- 2,229
- MI
Here's something different to try. I told you I was working on trying to get Karts more into the fun range. If someone wants to try them and see if the fun value went up, here's a Kart 100 and Kart Track bundle.
They slide around more but remain controllable. I'm not really going for 100% accurate here, more for fun. The originals seemed to grippy and took 15 seconds to start going off the start. AI are given everything I could to make them competitive.
To try this it's recommended that AI = 100, Aggression = 100, somewhere around 7 laps and turn fuel consumption off so random AI don't start pitting (they may anyways for whatever reason though)
Also, I recommend counting to 5 before shifting to 1st gear and going. I know, lame, but these could really benefit from a rolling start in this game. The AI are going to get into accidents and go off. That's part of the fun. So tell me if it's worth it to copy to the other ones or if it's a lost cause. I had a couple good races and once the AI spreads apart, they get pretty fast, way faster than what they were before.
They slide around more but remain controllable. I'm not really going for 100% accurate here, more for fun. The originals seemed to grippy and took 15 seconds to start going off the start. AI are given everything I could to make them competitive.
To try this it's recommended that AI = 100, Aggression = 100, somewhere around 7 laps and turn fuel consumption off so random AI don't start pitting (they may anyways for whatever reason though)
Also, I recommend counting to 5 before shifting to 1st gear and going. I know, lame, but these could really benefit from a rolling start in this game. The AI are going to get into accidents and go off. That's part of the fun. So tell me if it's worth it to copy to the other ones or if it's a lost cause. I had a couple good races and once the AI spreads apart, they get pretty fast, way faster than what they were before.