- 559

- Pizza
I understand you very well. Unfortunately I also have this problem with blender. I haven't found a solution but I discovered something after some time and many tests. If you exaggerate with the rotation of the neck and head (as in the photo below), in game the driver tends to assume an approximately acceptable position. It is as if the degrees of rotation between blender and AC are staggered.Can someone help me with driver animation?
I did this steering animation on blender but in game I have the head that is not tilted
The head is slightly bend to the back View attachment 1343315
And to the left
View attachment 1343316
which may have to do with the coordinates of the head bone not being 0.0.0 in its rest mode
View attachment 1343317
Any help would be much appreciated. And if you need the car to test the steering DM me
Previously his head was slightly tilted back and now the situation has more or less improved. The certain thing is that there is something wrong between the export of the driver_rigged and AC, I can't even manage the position of the fingers.
