Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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where is Tommy stealing from?
Hello, seems to me the discussions on the specific link I added to the modded T78 DTM package (By RSR, whomever that is) is getting a bit of the rails. It was not my intension to share the mod, but more so asking whether 'fleskebacon' had something to do with it as convertions seem quite identical. I do apologies for sharing the link.
 
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24H
looking great, but maybe you could add the old DTM numberplate to all your skins?
Thanks for the feedback regarding the DTM number-plate alternative...

To be honest, I never got into skinning for the authenticity or exact replication. Rather, for variation to the normal, and to add vibrant colours to the existing grids...

Frequently I also find that number-plates take so much space - that decals become a second priority. For me, the artistic design of the livery is the main focus - hence the method used thus far.

Then, there are those number-plates that are suitable to the livery (and time-period), to which I then alter accordingly.

Here are some examples:

Personally, the upper-livery-plate is far more favourable. And everyone would have an alike or otherwise opinion about it.
opel_calibra_dtm__#plate-comparison_1.png


In this later example, I'd prefer the DTM number-plate, mostly due to being quite suitable to the livery.
opel_calibra_dtm__#plate-comparison_2.png


The time spent researching can also be time consuming, like in this instance... I'd rather apply more time towards the livery-design (mod-dependant of course). "Horses for courses" ;)
 
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@fleskebacon ; hope you doing well. Say, are the attached (see link) improvements on the T78 DTM package something you were involved in? Seems completely overhauled T78 DTM package with same corrections/adjustments what you were talking about? I could be wrong though.


Nope. Nobody has notified me about this, but it's pretty obvious that's my improvements on Tommy's cars.

I'm honoured that someone takes likes what I've done and takes their time to promote my improvements, but I doubt that Tommy is very happy about people spreading his paymods like this..

Edit: to be clear, I'm not blaming you for posting the link, I mean the guy who made the Reddit post.
 
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It's release Friday! :)

This time with a old CART track from the 90s.

HOUSTON 1998 released
This 3D-track was made for rFactor by zero-g and Racing Line Developments. It was converted by Rainmaker to Assetto Corsa.

Features:

-competitive AI
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-support for time attack mode
-26 pit boxes with working pit lane
-RainFX, GrassFX
-simple night lights
-vao patch
-3 road meshes to choice (smooth, bumpy medium and more bumpy, standard is medium)
-added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1






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Sections file and track logo:
logo.png
 

Attachments

It was alright because they used the best 2009 mod available ! I always loved the F1 mods from FSOne when playing rfactor - great physics, great models that still hold up well, plenty of variants...
FSone were some of the best mods on rfactor agreed. For 2009 SDD used Rfactor models? I kinda agree with Aaron Green, I thought their 2009 mod is the "BEST" (As in visual fidelity and driveability) so far IMO...
 
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Has anyone done any sound mods for the Tommy78 cars as they sound quite weird. It doesn’t match the car on track. Sound fading and overall sound. Cheers.
 
Hello everyone.
Can you tell me why I see the sun as in an eclipse now?
it's like a black sun, it also happens with some car lights
I use csp 0.2.4p1 and last pure version with pure linear ppf LCS.
Edit: in capture i see the sun fine but not ingame🙄
Thankyou!!
 
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Honda S2000 2003 USDM Public Release!!
Download:https://sharemods.com/vib4ri7tg3zb/2003_honda_s2000_ap1_101creative.zip.html
Converted From FH5
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
-EXTRA A- Roff
-EXTRA B- Hood

View attachment 1386952View attachment 1386953View attachment 1386954View attachment 1386955View attachment 1386956View attachment 1386957View attachment 1386958View attachment 1386959View attachment 1386960
@petercrill not sure why my name is on this one, can't remember helping at all, but check the discord chat, I've uploaded some things to try (new driver, new shifting animation, shifting with the correct hand, black exterior trim/wipers don't bleach in the sun etc).
Quick update required?
 
Last update-post re: Pennzoil #48

  • compromised found whereby DTM decal has been included.
  • compromised on a 3K skin-file only 25MB (CM compliant).
  • final skin baked with VAO twice - giving it better tonnes.

opel_calibra_dtm__#plate-compromise.png


Onto the next one...

ps. added line-effects to the number-plate (couldn't do that with the period number-plate) ;)
 
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So, I've got blender, Cimmerian's guide on how to animate suspension, all is well and good until I open Blender and... Yeah I'm lost. Can't parent ****, seems like I can't even select multiple objects lmaooo

Off to a good start :)

Edit : found it ! But now I have to rebuild the whole car in kseditot AGAIN ? Sod that.
 
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Hello everyone.
Can you tell me why I see the sun as in an eclipse now?
it's like a black sun, it also happens with some car lights
I use csp 0.2.4p1 and last pure version with pure linear ppf LCS.
Edit: in capture i see the sun fine but not ingame🙄
Thankyou!!
Turn OFF TAA in CSP, for some reason it's causing this. Hopefully a fix will come soon bc for me TAA works wonders on aliasing issues.
 
Turn OFF TAA in CSP, for some reason it's causing this. Hopefully a fix will come soon bc for me TAA works wonders on aliasing issues.
Hi Haune..
At Peter's suggestion, I updated CSP to the latest version and now the problem is gone.
Try csp version 0.2.5.
Thanks for the help
 
So, I've got blender, Cimmerian's guide on how to animate suspension, all is well and good until I open Blender and... Yeah I'm lost. Can't parent ****, seems like I can't even select multiple objects lmaooo

Off to a good start :)

Edit : found it ! But now I have to rebuild the whole car in kseditot AGAIN ? Sod that.
Blender can be a little intimidating at first, but if you spent 1 hour to understand the basics commands you will master it


And also be happy that blender is straightforward, I tried getting to know 3dsmax and till this day I haven't understood how to use it properly

"Insert one piece poneglyph meme"

And I see you guys talking about the 2009 season

First there's no "confusion" about SDD or RTT, SDD=RTT it has already been proven

Second they did 2 2009 mod, one by puting the fsone models in the fbx->kn5 machine, and the second they bought models online to use on their mod. But these models proportion is what you would get if you input the "draw me a 3d 2009 F1" prompt in midjourney. So yeah the models looks high quality but low res fsone model actually look like a Ferrari instead of the midjourney prompt.

And the 2009 season seems like a battlefield........ Generally when I do a F1 season mod, the alternative is SDD so there was a void to be filled.

There's 2 full 2009 cars, midjourney/Fsone. Then there is 3 converted brawngp made by different individuals. And forbys is converting RTT models to do a season grid.

3 full season grid for 2009
A 4th one maybe by stoffen

Brawn gp that exists 5 time.

And then people ask me if I'm ever gonna do a 2009 season lmaoooo

The only thing you'll get from me is the F60
 
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