Damn, this looks good! I had to do the comparaison, and it looks more natural imo
Standard:
View attachment 1352190
LCS:
View attachment 1352191
Peter, you are a beast!
Heh, seems Peter finally decided to support LCS for Pure after all (albeit for daytime only currently, wondering if he'll consider nighttime too) and honestly that's all I ever asked for from him, I don't think he needs to rebuild Pure from scratch just to fully support LCS as it seems from these screenshots here that the result is pretty much the same (or very close) to default WeatherFX IMO. I also wonder if custom PPFilters for Pure will seamlessly work with LCS support or modders will require to create an LCS variant for filters such as S K Y, C13Aegis and Vision GT and Reality by MaximumCustomGames for example.
I need to rebuild Pure, but its just like an internal fork in Pure, So gamma mode is not touched. The lcs shaders have completely different inputs and there are still many problems - you see it with car interiors or track objects. So my goal is, that Pure gamma and lcs mode looking equal. and actually LCS should not be a thing for ppfilters. THose should look the same no matter if gamma or LCS shaders are used.
The confusion with the released CSP p211 was, if you switch the LCS option, you have also a completely different weather style and lighting is way more contrasty there and people think that is LCS. But this is not the case. Gamma and LCS should not look that different. The only difference it should do is like this:
No world light should be different when switching this mode. The csp release lead to a terrible illusion of what LCS actually is and in Pure 0.270 you see that it is just different in details.
ALSO: You actually cannot know, what is right or not in AC LCS<->Gamma comparison, because of the bugs with the PBR shaders and other shaders too, you don't know if the things you see are meant to be like this, or if this is a bug and thats the biggest problem right now.
So i guess it will have a decent time for the transformation and it could still lead to a 50/50 chance that people actually don't bother at all what lcs is and what it solves, because imo the CSP 0.2.3p1 gamma shaders where really ok!
Just look at this comparison:
Gamma 0.2.3p1
LCS p211:
Gamma p211:
The comparison differs from car to car. Its realy wacky right now...
So actually for meaningful comparisons you should compare CSP 0.2.3p1 gamma and 0.2.3p211 lcs !!!
Also for comparisons, please use the same date and time settings. The differences are in the details. But a differnet sunangle leads to a way bigger difference than gamma and lcs.
For comparisons, please use the "Developer" option in weatherFX, you can switch LCS and Gamma shaders with the space bar then and you see additional information, like the AE value. For the most ppfilters you need to wait a certain time, so AE can reach its final value. Thats another point, which can lead to different results!