For now, nothing will come out. That's okay! 😇😁I will wait for the 24th update.
yes it is.Thank you very much! Is that the same for cars?
That's very nice update for really cool track! May I ask you for making VAO patch also?
Thanks, that's a fix for me 👍no idea... but the trees glow a faint deep red for me for no reason with/without config and are not set emissive.
Track is better with the config... really not a serious attempt but was reviewing some tracks (keep or bin) and figured it needed some
help.
as a test, try disabling this entry:
[SHADER_REPLACEMENT_...]
ACTIVE = 0
DESCRIPTION = tree fix
MATERIALS = trees?, Leaves, ?trees
DOUBLE_FACE_SHADOW = 1
CULL_MODE = NONE
IS_TRANSPARENT = 0
Here (lose the .txt part)That's very nice update for really cool track! May I ask you for making VAO patch also?![]()
I used the Rollovers pack for a few years. The Maki / Delpinsky pack that I replaced it with is much better, both in terms of physics and the appearance of the cars.Another TCR post, yeah I'm sorry. Bear with me, I'm a newb.
But I had my Indiana Jones hat on and made some digging for the Rollovers TCR stuff around. Pure masochism, maybe.
So, there's a 2018 v2 2.0 pack. It features a Focus and a Subaru.
Then I find another one which basically looks like T78's 2018 package, I can spot it from kilometers because it features the ugly version of the i30n. I'm very fond of my 2020 Fastback N so it's an open wound for me.
Then guess what, I find a third package, most cars look properly "next gen" (sorry, I did not install it, just judging from the preview files), most of 'em without proper racing skins (ergo full white) a part from a Megane rs.
I'm getting kinda confused...is there some kind soul with some anecdotal evidence willing to relive the trauma again and confirm my findings?
p.s.: I have the legit T78 2019, the free TCR virtual and the Maki/Delpinsky pack. I just wanted to demistify the Rollovers stuff once and for all so that I can safely lay few meters of concrete on them and carry on.
@ClaudioWRC74Porsche 911 GT3 Cup 2017 by Kunos
ks_porsche_911_gt3_cup_2017
the official Kunos car crashes once in the pits in all tracks, back to the desk, do you have this problem ?
I am using SOL 2.2 RC1 and CSP 0.1.75 (public)
no mods inside just skins
View attachment 1094029![]()
Well I had some help and it’s the “star” car of a mod pack coming soon™️Looks like a certain 'Fuji Spec' model that RMi mentioned here a while back... Seems like someone has done some conversion work![]()
Yeah thanx, but not quite what I was looking for.I used the Rollovers pack for a few years. The Maki / Delpinsky pack that I replaced it with is much better, both in terms of physics and the appearance of the cars.
@__EASY__ feel free to add the correction to the next update of the track. I found another bug, you should check. The pitlane is not collision free and so the AI cars crash, when they try to leave the pits. And maybe you can rearrange the positions of the cars in the pitlane, so that they don't have to drive through other cars to leave the pits.@__EASY__ Now I've found a solution to prevent the flickering of two billboards from the distance.
Add the following section to the ext_config.ini of the track:
;;;prevent flickering of two billboards from the distance
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= remove double side to prevent flickering from the distance
MESHES = karlkoga_banners_01.ddsbanners_02-4,karlkoga_banners_04.ddsbanners_05-1
MATERIALS = KARLKOGA_BANNERS_01_2,KARLKOGA_BANNERS_04_9
CULL_MODE= ON
TRACK UPDATE by CrisT86, @pugsang and @ClaudioWRC74
NEW LINK with HOTFIX: https://sharemods.com/2xo12r93q4zb/..._Bonca_Updated_for_GTP_for_AC_1.16.4.rar.html
HOTFIX Only: https://sharemods.com/p7a1kxj53e0o/N._Louren__o___M._Bonca_-_Estoril_2021_v1.06_Hotfix_Only.rar.html
HOTFIX 2 (fixing No Chicane Layout, you need it in any case): https://sharemods.com/1invr3kj8nvp/Estoril_2021_Hotfix_2.rar.html
Circuit do Estoril 2021
v1.06 - Reworked and improved by CrisT86, ClaudioWRC74 and Pugsang for GTP Forum
- New EXT_CONFIG (RainFX, LightFX, GrassFX, Seasons)
- New TV Cameras
- New physical mesh
- New track skins: Light skin by CrisT86 or Full skin by CrisT86 + some file from DASGLOW from RD (choose the one you prefer)
Big thanks to @Dudept for the photography provided for the update.
Fantastic news! Can never be sure of a release when only screens exist on DiscordWell I had some help and it’s the “star” car of a mod pack coming soon™️
Hi,
@Paulo Ribeiro no, you need also to comment the relative part inside the ext_config
for the balloon from line 1005 to 1167
Hi,
To remove the aerial traffic, is it enough to delete the respective KN5 files?
Thank you
Oh... what's the repercussion when you just delete/rename the kn5's ?@Paulo Ribeiro no, you need also to comment the relative part inside the ext_config
for the balloon from line 1005 to 1167
Uh not true Cris, sorry. If kn5 is missing, it can't possibly appear. Equally, if you remove the "dynamic object", or even renumber them incorrecty from the models.ini, it also can't appear. Most of the config stuff is for flames, lights, or animation paths for certain planes, helis, and blimps.@Paulo Ribeiro no, you need also to comment the relative part inside the ext_config
for the balloon from line 1005 to 1167
In the past i had few problems with this solution (maybe a bug of older CSP versions?) which, with missing KN5 (not vital ones of course) the track crashes completely, that's why i said what i said. Then, since then, i never tried anymore (not needed for me) so i don't know if it was solved or not.Uh not true Cris, sorry. If kn5 is missing, it can't possibly appear. Equally, if you remove the "dynamic object", or even renumber them incorrecty from the models.ini, it also can't appear. Most of the config stuff is for flames, lights, or animation paths for certain planes, helis, and blimps.