Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Press T, then you see a little green thingy (don't know what it's called lol) in the middle of the car which allows you to move the car around. He didn't do the screenshot though.

Fantastic!
That worked. Before I come here and ask, I tried the 'T' thing, but didn't come to my mind to drag the car using the green arrow. I could pick one car and rotate it, but didn't know how to move it.
Thank you!
 
First of all, thanks for your mini-review!
1. Actually for the car paint I used solid, pearl and metallic CSP PBR Material, with respect with the original paint. They look good to me! :)
2. Yes, I'm aware! maybe I should have written it down on the changelog.. The problem is the glass between the two seats.. It's not trasparent, I didn't find a way to solve it. Sorry!
Yes I also like it very much!! It drives and looks very good. Only minor thing I noticed was a constant triangle shade (?) as shown in the picture. Tried different PP's but it is always there. I only drive in cockpit view.

OOm2N.jpg


And does this look realistic or not. Who wants an Apple ;)

pd20k.jpg
 
Found this on FB: BMW Dixi (1928) from Adriano Cotta Ramusino‎. Maybe someone like to drive an really old car.

Fantastic. I'm planning to make a 30 grid 6 hours of Nordscheliefe with this beauty. :lol:

I raced a pack of them at Auto Union Ring. I even managed to (almost) spin it :D
But when I watched the replay I noticed something weird going on with the back wheels (which I did not see while driving):

The car on the left during the spin is mine, but look at ther rear wheels of the other cars while cornering !

bmw.png


I have no FB account, but maybe someone could tell the author (ACRacer) about it ?
 
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I never had any luck finding it :-(

What is the best way to go about fixing this issue in your experience ?


I've only got lucky once myself, 3DSimED told me the model was over thirty metres wide so I knew where to look and finally found a stray rivet.
 
OT Question: do you guys know if there's a way to not allow Steam to download DLCs?
Dirt Rally 2.0 keeps downloading tons of Gigs of stuff I won't be buying
--------------------OFF AC Discussion------------------------
Is it the 19,8 Go update on Steam ?
It may be a part of the "Colin McRae Flatout Pack" which is free !

I downloaded it 3 days ago for a game I gave up without any regret..! ^^ (but I spent around 1 500 hours on "Dirt Rally" (his "father") with a tremendous pleasure ! <3)

Anyway, you can disable the automatic update for this specific game via Steam (disable update this game automatically).

Cheers ! :cheers:
----------------------ON AC discussion------------------------
 
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I race a pach of them at Auto Union Ring. I even managed to (almost) spin it :D
But when I watched the replay I noticed something weird going on with the back wheels (which I did not see while driving):

The car on the left during the spin is mine, but look at ther rear wheels of the other cars while cornering !

View attachment 903257

I have no FB account, but maybe someone could tell the author (ACRacer) about it ?

While I think that isn't exactly how the wheels should behave I bet if you cornered hard in one of those the wheels would probably do something similar - They only look like they are 2 inches wide :lol:
 
Yes I also like it very much!! It drives and looks very good. Only minor thing I noticed was a constant triangle shade (?) as shown in the picture. Tried different PP's but it is always there. I only drive in cockpit view.
And does this look realistic or not. Who wants an Apple ;)

Thank you very much! :)
The problem you mention I think is something related with how I've redone the skins! I'll try to fix it in the next release!
I'm really glad you like it how it drives!
 
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While I think that isn't exactly how the wheels should behave I bet if you cornered hard in one of those the wheels would probably do something similar - They only look like they are 2 inches wide :lol:
Yeah, but I highly doubt the 'inside' wheels would do that. Unless attached to a very weak axle :D
 
There's a .ini and .lut pack from the creator of the proTyres mod which you'll need to install into the Genesis' Data folder for it to be compatible.

https://www.racedepartment.com/downloads/protyres-ini-lut-pack.18088/

The Hyundai Genesis Racing Coupe 2013 is on the list, which is the basis for our mod, but you might wish to contact the creator of this mod if it doesn't end up being compatible with the GT4.

Read the list carefully though, because the red text means the Genesis has some special conditions that need to be met during the install it seems. Just read the red text at the top of the list to find out what those are.

Don't worry, it appears no-one is running pro tyres for this mod as none of what you have said is applicable in this case... I'll contact Jens to see how to run his app with the Hyundai & what the work-a-round is.
 
Thank you very much! :)
The problem you mention I think is something related with how I've redone the skins! I'll try to fix it in the next release!
I'm really glad you like it how it drives!

Have you tried with an ext_config.ini in each skin folder instead of in the extension folder? It might be different now but when I was doing the chameleon paint it would only work if I put an ext_config in the relevant skin folder.
 
I raced a pack of them at Auto Union Ring. I even managed to (almost) spin it :D
But when I watched the replay I noticed something weird going on with the back wheels (which I did not see while driving):

The car on the left during the spin is mine, but look at ther rear wheels of the other cars while cornering !

View attachment 903257

I have no FB account, but maybe someone could tell the author (ACRacer) about it ?
I couldn't replicate it in Custom showroom. Has to be a linkage you would think. That's not right.

Edit: My guess is that the suspension is set up as a double wish-bone but in the parameters and custom showroom, you can see they were going for a trailing arm. I don't know if AC was designed to handle that properly. Plus right off the bat the rear wheels have 2+ degrees of positive camber already on the rear wheels. I added -2.5 camber on the rear and that help but didn't solve it when you spin out, although it was harder to spin out though.
Brought the overall rear camber to about 0.21 positive which I would think is fine for this beast.
 
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I raced a pack of them at Auto Union Ring. I even managed to (almost) spin it :D
But when I watched the replay I noticed something weird going on with the back wheels (which I did not see while driving):

The car on the left during the spin is mine, but look at ther rear wheels of the other cars while cornering !

View attachment 903257

I have no FB account, but maybe someone could tell the author (ACRacer) about it ?
Don't have the mod yet so can't check. But that is archetypal swing axle jacking. Which means it could be very much real life.
 
Release: Ferrari 488 GT4 v1.2

Screenshot-ferrari-488-gt4-monza-27-3-120-17-28-27.jpg



https://sharemods.com/fc8jn6yikg22/Ferrari_488_GT4_v1.2.7z.html

Description:
- Fictional GT4 version, BOPed on par with Porsche Cayman GT4 and Maserati GT4
- Number LEDs
- Custom Shader Patch recommended
- Tripl3 Pack DLC by Kunos needed!

Changelog:
- Added backfires
- Blinking Pitlane light (thanks to @norms!)
- Included more skins from RD
- Put v1.2 instead of v1.1 to avoid people confusing it with v1.01 :D

Skins:
- Rinaldi Racing GT4E
- Rinaldi Racing ADAC GT4
- Bacardi Erg Cyclon (made by erg)
- Pioneer Charles Pozzi (made by hal4000)
- RaceDepartment (made by seco46)

Model based on: Ferrari 488 GTB, interior from 488 GT3
Sound from Ferrari 488 GT3 (reduced the volume per ext_config.ini)
Templates included
Compressed skins for Rinaldi Racing are in the extras folder

Bugs:
None found yet. If you think there's something wrong with it, write here in this thread.

Credits:
M4MKey for the number LEDs
seco46 for the RaceDepartment skin
erg for the Bacardi skin
hal4000 for the Pioneer skin
norms for small helping with the pitlane light

Notes:
I have decided that I will include the skins from RD here in my mod package after some decision. seco46, erg and hal4000, if you read here and do not want have your skin included in my mod, PM me and I will remove it.

Greeeeeeaaattt so far ! 👍 ;)
I'm very grateful for your work on it, a big pleasure to drive, to hear and to watch. :bowdown:
 
I raced a pack of them at Auto Union Ring. I even managed to (almost) spin it :D
But when I watched the replay I noticed something weird going on with the back wheels (which I did not see while driving):

The car on the left during the spin is mine, but look at ther rear wheels of the other cars while cornering !

View attachment 903257

I have no FB account, but maybe someone could tell the author (ACRacer) about it ?

Crazy camber that. Lol
Btw, how did you manage to spin exiting that corner at 5 miles an hour? hahahahaha:D
 
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In CM Show room we can visualize the collider, it appears as a red box and we can modify it to fit the car changing data in collider.ini found in car date. When we make the red box appear their is also a multicolor contour that is suppose to match the car shape. How can we alter that shape (collider.kn5) in case it does not match the car shape and what does that shape represent?
 
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No offence but the logos are not of high quality, why would you now want to integrate them into Content Manager ?

Can we expect an update ?

Some example : The size are too large for Saab, Parnelli, Talbot, Venturi and Footwork logo's.

Thanks for sharing.

None taken! That's why I wrote "better quality" instead of "high quality".
Brand logos resize, so the size differences isn't really a problem. What I think makes the package stand out is that all logos have proper transparencies.
 
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