Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,553 comments
  • 37,822,499 views
Some updates to the Autobacs ARTA Garaiya v2 GT300 JGTC (Super GT Series), which has always been incorrectly tagged as a GT500 car in the car folder name.
This was my favourite car in GT5/GT6 but the AC port always had a very weird driver posture which kind of ruined the experience for me in VR. He looked like a midget chewing his own knees as he sank through the seat.
The cockpit shading always looked kind of flat too.
Anyhoo, The Ghost Of Momma Bongos has tried to improve a few things, albeit within the confines of the very bizarre objects grouping.

v1.2m April 2024 by TGoMB
  • new driver steer.ksanim & posture (more appropriate to car ergonomics, less seat clipping, feet closer to pedals). Better for VR.
  • new shifting animation to work better with the new driver posture. Corrected the original hand/wheel synch.
  • individual driver suits, gloves and helmets added by config.
  • new skin colour schemes added for spec races, individually numbered, all based on original Autobacs livery.
  • extension folder added, some cockpit shaders revised to add depth/texture/reflection (limited by original object grouping).
  • some illuminated switchgear/instruments added to cockpit (again, limited by silly object grouping).
  • harness hidden as it was never deployed (some elements remain due to - you've guessed it - silly object grouping).
  • occluded sunlight penetration into footwells through bodywork/dashboard.
  • UI info updated.

1712311226255.png


Will overwrite the original car, so if in doubt... back up first.
 
This is no distant fog. It creates fog billboards in the near of your camera. And in its default settings its very efficient, because it uses th AI spline to place them. So it realy depends on the settings, but i tried to keep the CPU and GPU usage as low as possible due to many optimizations.

here is a comparison on and off:
View attachment 1343593

View attachment 1343594


It also depends on the tracks. so for small trakcs, you will see a lot of those billboards, because you already see billboards of the incoming spline. But for long tracks you will only have like a corridor where you move along some single road. But therefore you have more billboards on those long tracks.
@Peter Boese
Great feature, I love it already. Hope I can test it very soon. When do you plan to release?

But let me ask another question. As I saw, modders have to place the fog for the tracks by their own. Would it be possible to create this fog at random positions through an app or through Pure Config - can you implement such a feature? So the tracks need no extra work and this ground fog would be shown out of the box at all tracks?

I wish the new Nordschleife track DLC for ACC would have smoke or fog alone the track. Camfires are all over the place at 24 race :-)
 
can someone help me or give me a tip?
With the following MOD: URD darche 992 GT3-R 2023.

I don't see any active ads in the cockpit view.
..
So no speeds...temperatures...etc.

Is there a trick or do I have to download some font?
 
London ePrix Season9 v1.0

Screenshot_ks_alfa_romeo_4c_london_eprix_s9_8-2-124-18-20-5.jpg

The Formula E London ePrix was held with two back to back races at ExCel, in July 2021 with part of the circuit running around the arena and part of the circuit in the exhibition hall itself. The layout was further changed for the 2023 London ePrix, removing the old turns 17 and 18 to create a straight and reducing the length of the circuit to 2.09 km (1.30 mi). (Wikipedia)

Conversion from rFactor2.

-CSP recommended
-26 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
rFactor2 Original Track by Garitt Gibsn and Errol Prefet
-Thank you for giving me permission

AC Converted by @shi (shin956)
Sections file by @Fanapryde
Crowds texture by @Kniker97
marshall, cameraman and some textures by kunos

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Leo_J and Denver Thurston.
 
@Peter Boese
Great feature, I love it already. Hope I can test it very soon. When do you plan to release?

But let me ask another question. As I saw, modders have to place the fog for the tracks by their own. Would it be possible to create this fog at random positions through an app or through Pure Config - can you implement such a feature? So the tracks need no extra work and this ground fog would be shown out of the box at all tracks?

I wish the new Nordschleife track DLC for ACC would have smoke or fog alone the track. Camfires are all over the place at 24 race :-)
Like i said in the video, with no track adaption the fog varies with the altitude. So you have the fog and it is automatically thicker for "Mist" or "Fog" if you are on lower levels.

And actually also shown in the video, Pure Config has a spline editor, where you can create your own fog places on a track and you can save it as your custom adaption.

There are 3 files Pure will load in this priority:
  • your custom adaption
  • the tracks extension
  • pure's adaption which is shipped with Pure

So like for the Kunos tracks i already ship files for them.
For example if such file is loaded or one from a track modder you can still save your own version of this adaptions and it will be loaded automatically with higher priority.

1712319325614.png


You can even import ground fog adaption files. This is mainly used to import different Layouts from the same track.
 
Last edited:
Is there any folder or spreadsheet where I can find "faster ai" for the tracks? I've tried searching on this forum and on Overtake (formerly RD) and I got some, but in general terms it's a struggle to find them without searching one by one.

I also be satisfied if I can get the tracks uploaded with that new or "faster ai" files included. Thanks as always.

(Now I realise how important was to download immediately whatever that is released here, as you never know when that will be needed in the future and later it's harder to search)
 
Last edited:
Has anyone ever made a generic ac_crew.dds file that doesn't have the Assetto Corsa branding on it? I know if a car skin is made properly, it will have the team colors on it, but for those that don't i'd like to eliminate the AC branding.
 
Last edited:
Uli
can someone help me or give me a tip?
With the following MOD: URD darche 992 GT3-R 2023.

I don't see any active ads in the cockpit view.
..
So no speeds...temperatures...etc.

Is there a trick or do I have to download some font?
Works fine here. I f you bought the car, the fonts would have been included. maybe you forgot to install them ?
These are the ones you need:
 

Attachments

  • fonts.zip
    140.3 KB · Views: 10
Works fine here. I f you bought the car, the fonts would have been included. maybe you forgot to install them ?
These are the ones you need:
just so that there is no misunderstanding...

I also purchased the MOD...

and thank you also for the help...in any case.

but I have already installed these fonts.

I'm on CSP 1.80...could this possibly be an error factor?
 
Uli
I'm on CSP 1.80...could this possibly be an error factor?
Info from URD for this car:
"""
Darche 992 GT3 steps over the boundary of vanilla physics limitations and is
powered by CPHYS framework included in Custom Shaders Patch. This makes
CSP of version 0.1.79 or higher a HARD requirement to be able to run this car.

""""
So you should be good.
Did you drag & drop in CM ? If so that could explain the issue. Always better to install manually.
If that doesn't solve the issue, try another CSP version to check.
 
Is there any folder or spreadsheet where I can find "faster ai" for the tracks? I've tried searching on this forum and on Overtake (formerly RD) and I got some, but in general terms it's a struggle to find them without searching one by one.

I also be satisfied if I can get the tracks uploaded with that new or "faster ai" files included. Thanks as always.

(Now I realise how important was to download immediately whatever that is released here, as you never know when that will be needed in the future and later it's harder to search)
Breathe list includes some links to various track improvments including many AI "patches"

You could also tell me what you need :D because i am a passionate vs AI driver since years and i always tried to collect all best avaiable AI files for tracks i use (these are about 150) I have also some request made by some buddies, so could be i can help ya out here and there.
 
Info from URD for this car:
"""
Darche 992 GT3 steps over the boundary of vanilla physics limitations and is
powered by CPHYS framework included in Custom Shaders Patch. This makes
CSP of version 0.1.79 or higher a HARD requirement to be able to run this car.

""""
So you should be good.
Did you drag & drop in CM ? If so that could explain the issue. Always better to install manually.
If that doesn't solve the issue, try another CSP version to check.

Thank you very much
I went back to CSP 1.7.9...

... and now it works...

Thanks again
 
Breathe list includes some links to various track improvments including many AI "patches"

You could also tell me what you need :D because i am a passionate vs AI driver since years and i always tried to collect all best avaiable AI files for tracks i use (these are about 150) I have also some request made by some buddies, so could be i can help ya out here and there.
Oh my lord, that's what I call a helping hand. I would do a sight on Breathe's list to check if I find what I search, but until now, in most cases, I found "faster_ai" for track versions that I don't have and it multiplicates my work to do: To search for that other versions, download it and install (one by one) improvements. I'll ask you by PM.

In other way of things, Is it possible that now, CM doesn't recognize the files (even if they are stored in correct order) if they don't have all their complete properties? For example, I tried to drag some "faster_ai" files that only contains the /assettocorsa/content/tracks/whateverthetrack/Data & ai and it says that couldn't find, so it requires to be installed manually in the file.


Sorry for being so bad at explanations, maybe lack of sugar and other addictive and not so nutritious substances the last days in my brain. (Oh god, how bad it sounds, no I'm not an ex-polydrug addict, only quit smoking)
 
Last edited:
After a long hiatus, I have decided to update my CM Badge Lineup. Changelog's attached too.

I may focus on adding more historic logos in the future.

To install:
Extract Data (User) to Users\Your Username\AppData\Local\AcTools Content Manager

 

Attachments

  • AC New Logos for CM Update 4.txt
    678 bytes · Views: 13
Oh my lord, that's what I call a helping hand. I would do a sight on Breathe's list to check if I find what I search, but until now, in most cases, I found "faster_ai" for track versions that I don't have and it multiplicates my work to do: To search for that other versions, download it and install (one by one) improvements. I'll ask you by PM.

In other way of things, Is it possible that now, CM doesn't recognize the files (even if they are stored in correct order) if they don't have all their complete properties? For example, I tried to drag some "faster_ai" files that only contains the /assettocorsa/content/tracks/whateverthetrack/Data & ai and it says that couldn't find, so it requires to be installed manually in the file.


Sorry for being so bad at explanations, maybe lack of sugar and other addictive and not so nutritious substances the last days in my brain. (Oh god, how bad it sounds, no I'm not an ex-polydrug addict, only quit smoking)
you´re welcome :D

Personaly i can`t help about your CM question, since i am not using CM.
 
Breathe list includes some links to various track improvments including many AI "patches"

You could also tell me what you need :D because i am a passionate vs AI driver since years and i always tried to collect all best avaiable AI files for tracks i use (these are about 150) I have also some request made by some buddies, so could be i can help ya out here and there.
Man, I hope I can remember your post in the future. There have been so many times lately where I've stopped a championship race just to look for better AI for certain tracks. Thanks in advance for your help, NivekBS
 
Man, I hope I can remember your post in the future. There have been so many times lately where I've stopped a championship race just to look for better AI for certain tracks. Thanks in advance for your help, NivekBS
Haha no Problem. Just put me in your favorites :D And don´t thank me for nothing. You can thank me, IF i have a AI you didn´t find elswhere.;)

For real give me a PM and you‘ ll find me in future
 
Last edited:
In other way of things, Is it possible that now, CM doesn't recognize the files (even if they are stored in correct order) if they don't have all their complete properties? For example, I tried to drag some "faster_ai" files that only contains the /assettocorsa/content/tracks/whateverthetrack/Data & ai and it says that couldn't find, so it requires to be installed manually in the file.
As you have found out, CM won't install things like faster_ai, ext_config, and similar things if that is all that is in the directory, even if the correct full folder structure is there.
Its rather annoying, its as if CM just disregards archives if there is no .kn5 included.
When I downloaded Rainmakers packs of track and car improvements last year I came across this issue and had to do it all manually.
 
I've put them in the download section ...
 
Is there a way to disable raycasting in tyre fx without having to disable tyrefx entirely? Depending on the PP filter it looks way too overkill

View attachment 1343598


I think there was a thing like this

[_EXTENSION]
EXTENDED_RAYTRACING=0
LATERAL_RAYS=0
LONGITUDINAL_RAYS=0
DISABLE_RAY_DOUBLING=1

But it's not workiing as it is.
You know that all the stuff in [_EXTENSION] is affecting Physics only? And even that only if certain variables in car.ini are set correct.
Hope that will help a bit
 
You know that all the stuff in [_EXTENSION] is affecting Physics only? And even that only if certain variables in car.ini are set correct.
Hope that will help a bit
Yeah thanks, i kinda noticed that it wasn't the right tag, but i have checked in tyresfx wiki and there's no raycasting argument. So i was kinda confused about where i took this code from.

I'll try to ask the csp guys directly
 
Yeah thanks, i kinda noticed that it wasn't the right tag, but i have checked in tyresfx wiki and there's no raycasting argument. So i was kinda confused about where i took this code from.

I'll try to ask the csp guys directly
To control specular on tyre you'll only need to tweak alpha of txDiffuse and txBlur. Black = no specular, White = specular.
1712345016887.png
 
Thanks, looking good (in game).
But I encountered a strange issue that I have never seen before.
I always make my own (identical) previews and doing so I get to see a rather out of focus image.
In showroom the same happens but when I zoom in, everything sharpens and looks OK.
I tried other skins, all OK, tried other cars, all OK, so it's not a setting that I changed by accident. But to be sure I tried changing every setting I can think of and nothing solves the issue. I wonder what's causing this ? :rolleyes:

Pics from CM showroom, but in (darker) previews it's even more visible.

View attachment 1239554

View attachment 1239555
Great work! Just one thing missing: the dds files must be saved generating mip-maps. That´s why the cars look blurry.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back