Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,137 comments
  • 38,237,194 views
There's this one beautiful car you modders have forgotten about. So I'm here to remind you. It is the Aston Martin DB9. No DBS, Zagato, Vanquish, Vantage or other BS. Simple, stock, not trying too hard to impress but absolutely gorgeous DB9.

Now get on with it. Chop Chop.
 
Je trouve le problème... le fait est que je joue avec une manette de jeu donc je n’ai pas cette option
En se tournant vers une roue, l’option apparaît

Il semble donc que je devrai résoudre le problème d’occupation à 99% par d’autres moyens.
CM/paramètres/csp/gui/hide occuppency cpu
 
Last edited:
Can anyone share a guide with me or let me know their personal process for figuring out BoP?

I'm putting together a championship to run with the TCR cars and the Ballast/Restrictor can use some tweaking
 
This modding Youtube channel drives me nuts!

He looks like he has some potentially great mods, but never releases them on the count he says they're not good enough. I would probably be able to understand this if it wasn't for the fact, he keeps working on a new project. You're never going to get anything done doing this.
maybe he has another channel called "MOD Completed" ?
(or not)
 
This modding Youtube channel drives me nuts!

He looks like he has some potentially great mods, but never releases them on the count he says they're not good enough. I would probably be able to understand this if it wasn't for the fact, he keeps working on a new project. You're never going to get anything done doing this.
nothing looks good anyways, there are tons of groups out there making high-quality mods like MNBA and Binary Motors
 
th.jpg


Good Evening all

I've noticed that on the 1967 South African GP Track Kyalami the wrong flag is displayed it is showing the post 1994 flag not the pre 1994 flag as above is there anybody who can correct this ? please.

Regards

Mark
 
nothing looks good anyways, there are tons of groups out there making high-quality mods like MNBA and Binary Motors
I know, but none of them are making normal, non-tuner Japanese cars. Not the ones I've seen anyway.
Well, except for Petercrill when he made mods with Lancer Evo Xs and some Civic Type Rs.
 
I've searched thread, but did not find a definite answer. Is there a simple way to generate lod files? Now i'm driving V8 Supercars (Holden Commodore ZB and Ford Mustang S550) which does not have any LOD files. I've tried using "generate lods" from content manager, but I've got there error "Index was outside the bounds of the array". Will be very grateful for your help.
 
Can anyone share a guide with me or let me know their personal process for figuring out BoP?

I'm putting together a championship to run with the TCR cars and the Ballast/Restrictor can use some tweaking
Give ballast to cars that need slowing down but don't have a straight line speed advantage and restrictor to cars which mainly have an advantage on the straights.

Restrictor will slow cars down during accel/top speed. Ballast will slow them down a bit everywhere.

Its strange, people talk about restriction on a calc of the car value, but I found that to be not true.

I ended up with high numbers (IMO) 90/60 to get a car to be 3 seconds slower.
 
I've searched thread, but did not find a definite answer. Is there a simple way to generate lod files? Now i'm driving V8 Supercars (Holden Commodore ZB and Ford Mustang S550) which does not have any LOD files. I've tried using "generate lods" from content manager, but I've got there error "Index was outside the bounds of the array". Will be very grateful for your help.
I've only made a LOD_D file for both cars, because I had problems with LOD_B and LOD_C, but that should already improve the performance a lot. For the installation, first you must unpack the data.acd files of the cars with CM ("Manage car/Unpack data") and then rename data.acd to something like data.acd_old. Then you can copy my files to the car folders.
The LOD_D is made for v3.9 of the cars.

 

Attachments

  • supercars_holden_zb.7z.txt
    150.4 KB · Views: 30
  • supercars_ford_mustang.7z.txt
    154.5 KB · Views: 32
Last edited:
Good Night good people :) I have a little problem and i dont have a clue how to solve it. In some tracks in the replay appears some big black spots! is so strange... if someone had this problem and know how to solve it,i would be very thankful.

If you skip to the replay part you will see the black spots.

 
Last edited:
Good Night good people :) I have a little problem and i dont have a clue how to solve it. In some tracks in the replay appears some big black spots! is so strange... if someone had this problem and know how to solve it,i would be very thankful.

If you skip to the replay part you will see the black spots.


I have the same problem, but not any real solution. Usually if you close the replay and open it again the black spots are gone, but not always, and sometimes it changes where they are. I assume it's a problem with loading an object and/or texture, but I haven't seen anything in logs that would help.

One thing I'm 100% sure of: I've never seen these before updating CSP to 1.78-preview1, and I'm almost positive that for me this problem came with CSP 1.79-preview5.
 
Courage C36 Porsche for Assetto Corsa 0.9

Model: RMS

Physics: Peugeot905

Complete physics overall for this car.
-Updated tires
-updated car.ini
-updated drivetrain.ini, power.lut, engine.ini
-updated setup.ini
-updated suspension.ini
-Completely updated aero
and etc.

Download link: https://www.mediafire.com/file/8b7u6hsb47lsv98/Courage_C36_Porsche_LM.7z/file

Other Lemans Prototypes updated: https://www.mediafire.com/folder/p05kc571r5thj/Lemans_Prototype_Updates

Other car mods updated: https://www.mediafire.com/folder/hb0hx8n6y3c8b/Assetto_Corsa_Mods_1

The car was tested at Tiaga Lemans 1991, Lemans FH7 Laguna Seca, Suzuka East.

Courage C36 Test data

Test Data

Real Life

Time: #3 3:46.792 , #4 3:49.749

Speed trap: 332 km/h 206.295 mph

Virtual

Tiaga Lemans 1991

Rear wing 0, Turbo 100%, Ride height lowest point

Ai level 100 me: 3:47.458 206 mph

Ai level 100: 3:47.511 206 mph

me: 3:47.968 205 mph

View attachment 1179062
View attachment 1179063View attachment 1179064View attachment 1179065View attachment 1179066View attachment 1179067
Is there anyone else having problems loading this car to the track? I tried manually installing the car and through content manager.
 
What kind of error are you getting. Are you using content manager.
I tried both manually and through content manager to install. For some reason it won't load the track when I use this car. I even verified integrity files.

Here just gave you a video link of my problem. My apologies if not the best quality.
 
Last edited by a moderator:
Is there a simple way to generate lod files?
Just made new Lods for an update of my DTM edit, using Simplygon v10.0.1400.0 (free license) and CM v0.8.2441.39642. No problem at all.

Check if both your Simplygon and your CM are at an actual version. For some reason my Simplygon didnt update once. I only noticed by checking the registration and it told me to update. And if you're still on a v9, dont forget to get rid of it. :)
 
Last edited:
I've only made a LOD_D file for both cars, because I had problems with LOD_B and LOD_C, but that should already improve the performance a lot. For the installation, first you must unpack the data.acd files of the cars with CM ("Manage car/Unpack data") and then rename data.acd to something like data.acd_old. Then you can copy my files to the car folders.
The LOD_D is made for v3.9 of the cars.

No errors here with built in LOD Generator:

Here's for all four cars
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.

Latest Posts

Back