Assetto Corsa PC Mods General DiscussionPC 

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Thanks to @Rainmaker87 for the Ahvenisto edit. Never played the map because it felt... off for some reason, it's now a favourite for slower cars. Such a blast in rainy conditions now that the physics work!



If i was to be picky, i would go for a little less saturation/vibrance on the scenery, but that's something i can edit directly in the ppfilter.

Good job mate, keep going👍
 
Some time ago i published this skin for the Kadett DTM https://www.overtake.gg/downloads/4...eil-kissling-motorsport-tommy78-paymod.47675/

Because we talk so much about old DTM cars, i thought to mentioned again here

__custom_showroom_1641263035.jpg
 
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Hi Guys

Thanks to JK1977 for the upload, love this car and thank you very much!

Update details:

  • Interior and exterior texture update
  • New carbon fibre textures and upscaled
  • New alcantara fabric texture and upscaled
  • Added curves to rear light texture
  • Curves added to glass textures
  • New interior metal texture added and upscaled
  • Front headlight textures reworked and upscaled
  • General carbon textures reworked and upscaled
  • Curves added to tire textures and upscaled
  • Adjusted tire tread to match tire wall textures
  • Reworked and cleaned up display, better color and quality
  • Added new logos to display
  • My Beck's skin included


f302_opel_calibra_touringcar_4.jpg
preview_1.jpg
__custom_showroom_1725141744.jpg

__custom_showroom_1725141904.jpg

__custom_showroom_1725141859.jpg
 
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That's ok, but (if you get my point) what i said is that i would love to see a system that can be easily implemented in any track without needing of .kn5 models of those 3D peoples. We alredy have tracks (like the ones from johnr777 or any tracks that have the flagman) that have those things, but is not a quick addition and requires some work.

TreeFX (which is most of the time ugly) is btw quite simple if you plant a single tree, having a similar solution for marshalls and crowd, would make faster the improvement of sorrounding life for every track ;)
In a similar way, I'd love to be able to plant working light poles onto a track like treefx.
 
So, I've got blender, Cimmerian's guide on how to animate suspension, all is well and good until I open Blender and... Yeah I'm lost. Can't parent ****, seems like I can't even select multiple objects lmaooo

Off to a good start :)

Edit : found it ! But now I have to rebuild the whole car in kseditot AGAIN ? Sod that.
And that's the "lazy" way to do suspensions, which makes your whole suspension rotate with the steering. Then you get the "easy" way which I do which keeps your steering seperate, then you get the "complex" method where only Kunos and RSS dare to tread! 🤣

Always amuses me how much flack modders get on this and other forums by people who have no clue how much work is involved in even a "simple conversion" if you are to get anywhere near the levels of demands required by all the "experts".

Welcome to the clubs of Blender and Modders. You think you'll want to quit now but you'll be back. 😉
 
here a some other skins for the orginal bmw 320i, somehow renaming didnt work there. but if someone wants to help us all with more skins for the "updated" 320i i am happy to provide some oldschool liverys i have laying around.
now i have 3 copies of the car laying around xD
and also if u succed please share the skins then with us all please
 
And that's the "lazy" way to do suspensions, which makes your whole suspension rotate with the steering. Then you get the "easy" way which I do which keeps your steering seperate, then you get the "complex" method where only Kunos and RSS dare to tread! 🤣

Always amuses me how much flack modders get on this and other forums by people who have no clue how much work is involved in even a "simple conversion" if you are to get anywhere near the levels of demands required by all the "experts".

Welcome to the clubs of Blender and Modders. You think you'll want to quit now but you'll be back. 😉
The greatest thing, is that the complex way needs you to put the DIR_ Empty at the exact location of the physics suspension endpoint location given by suspension.ini for the suspension to not move when rotating. So you have to deal with 3d Space and the virtual physics space.

Plus 3dsmax have a DIR_ helper that simulate the DIR_ rotation when you move the wheel so you can see its behavior in 3dsmax. While we have nothing in blender but our own imagination.
 
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The greatest thing, is that the complex way needs you to put the DIR_ Empty at the exact location of the physics suspension endpoint location given by suspension.ini for the suspension to not move when rotating. So you have to deal with 3d Space and the virtual physics space.

Plus 3dsmax have a DIR_ helper that simulate the DIR_ rotation when you move the wheel so you can see its behavior in 3dsmax. While we have nothing in blender but our own imagination.
Yes the DIR empty has to be where the steering arm joins into the chassis, basically controlling the horizontal movement point. That's my understanding anyway. Then kseditor completely ignores it when showing you the animation. The joys 🤣
 
Hello guys, does anyone know if there are modpacks with WSC cars of the later seasons? Like the 1992 WSC championship?
Only 1 "pack" that I know of. Not my fave because model accuracy/detail level, But Tony has put a TRUCKLOAD of work in, and continues to do so. Patreon, so as we say in SA, "Haal uit en wys." << translation "Show me the money!"
 
Hi Guys

Thanks to JK1977 for the upload, love this car and thank you very much!

Update details:

  • Interior and exterior texture update
  • New carbon fibre textures and upscaled
  • New alcantara fabric texture and upscaled
  • Added curves to rear light texture
  • Curves added to glass textures
  • New interior metal texture added and upscaled
  • Front headlight textures reworked and upscaled
  • General carbon textures reworked and upscaled
  • Curves added to tire textures and upscaled
  • Adjusted tire tread to match tire wall textures
  • Reworked and cleaned up display, better color and quality
  • Added new logos to display
  • My Beck's skin included


View attachment 1387046View attachment 1387047View attachment 1387048
View attachment 1387164
View attachment 1387161
Are f302v and Jan Kapscke same author?
 
Since we're talking about Tommy78 mods a lot recently, I've been making this when I've been bored at work:
View attachment 1387229
Does anybody have some tips and suggestions to churn out skins faster? I notice some of you guys can really pump them out but these take ages for me.
be single

don't work

sit infornt paint.net for 14 hours a day

:cheers: :cheers: :cheers: :cheers: :cheers: :cheers: :gtpflag: :gtpflag:


this is the only way to churn them out quicker it's just a time thing

after 70 skin's i can do them quicker as i am used to the interface e.t.c but even after streamlining how you work and learning new things to reduce time, it still takes ages

there are other ways of skinning aswell like in blender but i havent gone down that avenue as i dont want to get involved with blender but maybe this is quicker once you get used to it i have no idea


also very dependant on how good the UV map is, this can add hours or even day's if its a bad map
 
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Hello guys, does anyone know if there are modpacks with WSC cars of the later seasons? Like the 1992 WSC championship?
The 1990-1992 final years of the Group C era is auch an under-represented era in sim racing.

The gtsupreme mods are all that really exist, and the quality of those would sadly test even the most ardent of fans.

Here's hoping for an eventual XJR-14, Peugeot 905, Mercedes C11, Toyota TS010 and a final Porsche 962 variant, from the likes of RSS or VRC, as a pack of these cars would be incredible.

I think RSS hinted at possibly the Jaguar XJR-12(1990) being in the pipeline.
 
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Hello fellas, Recently found out that Mr steal yo mods for profit (FSR) put out an E36 Super touring mod with an full working interior. It's just the pm3dm mod with an interior from somewhere i don't know. However the entire body mapping has been changed so you can't put any of the skins off the PM3DM version onto it.


I dont suppose there is anyone in here that could maybe see if it's possible to put the interior into the normal PM3DM version instead? Since there is so many skins already made for that one and chances are absolutely 0 that anyone is doing stuff for this one.

:)




Link for the mod, It's not his anyways and it's not encrypted.

View attachment 1386505
You can find link here
 
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