Nice skin I would wait till the release of the window banner this year has intelligent money is no longer the title sponsor for BGT
Changes will occur as original teams appearNice skin I would wait till the release of the window banner this year has intelligent money is no longer the title sponsor for BGT
There's no saving this, would be a waste of time seeing how these models looks......ugly. No offense because at the time it was good, but not by 2023 standards. No I'm converting MMG rfactor 2007 mod which has way better model than the fsone automobilista one.😍I was looking forward to 2010 with physics, wet tires and tire textures. But will 2007 be the SDD version?
I was hoping it wasn't Sdd.. I know the. Package you are converting and I'm happy with this.. ThanksThere's no saving this, would be a waste of time seeing how these models looks......ugly. No offense because at the time it was good, but not by 2023 standards. No I'm converting MMG rfactor 2007 mod which has way better model than the fsone automobilista one.
perhaps the only existing mod, private...just scrolled through their whole content but unfortunately there's no fiat 128 coupe![]()
I don't think Cimmerian is doing a 2013 conversion (or at least it's highly unlikely).
Yeah, it'll be similar to what I've done with the 2008 mod. I'm doing it because people begged hard for it, don't really have the motivation so I'll just do the minimum, there won't be a car specific physics, moving wings, driver suits skins whatever there is to do.I was hoping it wasn't Sdd.. I know the. Package you are converting and I'm happy with this.. Thanks
I've got the 2013 converted, all they really need is animated suspensions and DRS wangs. Same as 2012 - all RF conversions using the Codemasters cars.You know what, might as well do it. If I don't do it nobody really will and it would be a shame.
But for now I have to finish 2007/2011/FVA so i don't think you'll see anything until april at least.
Yeah, it'll be similar to what I've done with the 2008 mod. I'm doing it because people begged hard for it, don't really have the motivation so I'll just do the minimum, there won't be a car specific physics, moving wings, driver suits skins whatever there is to do.
Yeah, that did the trick. It´s not perfect but it´s ok now. Thank you very much for your helpIt looks like the lights are attached to the dashboard glass when they are supposed to be attached... I don't know what's the correct word. I mean, the tachometer glass seems to be illuminated, not the actual meter behind it. Can be fixed by editing lights.ini.
Yeah no I don't really like using codemasters rf models there's something that irks me in the way it's transformed, that's why instead I've converted back the 2011 from F1 2011 instead of relying on the rfactor ones we used for the V0.1I've got the 2013 converted, all they really need is animated suspensions and DRS wangs. Same as 2012 - all RF conversions using the Codemasters cars.
Example?My Geo Tag locator in CM is bugged out, and always shows a blank white screen whenever I try and add locations to new tracks I've downloaded.
Does anyone know of a fix?
See screenshots attached. Before and after clicking "Geo Tags". Burlington, Iowa is indeed a real location.Example?
Sometimes I have the same issue lately (though it happened 6 months or so ago too). Usually closing and reopening CM fixes it.My Geo Tag locator in CM is bugged out, and always shows a blank white screen whenever I try and add locations to new tracks I've downloaded.
Does anyone know of a fix?
looks like visible seams on the window. What shader is the glass? Can't really think of a reason why it would be anything other than perpixelreflectionhas anyone got this issue with this Saleen by PedroBR? as far as i can tell if you have the latest version of CSP and ksperpixelmultimap with emmisive map this should not occur with the windows...?. I cant seem to get it to look right, some video's i have seen the windows seem ok so i guess i am doing something wrong. Any help would be greatly appreciated, thanks
just to make sure i downloaded the correct thing this is what i used for the perpixel doodaa
does this even have anything to do with the windows?
PerPixelMultiMap with Emissive map
Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's conception, not representative of the actual parts of the taillights that are brake-related) To install...www.racedepartment.com
View attachment 1324255
yeah, I've done that, along with restarting the machine. no change.Sometimes I have the same issue lately (though it happened 6 months or so ago too). Usually closing and reopening CM fixes it.
Should have nothing to do with perpixelmultimap, all I see here, first reaction, would be : flat normals. So, a mesh problem. Do you see the same thing in the showroom ? It should if it is.has anyone got this issue with this Saleen by PedroBR? as far as i can tell if you have the latest version of CSP and ksperpixelmultimap with emmisive map this should not occur with the windows...?. I cant seem to get it to look right, some video's i have seen the windows seem ok so i guess i am doing something wrong. Any help would be greatly appreciated, thanks
just to make sure i downloaded the correct thing this is what i used for the perpixel doodaa
does this even have anything to do with the windows?
PerPixelMultiMap with Emissive map
Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's conception, not representative of the actual parts of the taillights that are brake-related) To install...www.racedepartment.com
View attachment 1324255
I am not sure what shader the glass is or where to find that if i am being totally honest, sorry i am not much help on that.looks like visible seams on the window. What shader is the glass? Can't really think of a reason why it would be anything other than perpixelreflection
yep i see the same thing in the showroom. it is possible i guess that i just did not see the correct angle when watching video's of it so therefore did not see the window problem.Should have nothing to do with perpixelmultimap, all I see here, first reaction, would be : flat normals. So, a mesh problem. Do you see the same thing in the showroom ? It should if it is.
open Object Inspector in game (csp app) and Alt + Click on the glass mesh. It should list what the shader isI am not sure what shader the glass is or where to find that if i am being totally honest, sorry i am not much help on that.
thanks for that this is what i haveopen Object Inspector in game (csp app) and Alt + Click on the glass mesh. It should list what the shader is
or in CM Showroom if the car isn't encrypted you can select the glass and click the 3 dots next to 'Material"
Such a weird looking car but excellent looking mid, thanks for all you've put into this!View attachment 1324240
Steering wheel turn to the wrong side, some materials are borked, seatbelt doesn't want to work, but at least the showroom is working now haha
Slowly, but surely...![]()
the windows are broken yes, i forgot to add smoothing to 'em, imma drop an update as fast as i can.has anyone got this issue with this Saleen by PedroBR? as far as i can tell if you have the latest version of CSP and ksperpixelmultimap with emmisive map this should not occur with the windows...?. I cant seem to get it to look right, some video's i have seen the windows seem ok so i guess i am doing something wrong. Any help would be greatly appreciated, thanks
just to make sure i downloaded the correct thing this is what i used for the perpixel doodaa
does this even have anything to do with the windows?
PerPixelMultiMap with Emissive map
Adds a 5th slot, txEmissive, to ksPerPixelMultiMap, that's multiplied by the ksEmissive setting. Lets you go from this to this: (artist's conception, not representative of the actual parts of the taillights that are brake-related) To install...www.racedepartment.com
View attachment 1324255
perhaps the only existing mod, private...
sorted. Thanks matethe windows are broken yes, i forgot to add smoothing to 'em, imma drop an update as fast as i can.
[SHADER_REPLACEMENT_...]
MATERIALS = GLS_CLEAR
SHADER = ksWindscreen
IS_TRANSPARENT = 1