Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hey guys. A strange thing happened to me today. My CM got reset to factory settings. Even had to put my license code in again. It never happened before. I did however turn on use of untested versions a couple of days ago, maybe that is the reason. Anyway, my question is: is there a way to backup all CM settings? I spent now an hour setting everything back by memory, and still a lot of things are not the way i had before. Even ingame apps got reset. I would like to have settings backed up somwhere, if this happens again.
I had a similar experience last week. CM opened in light version and when I clicked to update to the full version I also had to put my license code again.
Not all was reset to factory settings, but a lot did.
Now I have several issues (like the dark background for some apps, a totally messed up sound (this while sound settings were still the same as before). Tried about everything to get the normal sound back, but no luck so far (no answer on discord about it either)
 
Hi Jean Marc,

Thank you for the gift but unfortunately the car doesn't work.

Complete car here : (data.acd fixed by me) :gtplanet:

https://sharemods.com/syz5prnpso1n/vw_beetle_3.0.rar.html

Thank you for fixing the beetle. Do you have any idea why previews won't show up on AC "gallery"?
volkswagen beetle 3.0.jpg
 
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Hi fellas: I am trying to change the rims and tyres on this mod and this is what happend. How can I fix this? :D
gsZDcRn.jpg


Feel free to send me a PM. So we dont have to spam this thread ;)

That happens to me all the time when I attempt to mod in Assetto Corsa X3. Was never good at making car mods for any racing game XD.
 
90685921_10103789088889288_9082152537204719616_o.jpg


Anyone had a problem like above (lines running across the bonnet) and know of a fix? I'm not super eager to start buggering about with settings that I'm otherwise happy about.

Car is the Caterham 165, CSP 0.1.46, Sol 1.4
 
Here's something different to try. I told you I was working on trying to get Karts more into the fun range. If someone wants to try them and see if the fun value went up, here's a Kart 100 and Kart Track bundle.
They slide around more but remain controllable. I'm not really going for 100% accurate here, more for fun. The originals seemed to grippy and took 15 seconds to start going off the start. AI are given everything I could to make them competitive.

To try this it's recommended that AI = 100, Aggression = 100, somewhere around 7 laps and turn fuel consumption off so random AI don't start pitting (they may anyways for whatever reason though)
Also, I recommend counting to 5 before shifting to 1st gear and going. I know, lame, but these could really benefit from a rolling start in this game. The AI are going to get into accidents and go off. That's part of the fun. So tell me if it's worth it to copy to the other ones or if it's a lost cause. I had a couple good races and once the AI spreads apart, they get pretty fast, way faster than what they were before.


I did a short race with your kart. It's very enjoyable and satisfying to drive. Thank you.
 
So I had to reinstall Windows and then AC, is there somewhere I can find all the GTP Modding team downloads easily without having to read nearly 1k pages here?
 
Anyone knows a way to shorten the procedural grass height/scale on a specific track?
The track in question is Modena (ver. 3.2). Grass is insanely high.
Here's a 2019 footage so you can see it's rather low:

upload_2020-3-25_14-9-32.png
 
Anyone knows a way to shorten the procedural grass height/scale on a specific track?
The track in question is Modena (ver. 3.2). Grass is insanely high.
View attachment 902778
Try reducing
SHAPE_SIZE =
in config.ini
Sorry, I´m just away from my computer, but this should work if my memory don´t takes me wrong. :)

Edit: maybe I can try later making a better grass config if wanted/needed. :)
 
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Anyone knows a way to shorten the procedural grass height/scale on a specific track?
The track in question is Modena (ver. 3.2). Grass is insanely high.
Here's a 2019 footage so you can see it's rather low:

View attachment 902778
On top of what Slider said, it looks like grass gets cut every Thursday. It goes from a size scale from 1.0 to 4.0 from Thursday to the following Wednesday or something like that. I'm not sure. So today it would be unruly out of control. It would be nice if there was someplace to get all this info from
Sometimes there's multiple sets of grass too. Like on 60's Beez, there's grass beyond the fences that I assume are the ones that stay long and then grass that is track side that goes from the scale 1 - 4. I haven't tried reducing it to say 0.3 to 2.7 or whatever yet. Some tracks it's ridiculous and other's like Beez it fits perfect as the side of the roads look unmaintained. Beez just got a config update and driving lo powered street cars around there is wonderful.
Beez. And I'm not just saying that because it's part of my name.
 
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CSP updated:

v0.1.49 - Weather FX: option for additional directional ambient; - Default Weather FX script updated; - Shadows on trees and grass shouldn’t flicker now; - Smart Mirror: option for mirrors mapping normalization, option to disable Real Mirrors with virtual mirror, few fixes and rearrangements; - Custom emissives now can control colors of digital instruments; - Dynamic flags improved, with a lot of fixes, new movement, new shader with backlit and optional tessellation; - Button for decreasing wipers speed fixed; - Tyres audio in Wine is no longer broken; - Transparent objects now can cast shadows; - Refracting glass: reworked raytracing, various optimizations, fix for distance look; - Bounced light in Extra FX: fixes, no longer affect interior; - New option [BASIC] IGNORE_OTHER_CONFIGS=0 (default value is 0), for cars to ignore loaded config; - New option [BASIC] HAS_CORRECT_COCKPIT_NODE=1 (default value is 1), to disable interior effects for some mods; - New ac.ext_isVirtualMirrorForced() Python function; - Python apps crashing replay with ac.getCarRealTimeLeaderboardPosition() shouldn’t do that anymore; - Duplicate shaders removed from archive to save size; - Loading screen: new option for slideshow (without any fancy transitions at the moment); - PBR shaders: dynamic lights fixed; - Support for CM automatically loading vertex AO for cars; - Custom emissive templates: mixins for properly working front and rear fog lights (need to set position); - Few smaller fixes.

For those who are interested: this was my idea and Ilja implemented it. I simply have too many fancy splashscreens to choose from. 💡
 
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