- 296
- Italy
yes, there isNot at PC right now but in data/driver3d.ini is the steer ratio 360?
yes, there isNot at PC right now but in data/driver3d.ini is the steer ratio 360?
Hello everyone, one question: what is the best way to remove/disable the use of DRS in a car mod? It has always seemed to me that in AC the DRS does not make sense, since all cars always use it, regardless of the distances from the car in front. That is, it is the same to use it as not to use it, so that if its use is eliminated, the distraction it produces is avoided. Thanks.
Top mod![RARE] Rules and Race Enhancements - Updates
www.racedepartment.com
Looks great! Back home in a couple of hours for a hands-on. Thanks very much for doing this.Here the ext_config for the VW Golf (MK)I
-added gauge lights
-front refraction (because of meshes, no rear refract)
-added flames and 2x exhaust smoke
-metallic rims
-el lochos wiper
View attachment 1209213
View attachment 1209212
@racinjoe013 I'm the only one who have this?Red Bull Ring Mod
The finished(?) modifications for Red Bull Ring that hopefully solve the lighting issues if you don't use CSP's WeatherFX seasonal adjustment changes. If you also have Allow Seasonal Adjustments turned off under Track Adjustments, I can't say how this will look.
Special thanks to @Quark67 for the advice on how to make my animated flags work without impacting @Pyyer F1 mods. I ended up using my own animated flags. I took the time to make them, it only seemed right that I used them.
As usual, a few notes:
-- Backup before extracting to be safe. Might overwrite files you already have.
-- The mod comes with a skin and ext_config modifications, but you do not need to use them together. If you have a particular skin you like, my config changes will work with other skins. You may however need to adjust some diffuse and ambient values in the ext_config because I set those numbers based on my track skin textures.
-- The config is designed for one specific purpose. To fix the bright washed out textures if you have the seasonal stuff turned off under Track Adjustments and/or Weather FX in CSP. It will make things potentially too dark if you have that stuff enabled. You can simply not use my ext_config if you find things too dark or go through the config and adjust the ambient and diffuse values.
-- If you find the grass lacks saturation, download the alternative skin at the bottom.
-- If you like the darkness modifications I made in the ext_config, you can apply them to the F1 mods by extracting the files in the Pyyer_F1mod_adjustments folder. I also fixed the flags on the 2021 versions, but I doubt anyone even uses the 2021 versions anymore. There was a couple of lines missing in one .ini file that caused the game not to hide the stock flags.
-- Please let me know of any problems. Any and all suggestions for improvements are welcome.
Red Bull Ring Mod
View attachment 1209069
EDIT: Almost forgot, if someone knows how to get the stupid sparkle\shimmer out of the grass, could you tell me how. It's driving me nuts because it's so dumb looking. I've never seen the grass in my yard shimmer before. Same thing on Brands Hatch. Thanks...
As per @Peter Boese suggestions, alternative skin you can try. Adds more grass saturation but cuts the yellow saturation on all the textures. Also lightens the tress a tad. Won't overwrite the track skin from the original version.
Red Bull Ring Mod Alternative
Just posted an update because I noticed it this morning. Never saw it before because it only happens with Use Seasonal Adjustments turned off. I had it on for my final test runs before releasing the mod. Go back to the original post and download again. Should be fixed.@racinjoe013 I'm the only one who have this?
View attachment 1209231View attachment 1209232View attachment 1209233
Perfect fixed. Basically i was downloading while you were uploading the v1.1Just posted an update because I noticed it this morning. Never saw it before because it only happens with Use Seasonal Adjustments turned off. I had them on for my final test runs before releasing the mod. Go back to the original post and download again. Should be fixed.
Update ended up being a good thing because I forgot to include the grassfx texture in the Pyyer mod stuff and I added the more saturated skin to the package. Plus I redid the extension folder structure so anyone who wants can easily disable my shader adjustments but still get some of the other things I did. You can read about that in the notes. So now it's a complete mod except for any suggested changes.
Updated to version 1.1. There was an issue with an overly bright texture I missed with Seasonal Adjustments off. Plus I forgot to include a few files. Restructured the extension folder so you can disable or edit my shader adjustments easily without losing other changes I made. Included the more saturated track skin that @Peter Boese suggested I make.Red Bull Ring Mod
The finished(?) modifications for Red Bull Ring that hopefully solve the lighting issues if you don't use CSP's WeatherFX seasonal adjustment changes. If you also have Allow Seasonal Adjustments turned off under Track Adjustments, I can't say how this will look.
Special thanks to @Quark67 for the advice on how to make my animated flags work without impacting @Pyyer F1 mods. I ended up using my own animated flags. I took the time to make them, it only seemed right that I used them.
As usual, a few notes:
-- Backup before extracting to be safe. Might overwrite files you already have.
-- The mod comes with two skins and ext_config modifications, but you do not need to use them together. If you have a particular skin you like, my config changes will work with other skins. You may however need to adjust some diffuse and ambient values in the ext_config-shader-adjustments file.
-- The config is designed for one specific purpose. To fix the bright washed out textures if you have the seasonal stuff turned off under Track Adjustments and/or WeatherFX in CSP. It will make things potentially too dark if you have those things enabled. If so, open up the ext_config file and set the ext_config-shader-adjustments section to ACTIVE = 0.
-- If you find the grass lacks saturation use the Texture2 skin.
-- If you like the darkness modifications I made in the config, you can apply them to the F1 mods by extracting the files in the Pyyer_F1mod_adjustments folder. I also fixed the flags on the 2021 versions, but I doubt anyone even uses the 2021 versions anymore. There was a couple of lines missing in one .ini file that caused the game not to hide the stock flags.
-- Please let me know of any problems. Any and all suggestions for improvements are welcome.
Red Bull Ring Mod V1.1
View attachment 1209069
EDIT: Almost forgot, if someone knows how to get the stupid sparkle\shimmer out of the grass, could you tell me how. It's driving me nuts because it's so dumb looking. I've never seen the grass in my yard shimmer before. Same thing on Brands Hatch. Thanks...
Good to hear it worked on another system.Perfect fixed. Basically i was downloading while you were uploading the v1.1
@racinjoe013 Can you please show something (like a screen) to understood better what you mean? So maybe i can take a look at itStill hope someone can suggest a way to get rid of the grass texture shimmer. Or maybe i'm the only one seeing it.
or a short video, anything easy for you to show the problem and understand (and check) if i have it too or notI'll try, but it's hard to pick up on in a screenshot. Brands Hatch does the same thing for me as well. I've never seen it before on any other track. It's almost like the textures shine under direct light like they have a glossy finish, if that makes any sense.
Could it be a bounced light effect. I noticed in the stock config that they have grass as one of the supported materials. Since i'm not sure what bounced light is, thought maybe that might be it.or a short video, anything easy for you to show the problem and understand (and check) if i have it too or not
Did you have the same problem on one of my config?Could it be a bounced light effect. I noticed in the stock config that they have grass as one of the supported materials. Since i'm not sure what bounced light is, thought maybe that might be it.
EDIT: Nope, not it.
Hey,
is there a fix for the Huracan ST Evo Gt2 driver animation by guerrilla?
it's not sinked with the steering wheel
ty
Don't know if that is the issue here but my extensions downloaded in 2021 should be removed completely before installing new layout extensions from 2022. If you have both 2021 extensions (in the track extension folder) and 2022 extensions (in separate layouts folder) running, they are loaded together and that causes some Z fighting. Best way to install is to remove everything in the track folder, re-download track last version from @Breathe listing and copy extensions from 2022I can't remember if I've asked this question here before, so if I'm repeating myself, apologies. But...
Is anyone else having issues with some of Pyyer's extensions where some distant billboards flicker on and off (only at a fair distance, for the most part), revealing parts the original billboards underneath the ones updated by Pyyer? If so, are there any known CSP or config adjustments that will fix the issue?
EDIT: I'm running the latest CSP Patreon build and Pure, just to be clear. I also have the render distance maxxed out in my settings.
I dont know why the pit box is hidden.Hi @shi
Yesterday I tried to do some races with the Indianapolis 2001 conversion and everything works fine, the AI is very good. There's just one problem: the pit stop slot doesn't appear in the pits. If you try to start from the pits and reverse a little, the slot appears and disappears immediately and never returns, mechanic consequently does not lower the lollipop and it is not possible to make a pit stop. This happens for every team slot in the pitlane.
Is it possible to fix this? Thanks in advance!
Indianapolis 2001
View attachment 1209117
For example Imola
View attachment 1209116
Thanks for the response Pyyer. I'll try removing the 2021 extensions and see if that sorts the issue for me.Don't know if that is the issue here but my extensions downloaded in 2021 should be removed completely before installing new layout extensions from 2022. If you have both 2021 extensions (in the track extension folder) and 2022 extensions (in separate layouts folder) running, they are loaded together and that causes some Z fighting. Best way to install is to remove everything in the track folder, re-download track last version from @Breathe listing and copy extensions from 2022
Thanks for your response too Cozy61. I really have to do a more systematic run of testing to know which specific tracks I've seen the issue on. To be honest, at this point, I can't remember until I'm driving somewhere and then suddenly encounter it.Hi @xezez - Not sure which track your seeing on (if not a few) but I have been replacing the tracks since Pyyer mentioned it in his releases - However some of the earlier ones have not been altered.
As I only rename the original main track KN5 it may be worth trying to update the tracks by copying over the new files then renaming the main KN5 file using the '00_country_gp22.kn5' format ie 22_brazil_gp22.
You shouldn't have to adjust anything else as the original extension files in my amended track versions have been renamed to fit with this format - Hope that helps
PS Let me know which track(s) and I'll have a look see and update as necessary
For info (Those updated with new clean versions)
Singapore
Japan
COTA
Mexico
Brazil
Hi ales100i. What you've written is the exact thing that can make sorting this a big job. I'm just not sure any more what else I've changed or added, with cameras, ai and so on - and therefore what I might inadvertantly lose by starting completely afresh.The biggest problem are the default Kunos tracks, cause clean default folders of the tracks are hard to come by and of course, you loose all the other changes you may have added to the track over the years (other skins, pit extensions, new ai lines,...).
Could be quite good fun making a few liveries for that Golf.
Shame there's no proper template.
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Yes, I know, it's like ask who do you love more, dad or mom, but... which is your favorite of the two? In other words, which one has the best balance between visual aspect and fps performance? (A tough one to resolve, uh? 🤨).... Not one but TWO Yas Marina 2022 extensions! 😉...
I'm with you bro... The damn blessing of Breathe List's existence (aside from these forums and modders from hell) is going to kill my marriage (aside from my mental balance), from so much time spent searching for the best possible track versions... 🥵... Some of my tracks have now been updated multiple times with different configs, extensions, textures and skins, often made by different people. Trying to sort through all of that makes my head spin! 🤪 (Insert soundFX here of head falling off and hitting the floor.)
Thanks very much for that mate - I came here to post that Norms had just created a quick one with wireframe too.View attachment 1209336Do you want the template? or just use CM to create one yourself and save it like usual - ignore the red square as it does create an AO anyway.
It is nearly impossible to answer that 😅Yes, I know, it's like ask who do you love more, dad or mom, but... which is your favorite of the two? In other words, which one has the best balance between visual aspect and fps performance? (A tough one to resolve, uh? 🤨).
That was just a screenshot to show it was possible - if Norms has you covered then all good.Thanks very much for that mate - I came here to post that Norms had just created a quick one with wireframe too.
Are you thinking of flexing you skinning skills on this little beastie? Hopefully so!