Circuit Piddy v1.2
Fictional circuit in Switzerland.
Conversion from GTR2.
-CSP recommended
-36 pit/start
-AI, cam
-2 layouts (SH and SAH)
Credits & Thanks;
Original Track by Fredhot & Neel Jani
-Attempts to contact them have gone unanswered. Thank you for their work.
AC Converted by
@shi (shin956)
logo.png and sections.ini by
@Fanapryde
Billboard textures by
@Masscot
cameraman and textures by kunos
Test and Feedback by
@Masscot ,
@twobegreen
Enjoy.
Converted upon request by Patreon member Rainer Musch.
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v1.1 updated by
@Masscot (April 2024)
Animated flag-waving spectators added
Patrolling helicopters added
Blimp and hot-air ballons added
Some adboard textures changed/corrected
New start/finish gantry track logo
New grandstand icon
New grass texture and tweaked GrassFX config
New distance markers
Trees darkened, some normals fixed
New loading logo and track previews
-Fixed grass mapping to reduce tiling.
-Updated flags.
-Changed crowd textures by
@Kniker97 . (Thanks)
v1.2 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Reworked skidmarks.
Recreated the sidelines for both layouts.
Added Garage Doors.
Added more marshalls.
Adjusted the size of the gantry adboards.
Fixed fence mapping.