- 376
- Germany
Google "linear color space"
It's a new way to deal with displaying the amounth of light opose to gamma used until now. Which should make things much more realistic, especialy in transition from very light to very dark (night fall for example). It's in early developement, but has been added to CSP latest version from Iliya. For me this photo sums up perfectly the advantages of LCS, how I understand this as a layman:Sorry I did miss the boat here, while it sounds interesting but what is LCS
I only see at Google it’s Esport related.
One little thingy, it's not exactly a "new way". Lets just say it's another possibility that was used some time ago but was far from the precision you can get from it nowadays, so it wasn't the "choosen one" at that time (color correct on low and high keys, very flat in the middle... Useful for photography, cinematography a bit and... well, that's it). Now that the developpment curve has risen fairly, it becomes much more useful for others too.It's a new way to deal with displaying the amounth of light opose to gamma used until now. Which should make things much more realistic, especialy in transition from very light to very dark (night fall for example). It's in early developement, but has been added to CSP latest version from Iliya. For me this photo sums it up perfectly, how I understand this as a layman:
Thats the culprit maybe. Enable it, and leave it enabled for interior cams.
There are some in this pack: https://ciracesonline.it/portfolio/...lti-classe-rolex-daytona-24h-csp-e-sol-ready/Never would I ever thought I'd see this car in this game, let alone any game. This just makes me believe that ANY car could be in this game now. I still can't believe the Venturi 500LM, SR Widebody GTS, Carrera GT-R, Nomad Diablo GT1, and other underrated race cars are in the game. This is what makes me cling on to this game more than any other racing game! THANK YOU @Zin5ki!!!
Now we're just missing some 2000-2012 Rolex Grand Am cars. 😛
- Paddock suites by PaquitoCR
- Replay screen structures by PaquitoCR
- Track sections by Fanapryde
- Public art from Rainmaker's Detroit 1988
- Paddock semis from LilSki
- Animated flags on grandstands
- Updated branding on buildings near paddock
- Alternate layout with 40 pitboxes
- Updated brake markers
- Improved shaders
- Improved road texture
- Generic buildings for density
- More/updated trees
- Updated street name signs
- Tons of road signs
- Streetlights (night settings need more work)
- Flowing water in the river
- Some texture optimization
- New VAO patches
As far as I know, the collider must be saved by assigning the GL shader to it (this shader doesn't need any texture). The orientation, in an environment where there is Y UP and -Z forward, is determined by a rotation of + 90 ° or - 90° (quote - The direction of the rotation depends on the Y axis, in fact I applied a -90° rotation along the X axis. Based on the orientation of the car, you'll have to rotate the collider of ±90°). The height must be set in the 3D editor (es. Blender) and the transform must be applied to it.New day, new problem. On the Bonny bm_porsche_991_gt3r_2020, the collider.kn5 file is set too high and you pass right through the back of the car if you rear end it. How would I go about fixing it? I tried lowering the collider model in 3dSimED, but I get a texture loading error after adjusting it. Do collider.kn5 files need to have a special shader type and can I use any texture I want?
Also, there is a collider.ini file in the data folder. If a car has a collider.kn5 file and a collider.ini file, which one takes precedence?
If i were to take a guess it'd be a variable or exponent in the tyres ini file. I hate when this happens too, tried quickly looking thru a the AC modding manual but it would take some trial and error to sort outDoes anyone know what the common denominator is that makes some cars flip over when turning too tight and with other cars that don't?
Since you're working on the 1976 season, is there a possibility that you make the Kojima KE009?To complete the 1976 season (non-existent versions) in the mod (original), being that of the Spanish GP (an adaptation that did not exist).
The 5 models are:
Brazil Gp-Emerson / USA Long Beach Gp-Ingo
France GP
Spain GP
USA Long Beach GP-Emerson
Season (which comprises the car used in most GPs of the 1976 season).
COPERSUCAR FD04 - 5 VERSIONS ( 1976 )
***Always remember, it's not 100% perfect (but to complete the season's grid I believe it's worth the fun).
The texture improvements, as most of the time, were left to the mate "MrHunt"...
****If there is something wrong with the sharing, it is at the discretion of the moderators.
I have seen this pack back in October and I gotta say, THIS IS THE WORST MOD PACK I'VE EVER SEEN, PERIOD! For starters, I'm pretty sure these are just GTR2/rFactor rips being sold at a stupid high price. The pack is €19.90 $21.62 USD. To give context, RSS's GT Pack, now named 'GT Legends Championship' is £10 $12.70 USD and that's just the price now!There are some in this pack: https://ciracesonline.it/portfolio/...lti-classe-rolex-daytona-24h-csp-e-sol-ready/
But 20 Euros for a few cars of not better specified mod quality is a bit much
you talking about the adelaide hairpin ? lol happens all the timeDoes anyone know what the common denominator is that makes some cars flip over when turning too tight and with other cars that don't?
UPDATE Jacarepagua 1988
v2.4
-new GP layout AI, 2.5 sec faster
-changed description for short layout
Jacarepagua 1988 v2.4 by SBB project
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Always been like that. The gentleman used to run a shop in the city, don't know if it is still up.I have seen this pack back in October and I gotta say, THIS IS THE WORST MOD PACK I'VE EVER SEEN, PERIOD! For starters, I'm pretty sure these are just GTR2/rFactor rips being sold at a stupid high price. The pack is €19.90 $21.62 USD. To give context, RSS's GT Pack, now named 'GT Legends Championship' is £10 $12.70 USD and that's just the price now!
The original price of that RSS pack was £16.66 $21.16 USD, THAT'S STILL CHEAPER! Paying $20+ for GTR2/rFactor rips with bad modeling, compared to RSS's high quality scratch made cars. I did a bit more digging and found out that the sounds are WAAY off. Why the h3ll does the Corvette C6 have an Audi R8 V10 and The Viper having a V8 (Honestly, that's normal for people to put in V8s for some AC Viper mods, but again you're paying $20+).
They got majority of sounds right, but I'm not sure if I've heard a single V8 sound in any of the prototypes. I've also notice the skins as well, they are all over the place.🤦♂️ The liveries are either fantasy or real, but in the wrong series... I would get it for the prototypes to fix some of the issues, but that price is insane! As for the GT cars, NOPE! You can keep those. I rather take what I have in my personal garage and modified them, BoP them and skin them, regardless if the cars are accurate or not.
You know what, matter of fact... 🤔 The left is the "Rolex" pack, the right is what I have in my garage. (GT cars)
View attachment 1345237View attachment 1345238
View attachment 1345239View attachment 1345240
View attachment 1345241View attachment 1345242
View attachment 1345244View attachment 1345245
View attachment 1345243View attachment 1345247
---------------------------------------BUT WAIT, I CAN 'GO EVEN FURTHER BEYOND!' 🤣------------------------------------------
View attachment 1345254View attachment 1345255
View attachment 1345256View attachment 1345257
View attachment 1345258View attachment 1345259
View attachment 1345260View attachment 1345261
View attachment 1345262View attachment 1345265
View attachment 1345267View attachment 1345268
View attachment 1345269View attachment 1345270
View attachment 1345271View attachment 1345272
View attachment 1345273View attachment 1345274
Sorry for taking up the screen lol, but point being is anyone could make a better pack (despite their being paid mods, but unlike that pack, you're getting what your paying for.) and stay away from that "Rolex" pack, not worth it.
Yeah there too lol, but also some flip pretty much on any slow corner - mod or Kunos tracks(Monza chicanes, Spa Bust Stop, Red Bull Ring), when the car is off the normal line, like on the inside. Some cars always do, others never do it.you talking about the adelaide hairpin ? lol happens all the time
yeah, even if someone whold bee keen to buy the pack, half of the cars have already been somewhat made, in a similar or better quality, i don't know what where they thinking when they decided the priceI have seen this pack back in October and I gotta say, THIS IS THE WORST MOD PACK I'VE EVER SEEN, PERIOD! For starters, I'm pretty sure these are just GTR2/rFactor rips being sold at a stupid high price. The pack is €19.90 $21.62 USD. To give context, RSS's GT Pack, now named 'GT Legends Championship' is £10 $12.70 USD and that's just the price now!
The original price of that RSS pack was £16.66 $21.16 USD, THAT'S STILL CHEAPER! Paying $20+ for GTR2/rFactor rips with bad modeling, compared to RSS's high quality scratch made cars. I did a bit more digging and found out that the sounds are WAAY off. Why the h3ll does the Corvette C6 have an Audi R8 V10 and The Viper having a V8 (Honestly, that's normal for people to put in V8s for some AC Viper mods, but again you're paying $20+).
They got majority of sounds right, but I'm not sure if I've heard a single V8 sound in any of the prototypes. I've also notice the skins as well, they are all over the place.🤦♂️ The liveries are either fantasy or real, but in the wrong series... I would get it for the prototypes to fix some of the issues, but that price is insane! As for the GT cars, NOPE! You can keep those. I rather take what I have in my personal garage and modified them, BoP them and skin them, regardless if the cars are accurate or not.
You know what, matter of fact... 🤔 The left is the "Rolex" pack, the right is what I have in my garage. (GT cars)
View attachment 1345237View attachment 1345238
View attachment 1345239View attachment 1345240
View attachment 1345241View attachment 1345242
View attachment 1345244View attachment 1345245
View attachment 1345243View attachment 1345247
---------------------------------------BUT WAIT, I CAN 'GO EVEN FURTHER BEYOND!' 🤣------------------------------------------
View attachment 1345254View attachment 1345255
View attachment 1345256View attachment 1345257
View attachment 1345258View attachment 1345259
View attachment 1345260View attachment 1345261
View attachment 1345262View attachment 1345265
View attachment 1345267View attachment 1345268
View attachment 1345269View attachment 1345270
View attachment 1345271View attachment 1345272
View attachment 1345273View attachment 1345274
Sorry for taking up the screen lol, but point being is anyone could make a better pack (despite their being paid mods, but unlike that pack, you're getting what your paying for.) and stay away from that "Rolex" pack, not worth it.
or do we activate LCS? I don't see it in Wheather Fx
Never would I ever thought I'd see this car in this game, let alone any game. This just makes me believe that ANY car could be in this game now. I still can't believe the Venturi 500LM, SR Widebody GTS, Carrera GT-R, Nomad Diablo GT1, and other underrated race cars are in the game. This is what makes me cling on to this game more than any other racing game! THANK YOU @Zin5ki!!!
Now we're just missing some 2000-2012 Rolex Grand Am cars. 😛
cough coughI have seen this pack back in October and I gotta say, THIS IS THE WORST MOD PACK I'VE EVER SEEN, PERIOD! For starters, I'm pretty sure these are just GTR2/rFactor rips being sold at a stupid high price. The pack is €19.90 $21.62 USD. To give context, RSS's GT Pack, now named 'GT Legends Championship' is £10 $12.70 USD and that's just the price now!
The original price of that RSS pack was £16.66 $21.16 USD, THAT'S STILL CHEAPER! Paying $20+ for GTR2/rFactor rips with bad modeling, compared to RSS's high quality scratch made cars. I did a bit more digging and found out that the sounds are WAAY off. Why the h3ll does the Corvette C6 have an Audi R8 V10 and The Viper having a V8 (Honestly, that's normal for people to put in V8s for some AC Viper mods, but again you're paying $20+).
They got majority of sounds right, but I'm not sure if I've heard a single V8 sound in any of the prototypes. I've also notice the skins as well, they are all over the place.🤦♂️ The liveries are either fantasy or real, but in the wrong series... I would get it for the prototypes to fix some of the issues, but that price is insane! As for the GT cars, NOPE! You can keep those. I rather take what I have in my personal garage and modified them, BoP them and skin them, regardless if the cars are accurate or not.
You know what, matter of fact... 🤔 The left is the "Rolex" pack, the right is what I have in my garage. (GT cars)
View attachment 1345237View attachment 1345238
View attachment 1345239View attachment 1345240
View attachment 1345241View attachment 1345242
View attachment 1345244View attachment 1345245
View attachment 1345243View attachment 1345247
---------------------------------------BUT WAIT, I CAN 'GO EVEN FURTHER BEYOND!' 🤣------------------------------------------
View attachment 1345254View attachment 1345255
View attachment 1345256View attachment 1345257
View attachment 1345258View attachment 1345259
View attachment 1345260View attachment 1345261
View attachment 1345262View attachment 1345265
View attachment 1345267View attachment 1345268
View attachment 1345269View attachment 1345270
View attachment 1345271View attachment 1345272
View attachment 1345273View attachment 1345274
Sorry for taking up the screen lol, but point being is anyone could make a better pack (despite their being paid mods, but unlike that pack, you're getting what your paying for.) and stay away from that "Rolex" pack, not worth it.
Miglioramenti per PureLIFE LCS per Default Weather FX
View attachment 1345307
Registro delle modifiche PureLIFE 4.2.1
PureLIFE LCS (per FX meteorologici predefiniti)
• modificato la saturazione e aggiunto un po' di seppia
• temperatura colore regolata
• esposizione automatica regolata
• rimosso il tonemapping personalizzato
• esposizione automatica fissa per HDR
• modificata la gamma e l'esposizione HDR, ridotta la luminosità dello Yebis
• impostazioni di abbagliamento ottimizzate
• aggiunta un po' più di aberrazione cromatica