- 19

- Switzerland
you'll find this in the Content ManagerView attachment 1377769
why the paint like this?
Settings/Custom Shaders Patch/Graphic Adjustment
Deactivate everything with MSAA and the problem should be gone
you'll find this in the Content ManagerView attachment 1377769
why the paint like this?
THANK YOUyou'll find this in the Content Manager
Settings/Custom Shaders Patch/Graphic Adjustment
Deactivate everything with MSAA and the problem should be gone
would you be so kind to share RSS discord link?Forgot about this from RSS. wip
View attachment 1377779
Ouh yeah, thanks! Just one detail for the clueless like me; the autoupdated Dodge Viper 1.6 version also hangs on "setup validating" if used with CSP 0.1.79 (or at least, in my case), so should still be used the "data.acd" file provided in this message:My cars are now in the autoupdater for Content Manager. 😁 👍...
For those for whom the Viper does not work, I have created a new data.acd to test if i fixed it...
thanks! for point 1 , I will try and find the setting that gives the weird effect on the sunbanner
for 5 , I must add I run without PP effects (for massive performance gain) and you are probably depending on PP effects for making the brake lights visible...
no no , I'm using CM and CSP (0.2.4-preview1) ... I mean in Video settings I have PP effects turned off :So, you are not using Content Manager/CSP? 🤔
Trying to join myself but link invalid. Would like link if you can get it. Thanks.would you be so kind to share RSS discord link?
any chance you create the numbers for the Volkswagen Golf IV GTI 2001 track ?Thanks Peter for this nice addition!
I created some numbers (looks better then the empty squares imho)
View attachment 1377707View attachment 1377708View attachment 1377709...
Download
feel free to incorporate in a next version release
(ps: note the ui_skin.json from each skin folder is best removed, as the name was incorrectly copied to many as "Phoenix Yellow" )
any chance you create the numbers for the Volkswagen Golf IV GTI 2001 track ?
Ouh yeah, thanks! Just one detail for the clueless like me; the autoupdated Dodge Viper 1.6 version also hangs on "setup validating" if used with CSP 0.1.79 (or at least, in my case), so should still be used the "data.acd" file provided in this message:
no no , I'm using CM and CSP (0.2.4-preview1) ... I mean in Video settings I have PP effects turned off :
View attachment 1377830
This is almost a must to have the clear visuals I want in VR (without having to upgrade to a 4090) ...
and I guess alot of other VR users (that do not have a 4090) prefer disabling this for the added performance headroom,
so I urge all mod creators to try and get their brakelights visible with PP effects OFF ...
there are car mods that do have very good brake lights visibility for me (without post processing effects), so know it is doable!
And also when regular lights are turned on, the brake lights should still remain noticeable (it occurs also, that the brake lights are clearly visible , but regular and brake lights are not distinguishable from one another)
I wish I knew how to correct this myself (with extension cfg) , but I think most of the times it will require the author of the mod to change the actual kn5 (?)
btw, anyone has made this car for AC before?I would prefer a Brabham BT52, by wildness (insane powerful turbo) and by aesthetic.
I concede I’m a fan of Gordon Murray’s works.
View attachment 1377771
Cheers.
would you be so kind to share RSS discord link?
Hi. The link doesn’t work. It says it’s invalid. I have emailed RSS but no reply yet. Can you send an invite from your account. Don’t know if that’s possible though. Cheers.![]()
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For me the links works perfectly (app and web on PC). Thanks for sharing.Hi. The link doesn’t work. It says it’s invalid. I have emailed RSS but no reply yet. Can you send an invite from your account. Don’t know if that’s possible though. Cheers.
[VIGNETTING]hello, how do I turn off vignette in ppfilter I just installed is supported on my triple screen? Thanks for your help
That’s strange. Tried it on my pc and iPad and phone. Don’t know why it’s not working for me.For me the links works perfectly (app and web on PC). Thanks for sharing.
very weird , for me Post Processing works in VR (but gives a performance hit) and it definitely makes a difference when PP Effects is on or off ... 🤷♂️The Viper with v1.6 doesn't has the fix, because i fixed it after v1.6.😉
As i know "Postprocess Filter" has nothing to do with CSP added lights, like at the Vertigo with "refracting lights" effect. PPF are modify the rendered image, so they improve and enhance the image. However, this has no direct influence on the features that you add with the extension config, apart from some extra effects like extra_fx_emissive, i.e. the effect like the lighting up of the driver's gloves by the RPM LEDs.
And as i know, if you drive in VR the Postprocess effects are even off, because CSP is currently unable to implement the PPF in VR. This means it doesn't matter if you leave the option on or off, because it is generally not available in VR. 🤔
And btw. i'm driving with a much older graphic card on VR, my settings are even adjusted for good FPS, but i can see the brakelights of the Vertigo.🤔
same here, link works but the invite doesn't.That’s strange. Tried it on my pc and iPad and phone. Don’t know why it’s not working for me.
Correct, Post Processing Filters (PPF) very much work in VR. Within CSP all of the “ExtraFX” are not able to be used in VR, so even if they are enabled or disabled it will not have an effect on FPS. What I have noticed is some modders use PPFs with excessive bloom and so turn down the effect of the taillights and brake lights, which then makes it difficult to see for other users who use more toned down PPFs or no PPF at all.very weird , for me Post Processing works in VR (but gives a performance hit) and it definitely makes a difference when PP Effects is on or off ... 🤷♂️
To be clear, I CAN see the brakelights on the Vertigo , but it's when the car lights are turned on that they are hardly visible anymore...
no brake:
View attachment 1377924
with brake:
View attachment 1377925
I can only see the difference by looking at the light that is reflected off the track... but looking at the lights themselves, there is hardly any difference with brake on or off (again, this only when the lights of the car are turned on, otherwise there is no issue)
i started noticing the same artifacts with grass on the road sides. They get abruptly blurry at 20meters range for some reason. Apparently on specific tracks, not everwhere. The LODS sliders in Graphic adjustments do not solve it, i'm still randomly looking for some settings to tweakCorrect, Post Processing Filters (PPF) very much work in VR. Within CSP all of the “ExtraFX” are not able to be used in VR, so even if they are enabled or disabled it will not have an effect on FPS. What I have noticed is some modders use PPFs with excessive bloom and so turn down the effect of the taillights and brake lights, which then makes it difficult to see for other users who use more toned down PPFs or no PPF at all.
One question for the group, does anyone know which setting adjusts the distance for which track details get blurry in front of the driver? Is it LOD Bias? For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car. Not a deal breaker but if I can improve it it would just be one less annoying nitpick. Cheers!
perhaps this is a problem with anisotropic filtering, to check, set the value for it to 16 (maximum) in the settings, if the blur does not disappear, then the problem is elsewhere.For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car.
The Breathe's listHello everyone,
can someone give me the link with the list of all the tracks for AC? I don't remember the name of the author (a great one), I had it in my favorites and now I can't find it anymore. Thanks a lot in advance