- 39
- belgium
car works fine
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In suspensions.ini you can play with the BASEY values both Front and Rear. As you'll be modifying the suspension, it will have an effect in the behavior of the car, though small changes are usually unnoticeable in terms of physics.Is there a means to correct the height of the suspension? I am a R34 GT-R fan (thanks to GT 1). The R34 Z-Tune by RWB Bansky Kai sits a bit high in the wheel wells both on track and in the images. I'd like to lower it a bit more without causing the car to bottom out.
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Same here, and only with latest CSP Preview. I assumed it was something to do with AI generation, but will confess I remain stumped on exactly what is causing it 🤷🏼♂️Thanks, but that's not what's causing the problem at my end.
Seems to be whenever a brand new car/track combo is loading, I get 'race cancelled' quite early in the loading, as if a file is being created or something.
IDK, it doesn't really make sense, but it's very similar to something that happened across several CSP builds a few years ago.
The crash always does seem to happen when the AI spline is being initialised.Same here, and only with latest CSP Preview. I assumed it was something to do with AI generation, but will confess I remain stumped on exactly what is causing it 🤷🏼♂️
...and @samdale12, and @El Locho, and @Alguecool, and @noroardanto, and @SthrnOldskool, and @Ant78, and everyone else who has the 'RACE CANCELLED' bug with the new CSP, try ticking this in settings/CSP/New AI Behaviour:Just to add to the reports, I have the same issue!
Sorry, I have to apologize. It was late, and I was tired, so unfortunately I didn't check it correctly.I checked and do have version 1.6 of the config so I have no idea why I see such a different looking track. Honestly, it's not worth trying to figure out anymore because I don't know what else to try. I tried different filters, reseting sol\pure, etc. and it still looks basically the same. Different filters do make a small difference but not to where it looks like @slider666 picture. I'll just use my modified version for when I drive\race the track. While not as nice as @slider666 picture, it's good enough.
Hello,
I guess this has already been asked but does anybody know the maximum car mods CM can handle ?
That's a very good question, I'm just sorting it out, I've got about 2100 cars and it feels like my RAM (12Gb) is empty after a short time, I can make a few previews, listen to music, have tube and the cm showroom open and KSeditor to edit an car and, bang, the crash came, and my pc freezed to death, caused by ACS.exe according to the windows debugger.Hello,
I guess this has already been asked but does anybody know the maximum car mods CM can handle ?
Legend has it there's a CM memory leak that's been known about for years but never solved.That's a very good question, I'm just sorting it out, I've got about 2100 cars and it feels like my RAM (12Gb) is empty after a short time, I can make a few previews, listen to music, have tube and the cm showroom open, edit an car and, bang, the crash came, and my pc freezed to death, caused by ACS.exe according to the windows debugger.
Somehow AC is having a hard time emptying the ram properly? Anyway since the latest CSP I've been crashing which I've never had before, is it the 2100 auto's or the new CSP? I don't know it...
well I reported this a few days ago, its related maybe, on my part unchecking the Avoid sides when raining - in New ai behavior helped....and @samdale12, and @El Locho, and @Alguecool, and @noroardanto, and @SthrnOldskool, and @Ant78, and everyone else who has the 'RACE CANCELLED' bug with the new CSP, try ticking this in settings/CSP/New AI Behaviour:
View attachment 1257833
It seems to have fixed the issue for me.
Please report whether it works for you.
Fingers well and truly crossed...
What I suggested a few posts up has definitely solved the 'race cancelled' issue for me after extensive testing (woo-hoo!) but I'll bear this in mind should the problem resurface.well I reported this a few days ago, its related maybe, on my part unchecking the Avoid sides when raining - in New ai behavior helped.
https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14013457
Yes, hereI just had some free time from all the historic stuff with some GT3 action. I could collect all ACC cars except the Aston Martin V8 Vantage GT3 2019. Was this car converted to AC?
That worked for me for a couple days, but started again a few days later. I still have problems any time I change the car/track I'm driving, or even if I change a parameter in the data.ini of the same car......and @samdale12, and @El Locho, and @Alguecool, and @noroardanto, and @SthrnOldskool, and @Ant78, and everyone else who has the 'RACE CANCELLED' bug with the new CSP, try ticking this in settings/CSP/New AI Behaviour:
View attachment 1257833
It seems to have fixed the issue for me.
Please report whether it works for you.
Fingers well and truly crossed...
Got some feedback that things could be a little darker so I attached an alternative ext_config to the original post that lowers the ambient and diffuse values for the grass, trees and other things I changed. Maybe you'll like it better.Bilster Berg ext_config\track skin update I made for myself because for some reason the grass and trees were over-exposed for me and I couldn't figure out why. You can give it a try if you'd like. PPFilters can make a huge difference so you might not like how things look. I just know it looks fine on my end with my own personal filter.
Bilster Berg config update
This is for the version 0.98 or 0.99 (can't recall which I have) of the track done by Fat-Alfie, Legion, nobody. It makes no changes to the track itself other than how the grass and trees look. Please make sure to rename or backup your current ext_config file so you can easily revert back if you don't care for the changes.
Notes:
-- There are two ways the grass can look, all green and patchy. I saw pictures of the track that looked both ways, so I made two versions. Patchy grass is active by default because I prefer it.
-- To change grass styles, you need to edit one thing in the ext_config. All the way at the bottom of the config is a section named Grass Styles. Set whichever one you want to try to ACTIVE = 1 and the other one to ACTIVE = 0. They are labeled so it's easy to understand. If you want to edit the ambient and diffuse values to get the grass brightness more to your liking, make sure to also change the values for the MATERIALS = trackedge?, track_edges? section by the same amount.
-- Other config additions include seasonal changes and a change to the lights so that they come on at night and when it rains. I didn't change their settings so they should look exactly as they did before.
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Why do the side mirrors show upside down?have funf302_porsche_935_baby
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