Assetto Corsa PC Mods General DiscussionPC 

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My cars are now in the autoupdater for Content Manager. 😁 👍...
Ouh yeah, thanks! Just one detail for the clueless like me; the autoupdated Dodge Viper 1.6 version also hangs on "setup validating" if used with CSP 0.1.79 (or at least, in my case), so should still be used the "data.acd" file provided in this message:
For those for whom the Viper does not work, I have created a new data.acd to test if i fixed it...
 
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thanks! for point 1 , I will try and find the setting that gives the weird effect on the sunbanner

for 5 , I must add I run without PP effects (for massive performance gain) and you are probably depending on PP effects for making the brake lights visible...
So, you are not using Content Manager/CSP? 🤔
no no , I'm using CM and CSP (0.2.4-preview1) ... I mean in Video settings I have PP effects turned off :
1722678454262.png


This is almost a must to have the clear visuals I want in VR (without having to upgrade to a 4090) ...
and I guess alot of other VR users (that do not have a 4090) prefer disabling this for the added performance headroom,
so I urge all mod creators to try and get their brakelights visible with PP effects OFF ...
there are car mods that do have very good brake lights visibility for me (without post processing effects), so know it is doable! ;)
And also when regular lights are turned on, the brake lights should still remain noticeable (it occurs also, that the brake lights are clearly visible , but regular and brake lights are not distinguishable from one another)

I wish I knew how to correct this myself (with extension cfg) , but I think most of the times it will require the author of the mod to change the actual kn5 (?)
 
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24H
any chance you create the numbers for the Volkswagen Golf IV GTI 2001 track ?
maybe , I can try... can you pass me a link to that one please? (I don't seem to have that one )

Edit : found it , it's behind a paywall, but since he gave already so many top notch mods that I marked as being worthy of 5 stars, I guess it's time I upgrade and pony up! :)

EDIT2 : after becoming patron of 101Creative , I see that the zip file for this one is incomplete, so I can't install the car...


EDIT3 : found the car over at ACTK garage ... added some simple numbers stickers (which can be used on other cars as well later since they don't contain any brand name or anything)

DOWNLOAD (this is a repack with the numbers included, and with better previews - download will be valid only for 30 days!)

preview.jpg
preview.jpg
preview.jpg
...

EDIT4 : continued to make the numbers till 26 and decided to share for any modders who want to use them on other mods

1722696451744.png


DOWNLOAD (only the number DDS files )
 
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Ouh yeah, thanks! Just one detail for the clueless like me; the autoupdated Dodge Viper 1.6 version also hangs on "setup validating" if used with CSP 0.1.79 (or at least, in my case), so should still be used the "data.acd" file provided in this message:

The Viper with v1.6 doesn't has the fix, because i fixed it after v1.6.😉



no no , I'm using CM and CSP (0.2.4-preview1) ... I mean in Video settings I have PP effects turned off :
View attachment 1377830

This is almost a must to have the clear visuals I want in VR (without having to upgrade to a 4090) ...
and I guess alot of other VR users (that do not have a 4090) prefer disabling this for the added performance headroom,
so I urge all mod creators to try and get their brakelights visible with PP effects OFF ...
there are car mods that do have very good brake lights visibility for me (without post processing effects), so know it is doable! ;)
And also when regular lights are turned on, the brake lights should still remain noticeable (it occurs also, that the brake lights are clearly visible , but regular and brake lights are not distinguishable from one another)

I wish I knew how to correct this myself (with extension cfg) , but I think most of the times it will require the author of the mod to change the actual kn5 (?)

As i know "Postprocess Filter" has nothing to do with CSP added lights, like at the Vertigo with "refracting lights" effect. PPF are modify the rendered image, so they improve and enhance the image. However, this has no direct influence on the features that you add with the extension config, apart from some extra effects like extra_fx_emissive, i.e. the effect like the lighting up of the driver's gloves by the RPM LEDs.
And as i know, if you drive in VR the Postprocess effects are even off, because CSP is currently unable to implement the PPF in VR. This means it doesn't matter if you leave the option on or off, because it is generally not available in VR. 🤔
And btw. i'm driving with a much older graphic card on VR, my settings are even adjusted for good FPS, but i can see the brakelights of the Vertigo.🤔
 
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Hi. The link doesn’t work. It says it’s invalid. I have emailed RSS but no reply yet. Can you send an invite from your account. Don’t know if that’s possible though. Cheers.
For me the links works perfectly (app and web on PC). Thanks for sharing.
 
Lotus Type 23 Cosworth skins 31

Desktop Screenshot 2024.08.03 - 18.24.29.96.png


16166_red_lotus_23_by_revell_web_4__74972.jpg


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I left the color of the disks the standard yellow, firstly I like it better, secondly the disks are different anyway. But if someone wants to see chrome on the disks (like in the original), then in the folders there are files
Rims_d2.dds123
ext_config.ini123
just delete "123" at the end of the file name, and there will be chrome.

Assetto Corsa Screenshot.png
 
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For me the links works perfectly (app and web on PC). Thanks for sharing.
That’s strange. Tried it on my pc and iPad and phone. Don’t know why it’s not working for me.
 

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The Viper with v1.6 doesn't has the fix, because i fixed it after v1.6.😉





As i know "Postprocess Filter" has nothing to do with CSP added lights, like at the Vertigo with "refracting lights" effect. PPF are modify the rendered image, so they improve and enhance the image. However, this has no direct influence on the features that you add with the extension config, apart from some extra effects like extra_fx_emissive, i.e. the effect like the lighting up of the driver's gloves by the RPM LEDs.
And as i know, if you drive in VR the Postprocess effects are even off, because CSP is currently unable to implement the PPF in VR. This means it doesn't matter if you leave the option on or off, because it is generally not available in VR. 🤔
And btw. i'm driving with a much older graphic card on VR, my settings are even adjusted for good FPS, but i can see the brakelights of the Vertigo.🤔
very weird , for me Post Processing works in VR (but gives a performance hit) and it definitely makes a difference when PP Effects is on or off ... 🤷‍♂️

To be clear, I CAN see the brakelights on the Vertigo , but it's when the car lights are turned on that they are hardly visible anymore...

no brake:
1722700841958.png


with brake:
1722700898114.png


I can only see the difference by looking at the light that is reflected off the track... but looking at the lights themselves, there is hardly any difference with brake on or off (again, this only when the lights of the car are turned on, otherwise there is no issue)
 
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Hardly a proper request, but i transfered all my files from one SDD to another and ****ed up a few replay files.
I'm working on the Nordschchschchlefeie specifically for some dedicated settings, and i can't find a replay working on my computer.

Could someone send me a replay file, preferably fun and fast, with a bunch of cars fighting, so i could work on it during my holidays on the laptop? Won't use it apart from private use, i'm on the go crying because i won't be able to record a new replay to work on lol...

Any help deeply appreciated
 
very weird , for me Post Processing works in VR (but gives a performance hit) and it definitely makes a difference when PP Effects is on or off ... 🤷‍♂️

To be clear, I CAN see the brakelights on the Vertigo , but it's when the car lights are turned on that they are hardly visible anymore...

no brake:
View attachment 1377924

with brake:
View attachment 1377925

I can only see the difference by looking at the light that is reflected off the track... but looking at the lights themselves, there is hardly any difference with brake on or off (again, this only when the lights of the car are turned on, otherwise there is no issue)
Correct, Post Processing Filters (PPF) very much work in VR. Within CSP all of the “ExtraFX” are not able to be used in VR, so even if they are enabled or disabled it will not have an effect on FPS. What I have noticed is some modders use PPFs with excessive bloom and so turn down the effect of the taillights and brake lights, which then makes it difficult to see for other users who use more toned down PPFs or no PPF at all.

One question for the group, does anyone know which setting adjusts the distance for which track details get blurry in front of the driver? Is it LOD Bias? For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car. Not a deal breaker but if I can improve it it would just be one less annoying nitpick. Cheers!
 
Correct, Post Processing Filters (PPF) very much work in VR. Within CSP all of the “ExtraFX” are not able to be used in VR, so even if they are enabled or disabled it will not have an effect on FPS. What I have noticed is some modders use PPFs with excessive bloom and so turn down the effect of the taillights and brake lights, which then makes it difficult to see for other users who use more toned down PPFs or no PPF at all.

One question for the group, does anyone know which setting adjusts the distance for which track details get blurry in front of the driver? Is it LOD Bias? For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car. Not a deal breaker but if I can improve it it would just be one less annoying nitpick. Cheers!
i started noticing the same artifacts with grass on the road sides. They get abruptly blurry at 20meters range for some reason. Apparently on specific tracks, not everwhere. The LODS sliders in Graphic adjustments do not solve it, i'm still randomly looking for some settings to tweak
 
For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car.
perhaps this is a problem with anisotropic filtering, to check, set the value for it to 16 (maximum) in the settings, if the blur does not disappear, then the problem is elsewhere.
 
Hello everyone,
can someone give me the link with the list of all the tracks for AC? I don't remember the name of the author (a great one), I had it in my favorites and now I can't find it anymore. Thanks a lot in advance
 
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