Maple Valley FM7 (complete overhaul by nobody & others) released:
https://mega.nz/#!uHw0hKwb!FDuP1_3dBzUBHTyRQTt50zO6jOQEu1kyytCscw79g8c
or
https://www.mediafire.com/file/m15v9smsj7m6grh/maple_valley_fm7.7z/file (alternative short-term link, will be up for approx 14 days)
or
https://anonfiles.com/d5D8a1h3o4/maple_valley_fm7_7z
v0.0 by Turn10
v0.1 converted to AC by ДЯДЯ ДИМА
v0.9 track overhauled by nobody and others March 2020
v0.9 changelog:
- 2 forward layouts + 2 reverse layouts = 4 in total with cones/barriers,
light config, start lights, working Time Attack, simple camera set, simple physical walls
- fixed trees, improved tarmac & grass textures
- added skidmarks
- added rotating wind turbines with varied blade speed
- added physical road mesh
- added audio effects
- added unique Maple Valley balloons by Mascot
- added animated helicopters by Mascot
- added Maple Valley blimp by Mascot (thanks Tberg/LilSki for model)
- added airliner stream by Mascot
- added alternative road skin by Mascot
- added alternative grass skin by Mascot
- added additional billboard/helicopter skin by Mascot
- added Natural & Summer tree skins from PepperoniAC24
- added Raceday Billboards by Fred Bassett
- added AI lines and track limits by LiquidSkyMan
- additional config work by Sliderman, including fixing misaligned track model, reverb, animations
- fixed folder name to maple_valley_fm7 from mapple_valley by Sliderman
- testing by the team above plus Fanapryde
Note: several asphalt/grass/tree/billboard skins are available. Skins starting with the same name
overwrite each other (they contain the same replacement textures, not because of the same starting name)
-- always do a clean installation
-- unpack to folder "assettocorsa\content\tracks\"
-- or drag'n'drop archive into ContentManager (there are no external folders)
*** disable "merge meshes" in CM settings -> CustomShadersPatch -> General -> CPU-Optimizations ***