does exist though, it's the Callaway Corvette GT3-R. However, my mod here, is a bit fictional and rather inspired by Callaway because I couldn't find a leaked model from a game (R3E or rF2) nor can I model properly (I have Blender, but to learn it is very time-consuming for me as a student). But I want the Corvette as a GT3, so this is a must for me to bring it in the game. :D

So this is kinda like a Gr.3 Concept thing like GT Sport? If so, a name has been made!

Introducing the new Chevrolet Callaway Corvette C7 Gr.3 Concept ‘20
 
Cool! I've been hoping that a Cheetah would turn up one day. Do you know the source?
You might want to dial your enthusiasm back a little until you actually drive it.
Edit: oops, I see you HAVE actually driven it. The cockpit was so bad it was an insta-delete for me.
Shame, really. Funky looking car.
 
You might want to dial your enthusiasm back a little until you actually drive it.
Edit: oops, I see you HAVE actually driven it. The cockpit was so bad it was an insta-delete for me.
Shame, really. Funky looking car.

It is a funky looking car. I'm sure whoever started 'Hot Wheels' toy cars must have studied one of these while on acid. Anyway... I'd love to see it fixed up, rather than totally tossed out, which is why I'm asking if there's a doctor in the house who can perform some much-needed CPR on it. ;)

There's some good stuff on the Cheetah on this youtube channel:



EDIT: Some interesting reading here too:

https://www.hagerty.com/articles-vi...ill-thomas-cheetah-will-make-your-palms-sweat

https://65cheetahccc.com/home.html
 
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Cool! I've been hoping that a Cheetah would turn up one day. Do you know the source?

Would love someone who knows what they're doing to give it a bit of a fine tune (gZeroD perhaps?... hint hint). It currently steers like a bus and could do with some texture fix-ups. Unfortunately, I'm not equipped with the software to do that sort of thing.
I saw him here https://vk.com/albums-83865031
 
Hello all, got a Q, I have Sol night mode working now , but some of the cars ( Ferrari GT50 ) does not have heads light, is that because of dated Mod and is that something can be fixed easily ?
 
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