Hi Haune..Turn OFF TAA in CSP, for some reason it's causing this. Hopefully a fix will come soon bc for me TAA works wonders on aliasing issues.
Do you think in the future you might be able to port over the other two '95 DTM cars from RRRE?View attachment 1387010
You can now find the car under DTM-1995 (Car Name)
add 2 missing skins
13.79 MB file on MEGA
mega.nz
This was fixed in latest CSP.
Thank you, that fix I was hoping for came quicker than I thoughtHi Haune..
At Peter's suggestion, I updated CSP to the latest version and now the problem is gone.
Try csp version 0.2.5.
Thanks for the help
Blender can be a little intimidating at first, but if you spent 1 hour to understand the basics commands you will master itSo, I've got blender, Cimmerian's guide on how to animate suspension, all is well and good until I open Blender and... Yeah I'm lost. Can't parent ****, seems like I can't even select multiple objects lmaooo
Off to a good start
Edit : found it ! But now I have to rebuild the whole car in kseditot AGAIN ? Sod that.
Are these the cars?…Do you think in the future you might be able to port over the other two '95 DTM cars from RRRE?
Alfa and Opel
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They are just WAYYYY TOO BIG!!Really dumb question incoming........
what are these things??
they are there IRL
they cannot be the hydraulics that jack the car up for the pit crew this is 1989...........
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YesAre these the cars?…
WHEN!!??
In a similar way, I'd love to be able to plant working light poles onto a track like treefx.That's ok, but (if you get my point) what i said is that i would love to see a system that can be easily implemented in any track without needing of .kn5 models of those 3D peoples. We alredy have tracks (like the ones from johnr777 or any tracks that have the flagman) that have those things, but is not a quick addition and requires some work.
TreeFX (which is most of the time ugly) is btw quite simple if you plant a single tree, having a similar solution for marshalls and crowd, would make faster the improvement of sorrounding life for every track
good video, thankyou for the reply
Well that was quick!Are these the cars?…
And that's the "lazy" way to do suspensions, which makes your whole suspension rotate with the steering. Then you get the "easy" way which I do which keeps your steering seperate, then you get the "complex" method where only Kunos and RSS dare to tread! 🤣So, I've got blender, Cimmerian's guide on how to animate suspension, all is well and good until I open Blender and... Yeah I'm lost. Can't parent ****, seems like I can't even select multiple objects lmaooo
Off to a good start
Edit : found it ! But now I have to rebuild the whole car in kseditot AGAIN ? Sod that.
and also if u succed please share the skins then with us all pleasehere a some other skins for the orginal bmw 320i, somehow renaming didnt work there. but if someone wants to help us all with more skins for the "updated" 320i i am happy to provide some oldschool liverys i have laying around.212.3 MB file on MEGA
mega.nz
now i have 3 copies of the car laying around xD
The greatest thing, is that the complex way needs you to put the DIR_ Empty at the exact location of the physics suspension endpoint location given by suspension.ini for the suspension to not move when rotating. So you have to deal with 3d Space and the virtual physics space.And that's the "lazy" way to do suspensions, which makes your whole suspension rotate with the steering. Then you get the "easy" way which I do which keeps your steering seperate, then you get the "complex" method where only Kunos and RSS dare to tread! 🤣
Always amuses me how much flack modders get on this and other forums by people who have no clue how much work is involved in even a "simple conversion" if you are to get anywhere near the levels of demands required by all the "experts".
Welcome to the clubs of Blender and Modders. You think you'll want to quit now but you'll be back. 😉
Yes the DIR empty has to be where the steering arm joins into the chassis, basically controlling the horizontal movement point. That's my understanding anyway. Then kseditor completely ignores it when showing you the animation. The joys 🤣The greatest thing, is that the complex way needs you to put the DIR_ Empty at the exact location of the physics suspension endpoint location given by suspension.ini for the suspension to not move when rotating. So you have to deal with 3d Space and the virtual physics space.
Plus 3dsmax have a DIR_ helper that simulate the DIR_ rotation when you move the wheel so you can see its behavior in 3dsmax. While we have nothing in blender but our own imagination.
25 skins I kept/adapted/converted for the btcc_bmw_320i_stw.and also if u succed please share the skins then with us all please
Thanks, worked like a charm.25 skins I kept/adapted/converted for the btcc_bmw_320i_stw.
https://sharemods.com/zjrnkxjht9sn/btcc_bmw_320i_stw.zip.html
Enjoy
Hey, I thought we agreed that those didn't exist! In the meantime, I have learned that they are pneumatic, and not hydraulic. And yes, they are way to big and visible.
I think GTsupreme is the only one that's converted those cars from the old Virtua-LM mod.Hello guys, does anyone know if there are modpacks with WSC cars of the later seasons? Like the 1992 WSC championship?
Speaking of, I refurbished some of these cars with 4K skins but they're still rough asf. Should've never been converted to AC lolI think GTsupreme is the only one that's converted those cars from the old Virtua-LM mod.
Only 1 "pack" that I know of. Not my fave because model accuracy/detail level, But Tony has put a TRUCKLOAD of work in, and continues to do so. Patreon, so as we say in SA, "Haal uit en wys." << translation "Show me the money!"Hello guys, does anyone know if there are modpacks with WSC cars of the later seasons? Like the 1992 WSC championship?
I've been asked to do a few skins on the Lola and, yeah, it was a challenge! They definitely need a redo / scratch made.Speaking of, I refurbished some of these cars with 4K skins but they're still rough asf. Should've never been converted to AC lol
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Thank you for that. I'll try this...Only 1 "pack" that I know of. Not my fave because model accuracy/detail level, But Tony has put a TRUCKLOAD of work in, and continues to do so. Patreon, so as we say in SA, "Haal uit en wys." << translation "Show me the money!"
Are f302v and Jan Kapscke same author?Hi Guys
Thanks to JK1977 for the upload, love this car and thank you very much!
Update details:
- Interior and exterior texture update
- New carbon fibre textures and upscaled
- New alcantara fabric texture and upscaled
- Added curves to rear light texture
- Curves added to glass textures
- New interior metal texture added and upscaled
- Front headlight textures reworked and upscaled
- General carbon textures reworked and upscaled
- Curves added to tire textures and upscaled
- Adjusted tire tread to match tire wall textures
- Reworked and cleaned up display, better color and quality
- Added new logos to display
- My Beck's skin included
F302 Opel Calibra Touringcar Texture Update
Hi Guys Recently this car was uploaded, have had lot's of racing around with it and here is my texture update for this car. Thanks to JK1977 for the upload, love this car and thank you very much! Installation: - You need to have the...www.overtake.gg
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