Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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This may be a stupid question,but,is there a way to switch from manual to drive (auto) in game,for cars that in real life have this option (most paddle shift cars,or like the cayenne)?
 
Maple Valley FM7 (complete overhaul by nobody & others) released:

Quick and dirty rusty skin (Sounds painful)

Much appreciated. Thanks for giving me that smile on my face!


regKd.jpg
 
@Blamer Did you do those skins? I'm loving the rust dripping down the sides of the cars. I must find some better textures and spend more time on trying to achieve that effect.

You shared skin?

Nope, I didn't do those skins, only always loved rusty skins and downloaded some time ago from RD I think.
I got rust skins for:
upload_2020-3-11_19-48-12.png


I can try to pack them if you want to
 
Much appreciated. Thanks for giving me that smile on my face!


regKd.jpg

Haha no worries. I remember doing a rusty skin for a car in GTA V back in the day and your post just sparked that particular brain cell into action 💡

Came out better than I expected but I might need to tone the gloss effect down with an ext_config. I'll mess about and let you know if that works out. And now I know how to personalize number plates too - although the BEATNGU plate looks a bit new so needs some rust on it. I'll update it if I can.

Always good to see my skins in action too so thanks for the video.
 
[CITA = "gladbecker82, publicación: 13038420, miembro: 273963"] d. El Radical también es un Ferra [/ CITA]
yes i have the rebellion R13 and some other lmp1 cars:

2009 Audi R15 TDI
2010 Audi R15 Plus
2011 Audi R18 TDi
2012 Audi R18 E Tron Quattro
2015 Audi R18 LM Aero
2006 Audi R10 TDI
2010 Peugeot 908 HDi FAP
2011 Peugeot 908
2002 Dallara SP1
2009 Lola B09
2010 Lola B10
2011 Lola B10/65
2017 Porsche 919
2019/20 Toyota TS050
d8lhpr0d1xg.jpg

2019/20 Toyota TS050? where do you get this friend?
 
I'm absolutely floored by the quality level of the tracks released here today; Maple Valley is gorgeous, but when I tried Prague I was totally gobsmacked! A lap at that track is like taking your summer holidays, it's so incredibly immersive I feel like I've actually been there now. Simply beautiful work - and SOL helped as I had the "overcast" setting on the weather. The mood that this produced was out of this world!

Thanks to everybody who had a hand in converting these tracks for usl

Here's a quick and dirty set of TV cameras for the Prague full course; just rename the file extension from txt to ini and drop it inside the prague/data folder.

Again, I just can't say enough how incredibly impressed I am by today's released. Bravo Zulu to all!
 

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  • cameras_1.TXT
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So a small problem I've been having whilst tuning the Genesis GT4 is the ride height. More specifically the front looking like it's been jacked up for off-road use when selecting "align using data" in CM Showroom. It appears like this while driving too I haven't been able to find a suitable suspension from another car that allows me to lower it in the setup. I was wondering if anyone had any suggestions on how to fix it. In the end I'd like the whole car a little lower but for it to have a bit of rake towards the front instead of the rear like in the picture below.

__custom_showroom_1583965878.jpg


Aside from that, everything else is pretty much good to go, specs are where I want them (440HP, 1420kg) and the tires have been swapped from semi-slicks to the slicks found on the Corvette C7.R (those are the closest slick match, suprisingly). Lap times are a second or two faster than Kunos GT4 times but a second or two slower than the Lotus Evora GX GT4 and I'm assuming the Guerilla cars as well. The car can easily be configured for either BoP by changing the weight value in the car's data folder to your preference.

Other than the specs, the brakes have been improved slightly and the AI.ini has been altered so it stops hitting the curbs so hard and cutting corners all the time.

The only things left to really do are fix the wonky-looking suspension and put Dunlop decals over all the new skins' tire sponsors.
 
Last edited:
FYI everyone, it says still uploading - 15 mins to go.
Edit: ready now.
Thanks - we've had fun and frustration in equal measures bringing it to you, but Maple Valley is a classic track that deserves a lot of love. The elusive 'nobody' did almost all of the heavy lifting with others supplying the details.
@slider666 even made the wind turbines all rotate at *slightly* different speeds to each other. Lovely little detail that adds to the realism on an almost imperceptible level.
You can´t imagine how frustrated I am. It´s useless. I give up. Both Prague and Maple Valley cause huge fps drops on my system. I have an I7 4790K @4 Ghz, a GTX1070 8Gb and 24 Gb of ram. Alone on track the cpu load is around 40% and the temps between 40º and 55º. The gpu temps around 50º and the load (I guess presumably) 90% plus. All acceptable, I think. With all maxed up in video settings except the MSAA wich is 4x. Why the %&$# am I still getting around 45 fps with drops to 30??? It´s written...I can not indulge myself with the pleasure of driving fluidly on these tracks. Let the corona virus take me...I am not worthy of these tracks...
 
I'm absolutely floored by the quality level of the tracks released here today; Maple Valley is gorgeous, but when I tried Prague I was totally gobsmacked! A lap at that track is like taking your summer holidays, it's so incredibly immersive I feel like I've actually been there now. Simply beautiful work - and SOL helped as I had the "overcast" setting on the weather. The mood that this produced was out of this world!

Thanks to everybody who had a hand in converting these tracks for usl

Here's a quick and dirty set of TV cameras for the Prague full course; just rename the file extension from txt to ini and drop it inside the prague/data folder.

Again, I just can't say enough how incredibly impressed I am by today's released. Bravo Zulu to all!


In fairness i think Prague credit goes mostly to Turn10. It even still has Forza and Turn10 branding!
 
In fairness i think Prague credit goes mostly to Turn10. It even still has Forza and Turn10 branding!

Yes, but having attempted conversions in the past, I acknowledge the work that goes into that process. Tracks, cars, etc., the process still requires a certain amount of understanding and dedication, and I'm happy to thank the folks who do the "heavy lifting" so I can enjoy it.
 
Yes, but having attempted conversions in the past, I acknowledge the work that goes into that process. Tracks, cars, etc., the process still requires a certain amount of understanding and dedication, and I'm happy to thank the folks who do the "heavy lifting" so I can enjoy it.

Agreed. But The beauty of that track is all Turn10.
I hate it, because it is just not any sort of reality and i hated it in Forza...but it is beautiful...

Screenshot_w_mini_cooper_johnworks_prague_11-3-120-23-22-1.jpg
 
ACC goes to consoles finaly!:

ASSETTO CORSA COMPETIZIONE SPEEDS ONTO PLAYSTATION 4 AND XBOX ONE THIS SUMMER

The Official GT World Challenge Game Debuts on Consoles June 23

Rome – March 11Global publisher 505 Games and Kunos Simulazioni will bring the ultimate racing simulation game Assetto Corsa Competizione to PlayStation 4 and Xbox One consoles on Tuesday, June 23, available both digitally and at physical retail for 39.99€ Players who pre-order Assetto Corsa Competizione for PlayStation 4 and Xbox One will receive free access to the recently released Intercontinental GT Pack DLC, which expands the Assetto Corsa Competizione experience to include the official Intercontinental GT Challenge Powered by Pirelli competition. Players who opt out of pre-ordering Assetto Corsa Competizione can still purchase the Intercontinental GT Pack DLC for PlayStation 4 and Xbox One later this summer for €14.99

Assetto Corsa Competizione is an extraordinary racing simulation game allowing players to experience the real atmosphere of the GT3 championship, competing against official drivers, teams, cars and circuits reproduced in-game with the highest level of accuracy ever achieved. Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. Born from KUNOS Simulazioni's long-term experience, this racing simulator takes full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion, thanks to its further improved tyre and aerodynamic models.

The Intercontinental GT Pack DLC for Assetto Corsa Competizione introduces four iconic international circuits from four different continents - Kyalami Grand Prix Circuit (South Africa), Suzuka Circuit (Japan), Weathertech️ Raceway Laguna Seca (United States) and Mount Panorama Circuit (New South Wales Australia). Players owning these tracks will extend the GT Series to the Intercontinental GT Challenge by Pirelli, providing a challenging driving experience using an exclusive layout finely reproduced with Laserscan️ technology, allowing for extreme track reproduction precision and detail. The Intercontinental GT Pack DLC also adds more than 45 new car liveries, 30 new teams and 50 new drivers along with all-new game modes from the real-life Intercontinental GT Challenge powered by Pirelli.

The launch of Assetto Corsa Competizione on PlayStation 4 and Xbox One is part of a full plan that will cover both PC and console instalments of the game:

  • This April, the free Assetto Corsa Competizione v1.4 update for PC Steam will introduce new features – including the car showroom, new driver/car personalization choices and additional options for multiplayer servers – and lots of improvements of the game features, UI and algorithms.
  • The GT4 Pack paid DLC, adding +10 new GT4 cars, will be available this summer on PC Steam, and this fall on consoles.
  • The British Pack paid DLC, offering 3 new iconic circuits that complete the 7-race calendar of the British GT Championship, will be available this winter for both PC Steam and consoles.
"Competizione is the finest expression of the Assetto Corsa brand, aiming to be known as a synonym of realism” said Marco Massarutto, Co-Founder, Executive & Licensing Manager of KUNOS Simulazioni. “Console players have shown their high appreciation towards our approach to racing simulations, so we are certain they will appreciate our efforts to bringing also to their favourite platforms the experience, accuracy and depth that Assetto Corsa Competizione has to offer on PC".

Assetto Corsa Competizione will be available on Tuesday, June 23 and is priced at 39.99€ pre-orders at physical retail will open in all starting today, while digital preorders will start later on. Additional local offers and/or discounts may apply.

The game will be published by Oizumi Amuzio in Japan, and Digital Touch will be the publishing partner for Korea.

More info at http://assettocorsa.net/; follow us also on Twitter & Facebook.
Just as exciting... GT4 class! No need for Guerrilla Mods' GT4 pack for me.
 
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