Assetto Corsa PC Mods General DiscussionPC 

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Signup for £2, download all the cars, then cancel it.... all the cars for £2. Bargain, so long as the auto union isn't Gary Pattersons model, if it is then making money off that is not good.

Patreon is better than paying for mods as long as you don't linger around and forget about it for months on end, sign up cancel, wait for something new sign up again etc.

It's all genuinely scratch made.
 
Trying out Legion's CLK-LM, the cockpit LCD has these black boxed blocking the readout, any idea how to fix that?
1671299954922.jpeg
 
Jyllandsringen.STCC.2010.v0.9.GTR2
Conversion by ACF



added:
TV Cameras for Jyllands-Ringen 0.1 by Leonardo Ratafiá ;-)
ext_config GRASS_FX by Sliderman ;-)
GP layout track limits, pitlane AI and outlines by LiquidSkyMan ;-)

I hope it's okay that I took it.

GP Short layout

link:

:gtpflag:
 
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Spa Vintage Track Updates:

These are my updates to all three versions of the Spa Vintage tracks. They are all full stand alone tracks because it was suggested that I do it this way instead of config\track skin mods.

All versions now have a vao patch, animated flags, working clock tower and new grass and tree textures. They also have two additional track skins that get a progressively bluer tint and less saturation. The skins also have only the files I altered from the original so you can edit them to make a skin that fits your liking. There are also new ext_configs for each track that add seasonal changes, some shader adjustments and a few other things.

Explanation about each one so you know which one to download. They each represent a specific version of the track:

Spa-Francorchamps 1938:

Spa-Francorchamps 1938

-- Based on the Spa_Faux_Pre_War version. All credits for the track go to Legion.
-- Additions include all things listed above plus removal of floating flag poles that had no flags and scaling of flag poles that were floating off the ground. Plus I added collision physics to most of the haybales. Some I left without to help with AI behavior. All other things about the track are the same as the original.


Spa-Francorchamps 1966:

Spa-Francorchamps 1966

-- Based on the Spa_1966 version. All credits for the track go to the Reboot Team.
-- Additions include all things listed above plus collision physics to most haybales. Some I left without to help with AI behavior. Also included the Spa 1966 AI done by Parri. The original AI is still included in the ai_original and data_original folders. Just rename them to ai and data to revert back to the original AI behavior. All other things about the track are the same as the original.

Spa-Francorchamps 1934 & 1966:

Spa-Francorchamps 1934 & 66

-- Based on the Spa_THR version. All credits for the track go to the Reboot Team and Waffles for the THR updates.
-- Additions include all things listed above plus a new AI line for the 1934 layout done by me. The original AI was unusable. It was my first attempt at an AI line so don't expect perfection. All other things about the track are the same as the original.

Please point out any and all mistakes. I'm sure there are a few. Was kind of hard managing three versions of the same track. I was never sure if I made the same changes on all three tracks.

spa66.jpg
 
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Spa Vintage Track Updates:

These are my updates to all three versions of the Spa Vintage tracks. They are all full stand alone tracks because it was suggested that I do it this way instead of config\track skin mods.

All versions now have a vao patch, animated flags, working clock tower and new grass and tree textures. They also have two additional track skins that get a progressively bluer tint and less saturation. The skins also have only the files I altered from the original so you can edit them to make a skin that fits your liking. There are also new ext_configs for each track that add seasonal changes, some shader adjustments and a few other things.

Explanation about each one so you know which one to download. They each represent a specific version of the track:

Spa-Francorchamps 1938:

Spa-Francorchamps 1938

-- Based on the Spa_Faux_Pre_War version. All credits for the track go to Legion.
-- Additions include all things listed above plus removal of floating flag poles that had no flags and scaling of flag poles that were floating off the ground. Plus I added collision physics to most of the haybales. Some I left without to help with AI behavior. All other things about the track are the same as the original.


Spa-Francorchamps 1966:

Spa Francorchamps 1966

-- Based on the Spa_1966 version. All credits for the track go to the Reboot Team.
-- Additions include all things listed above plus collision physics to most haybales. Some I left without to help with AI behavior. Also included the Spa 1966 AI done by Parri. The original AI is still included in the ai_original and data_original folders. Just rename them to ai and data to revert back to the original AI behavior. All other things about the track are the same as the original.

Spa-Francorchamps 1934 & 1966:

Spa Francorchamps 1934 & 66

-- Based on the Spa_THR version. All credits for the track go to the Reboot Team and Waffles for the THR updates.
-- Additions include all things listed above plus a new AI line for the 1934 layout done by me. It was my first attempt at an AI line so don't expect perfection. All other things about the track are the same as the original.

Please point out any and all mistakes. I'm sure there are a few. Was kind of hard managing three versions of the same track. I was never sure if I made the same changes on all three tracks.

View attachment 1216445
Spa-Francorchamps 1938 link updated. I missed deleting a set of the old flags on the latter portion of the track.
 
Seems like if i can't get the private Rally Car mods, then i'll try to import models from RBR (which is the same as Mobil 1 Rally Championship), but i can't find a tutorial video of converting RBR to AC on YouTube...
 
Signup for £2, download all the cars, then cancel it.... all the cars for £2. Bargain, so long as the auto union isn't Gary Pattersons model, if it is then making money off that is not good.

Patreon is better than paying for mods as long as you don't linger around and forget about it for months on end, sign up cancel, wait for something new sign up again etc.
This maybe for some a dumb question, but my experience about US based companies, it’s mostly very easy to become a new paying member, but a pain in the ass when cancel that membership.

Is it easy to cancel your membership on Patreon?
 
Spa-Francorchamps 1938 link updated. I missed deleting a set of the old flags on the latter portion of the track.
Felt it was registering to post my gratitude for this updated old Spa.
After playing the AMS2 version and thinking it was awesome, I was hoping someone would update the AC version to be a bit better.

I came to this site, and here it is!

Thanks for your work on this, very much appreciated over the Christmas hols :)
 
In these pictures, all cars converted from Richard Burns Rally.
(Most of the cars was converted from RBR to rFactor1, and convert into AC to.)
I don't know that the Felicia will be public or not, but it SHOULD BE free, because it is a conversion from RBR.....
The Octavia WRC is a scratch made model, and a very very nice model, sadly private...
Nowadays a lot of good modelled rally cars released for free in Discord Channels.
(If I remember well I saw Micra kit-car but I think that will be private.)
There is a model called micra kitcar, but that is a Micra Andros Trophy car..... And converted from Rallysport Challenge 1 to a lot of games like rFactor1, GTR2, Assetto, GTA:SA-4-5(?), maybe for BeamNG, and everywhere called kitcar, but that is NOT a kitcar.

For the AC-RC2000 projekt you have almost all cars (triburon, Civic, felicia) in RBR, and in other games (example Loeb Rally: 97 Saxo kitcar).


The main problem is the Micra, and the Proton Satria. But maybe that car is in GTA, and mybe somebody can convert it to AC.
Hi and update reply but:

-I don't see an Astra KitCar in RBR. only skins of Astra.
-The Hyundai Coupe Tiburon model existed but the website is gone.

Then that means, i have to make a rally Coupe and Astra from scratch for AC...

Or... either find a modder request and request a Mobil 1 Rally Championship Car Pack Mod for AC (Including 3 bonus vehicles: Corolla WRC as MF Hothatch, Puma 4wd Evolution as MF Turbo and Peugeot 309 Rally as Bernie's Dicemobile).
 
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This maybe for some a dumb question, but my experience about US based companies, it’s mostly very easy to become a new paying member, but a pain in the ass when cancel that membership.

Is it easy to cancel your membership on Patreon?
Not a dumb question at all. Yes, very simple and easy to cancel.
 
This maybe for some a dumb question, but my experience about US based companies, it’s mostly very easy to become a new paying member, but a pain in the ass when cancel that membership.

Is it easy to cancel your membership on Patreon?
On Patreon hit Settings in the left column, Memberships, View Details, Edit, Edit or Cancel Membership.

Simple, though the option is made a little difficult to find, perhaps on purpose.


Afterthought, I'll give a shoutout to Abulzz Targa Florio '73 track that is coming along nicely and costs me 1GBP on Patreon.

The latest version is Dec but I did a vid showing how it was coming along (Nov version) a couple of weeks ago.

The Dec update has increased the resolution of the terrain textures by x4 and added lots more trees. He's looking at adding the new 3d trees soon.

 
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On Patreon hit Settings in the left column, Memberships, View Details, Edit, Edit or Cancel Membership.

Simple, though the option is made a little difficult to find, perhaps on purpose.


Afterthought, I'll give a shoutout to Abulzz Targa Florio '73 track that is coming along nicely and costs me 1GBP on Patreon.

The latest version is Dec but I did a vid showing how it was coming along (Nov version) a couple of weeks ago.

The Dec update has increased the resolution of the terrain textures by x4 and added lots more trees. He's looking at adding the new 3d trees soon.


Lovely little Alfa you have there :)
 
Spa Vintage Track Updates:

These are my updates to all three versions of the Spa Vintage tracks. They are all full stand alone tracks because it was suggested that I do it this way instead of config\track skin mods.

All versions now have a vao patch, animated flags, working clock tower and new grass and tree textures. They also have two additional track skins that get a progressively bluer tint and less saturation. The skins also have only the files I altered from the original so you can edit them to make a skin that fits your liking. There are also new ext_configs for each track that add seasonal changes, some shader adjustments and a few other things.

Explanation about each one so you know which one to download. They each represent a specific version of the track:

Spa-Francorchamps 1938:

Spa-Francorchamps 1938

-- Based on the Spa_Faux_Pre_War version. All credits for the track go to Legion.
-- Additions include all things listed above plus removal of floating flag poles that had no flags and scaling of flag poles that were floating off the ground. Plus I added collision physics to most of the haybales. Some I left without to help with AI behavior. All other things about the track are the same as the original.


Spa-Francorchamps 1966:

Spa Francorchamps 1966

-- Based on the Spa_1966 version. All credits for the track go to the Reboot Team.
-- Additions include all things listed above plus collision physics to most haybales. Some I left without to help with AI behavior. Also included the Spa 1966 AI done by Parri. The original AI is still included in the ai_original and data_original folders. Just rename them to ai and data to revert back to the original AI behavior. All other things about the track are the same as the original.

Spa-Francorchamps 1934 & 1966:

Spa Francorchamps 1934 & 66

-- Based on the Spa_THR version. All credits for the track go to the Reboot Team and Waffles for the THR updates.
-- Additions include all things listed above plus a new AI line for the 1934 layout done by me. It was my first attempt at an AI line so don't expect perfection. All other things about the track are the same as the original.

Please point out any and all mistakes. I'm sure there are a few. Was kind of hard managing three versions of the same track. I was never sure if I made the same changes on all three tracks.

View attachment 1216445
Spa-Francorchamps 1938 link updated. I missed deleting a set of the old flags on the latter portion of the track.
Thanks for your work.
 
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Afterthought, I'll give a shoutout to Abulzz Targa Florio '73 track that is coming along nicely and costs me 1GBP on Patreon.
The latest version is Dec but I did a vid showing how it was coming along (Nov version) a couple of weeks ago.
The Dec update has increased the resolution of the terrain textures by x4 and added lots more trees. He's looking at adding the new 3d trees soon.
The December update is really excellent, the resolution upgrade is more than welcome (goodbye ugly mountains and fields).

Free and shameful advert: my server is always set to the latest Patreon version currently with some cars from the AC Legends pack.

No damage/fuel rate to help with learning the track. Teleportation points every 6 km max, there are quickly made but they work (looking at you LAC, I love you but those buggy teleport points...).

Search for "Lost Highway".
 
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Spa Vintage Track Updates:

These are my updates to all three versions of the Spa Vintage tracks. They are all full stand alone tracks because it was suggested that I do it this way instead of config\track skin mods.

All versions now have a vao patch, animated flags, working clock tower and new grass and tree textures. They also have two additional track skins that get a progressively bluer tint and less saturation. The skins also have only the files I altered from the original so you can edit them to make a skin that fits your liking. There are also new ext_configs for each track that add seasonal changes, some shader adjustments and a few other things.

Explanation about each one so you know which one to download. They each represent a specific version of the track:

Spa-Francorchamps 1938:

Spa-Francorchamps 1938

-- Based on the Spa_Faux_Pre_War version. All credits for the track go to Legion.
-- Additions include all things listed above plus removal of floating flag poles that had no flags and scaling of flag poles that were floating off the ground. Plus I added collision physics to most of the haybales. Some I left without to help with AI behavior. All other things about the track are the same as the original.


Spa-Francorchamps 1966:

Spa Francorchamps 1966

-- Based on the Spa_1966 version. All credits for the track go to the Reboot Team.
-- Additions include all things listed above plus collision physics to most haybales. Some I left without to help with AI behavior. Also included the Spa 1966 AI done by Parri. The original AI is still included in the ai_original and data_original folders. Just rename them to ai and data to revert back to the original AI behavior. All other things about the track are the same as the original.

Spa-Francorchamps 1934 & 1966:

Spa Francorchamps 1934 & 66

-- Based on the Spa_THR version. All credits for the track go to the Reboot Team and Waffles for the THR updates.
-- Additions include all things listed above plus a new AI line for the 1934 layout done by me. The original AI was unusable. It was my first attempt at an AI line so don't expect perfection. All other things about the track are the same as the original.

Please point out any and all mistakes. I'm sure there are a few. Was kind of hard managing three versions of the same track. I was never sure if I made the same changes on all three tracks.

View attachment 1216445
Links updated with new versions. One last set of small updates before I can put these to bed for awhile. You don't need these updates unless any of the changes interest you.

Spa-Francorchamps 1938:

-- GrassFX correction to fix missing grass on some areas.
-- Added crowds file from other version to get people in the stands. Looked so empty going down the front stretch.

Spa-Francorchamps 1966:

-- GrassFX correction to fix missing grass on some areas.

Spa-Francorchamps 1934 & 1966:

-- GrassFX correction to fix missing grass on some areas.
-- New version of my 1934 AI. Recorded a whole new set of lines. This version is pretty fast, may be too fast. I figured it was better to make them too fast than too slow since you can't raise the AI above 100%. Original slower AI is still included. Just copy the folders from the Original_AI directory to go back.

This should be the last update. I think I finally got everything worked out. Only thing I might do down the road is record some new cams, but i'll release those separate.

And thanks to @puckle @vwcharger69 and everyone else for the positive feedback. Makes it worth the time and effort to know it's appreciated.
 
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Links updated with new versions. One last set of small updates before I can put these to bed for awhile. You don't need these updates unless any of the changes interest you.

Spa-Francorchamps 1938:

-- GrassFX correction to fix missing grass on some areas.
-- Added crowds file from other version to get people in the stands. Looked so empty going down the front stretch.

Spa-Francorchamps 1966:

-- GrassFX correction to fix missing grass on some areas.

Spa-Francorchamps 1934 & 1966:

-- GrassFX correction to fix missing grass on some areas.
-- New version of my 1934 AI. Recorded a whole new set of lines. This version is pretty fast, may be too fast. I figured it was better to make them too fast than too slow since you can't raise the AI above 100%. Original slower AI is still included. Just copy the folders from the Original_AI directory to go back.

This should be the last update. I think I finally got everything worked out. Only thing I might do down the road is record some new cams, but i'll release those separate.

And thanks to @puckle @vwcharger69 and everyone else for the positive feedback. Makes it worth the time and effort to know it's appreciated.
Screenshot_mercedes_w125_spa_thr_18-11-122-14-43-54 (2).jpg


Not sure which part of the track its called but as you come out of the loop and head back up the hill the background hill appears to have a hole it which you can see the sky through any chance of a fix ? This is on the 1938-1966 track.
 
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View attachment 1216593

Not sure which part of the track its called but as you come out of the loop and head back up the hill the background hill appears to have a hole it which you can see the sky through any chance of a fix ? This is on the 1938-1966 track.
That's odd. I thought I fixed that. I'll have to check again, but i'm almost certain I did. It was a missing background object and I copied the one from Spa_1938 and placed it in the Spa 34/66 version. Not sure why you are seeing that.

EDIT: Just had a quick check and i'm not seeing that hole on my end. The object I placed to fix it is in there. Could be a rendering distance setting. Maybe my distance is set for a longer range. Is anyone else seeing the same hole? I guess I could try making another treewall that is closer to that part of the track. Might solve the problem if it's a rendering distance issue
 
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