Thanks for your cars! Is there a chance to wait for this Vectra?Opel Vectra GTS V8 DTM Test
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Thanks for your cars! Is there a chance to wait for this Vectra?Opel Vectra GTS V8 DTM Test
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would copying the files into the skins work on the 89' verion too ?Hi Guys
Interior looking good so far, complete interior texture update for t78_m3evo_dtm.
Will upload a bit later
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I don't have acu_singapore installed atm, but I use singapore_2020 (which is basically acu_singapore reworked by JK v1.22).Is there a way to get acu_singapore to work properly during night... When I set the time the white lines on the track are almost invisible and I would like to know what I can do to make it better... Why I use this track? because I wanted to do a lap on the 2014 layout which doesn't exist anywhere else
Unfortunately not, not all textures are the samewould copying the files into the skins work on the 89' verion too ?
Really love this car and apprciate all the work gone into it, thank you!Opel Calibra DTM V6 ´94
Version 1.2
new Exhaust AO Map
new Front Light AO Map
Add Turnlight
Add Shift Animation
Add new Skins by maximeerkat
New Rim Schader Settings
Lod D fix by ACTK
DELETE the OLD CAR
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119.36 MB file on MEGA
mega.nz
Is there a way to get acu_singapore to work properly during night... When I set the time the white lines on the track are almost invisible and I would like to know what I can do to make it better... Why I use this track? because I wanted to do a lap on the 2014 layout which doesn't exist anywhere else
I have this as well, this version is great but I was talking about the 2013/14 layout but thanks anywaysI don't have acu_singapore installed atm, but I use singapore_2020 (which is basically acu_singapore reworked by JK v1.22).
It looks fine to me (line 1113 on @Breathe list)
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If you are interested, more than willing to share the entire GIMP file (decals, paths, layers, etc) for a particular livery of your choice so that you can have an entire insight to how I've structured it.Since we're talking about Tommy78 mods a lot recently, I've been making this when I've been bored at work:
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Does anybody have some tips and suggestions to churn out skins faster? I notice some of you guys can really pump them out but these take ages for me.
second one... please, please 🤩Which one to use??? View attachment 1387781View attachment 1387779 Hmmm??? As it turns out I'm more inspired then when I began this livery... Cheeky racealot! Have a good day!
Heads up, the link has just been updated by Peter with some fixes, including new driver and shifting animation, exterior black trim/black glass fix, and a cockpit sunlight encroachment fix.Honda S2000 2003 USDM Public Release!!
Download: https://sharemods.com/rlaq1ps6tts5/2003_honda_s2000_ap1_v1.0.zip.html
Converted From FH5
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
-EXTRA A- Roff
-EXTRA B- Hood
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Blender texture paint, brings up the car body (or any part), then you have the 2D one side and 3D the other and you can literally apply the decals or paint onto the 3D model live.what do you mean when you say "skinning" ?
Do you use Pure LCS and pureCandy ppfilter?View attachment 1387461
Did somebody know what setting causes the transparent undercarshadow?
Whas it updating ambient shadows in ContentManager?
Better example.... look at the map, its all over the place impossible to do in 2D..what do you mean when you say "skinning" ?
Wow this looks incredible, a lot better than the previous select face -> duplicate -> add decal flat texture method I was usingBetter example.... look at the map, its all over the place impossible to do in 2D..
So do it in 3D.
I wouldn't suggest people do it this way if they have a way already, but its great for cars with weird maps and looks nice visually to work in and results happen straight away live.
A nice tool to have along side the other ways for sure..
Put it this way, the 3D on the right, you click mouse button and 'spray' on the decals, so satisfying... it really is a paint shop game in itself.
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I came across this tutorial a few weeks ago - for ACC, but you can set up the AC cars quite easily for it as well, explains what you are talking about very nicely.Better example.... look at the map, its all over the place impossible to do in 2D..
So do it in 3D.
I wouldn't suggest people do it this way if they have a way already, but its great for cars with weird maps and looks nice visually to work in and results happen straight away live.
A nice tool to have along side the other ways for sure..
Put it this way, the 3D on the right, you click mouse button and 'spray' on the decals, so satisfying... it really is a paint shop game in itself.
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I came across this tutorial a few weeks ago - for ACC, but you can set up the AC cars quite easily for it as well, explains what you are talking about very nicely.
Yes, Pure LCS and pureCandy was the culprit. Thought I had messed up some settings.Do you use Pure LCS and pureCandy ppfilter?
Otherwise it is related to the CSP fake shadows. If its set to higher than 1.0 this is the effect then.
That mistake i made is solved with the new Pure 2.1 and its reworked pureCandy ppfilter.
If you use a different ppfilter + script, you could search for:
"ac.setWeatherFakeShadowOpacity(...)" - it must be 1.0:
ac.setWeatherFakeShadowOpacity(1.0)
🤣 I got the link right now
Yeah I like the logic of the whole process, thinking of converting myself. Only thing to me is drawing straight lines and stuff, feels like the tools aren't as advanced as say Gimp, but I do agree, for cars with bad mapping its far easier to use.Yep that'll do it, it took me some time to get my head around a few things but once you get it its a lot of fun, and i never personally found skinning in 2D 'fun'. I do a lot of modding of model sources that don't have great Maps, so its been a god send.
Look at this map for example...
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That is one way...https://www.overtake.gg/downloads/circuit-chambley-par-race-system.71904/
If you want to correct the tree shadows with @Masscot's fix (and hide the baloons "wall") add the following lines to ext_config.ini
;unfeck borked tree normals
[ALTER_NORMALS_...]
MATERIALS = shader:ksTree
OFFSET = 0, 1e9, 0
[SHADER_REPLACEMENT_...]
DESCRIPTION= lighten/darken trees after normal fix above
MATERIALS = shader:ksTree
PROP_... = ksAmbient, 0.12 ; 0.3 up or down
PROP_... = ksDiffuse, 0.12
; hide ballons
[MESH_ADJUSTMENT_...]
IS_ACTIVE = 1
MESHES = OBJ61, OBJ61.001
IS_RENDERABLE = 0
Before After
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second one... please, please 🤩
We need a brand new (and good) studio like RSS/VRC/URD for those monsters since the models must be done copletely from scratch. But it takes time and those studios that I've mentioned earlier have a lot to do with GT3s and LMH/LMDh (and Formulas😓😒) yet. I remember LTK doing almost a thing like this (even tho he worked on converted models from games such Forza or Gran Turismo). Let's see if someone will come up with this...Speaking of, I refurbished some of these cars with 4K skins but they're still rough asf. Should've never been converted to AC lol
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Please F302 open a free patreon so I don't get lost with all your mods and update. It's easy to see them rather than check here or on an FB group. You can even create collections for each car or group or era🙏Update Alfa
add Display
add Wing Animation
add Wipers
add Lights
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Is this the gt3 2023-2024 cars ?We need a brand new (and good) studio like RSS/VRC/URD for those monsters since the models must be done copletely from scratch. But it takes time and those studios that I've mentioned earlier have a lot to do with GT3s and LMH/LMDh (and Formulas😓😒) yet. I remember LTK doing almost a thing like this (even tho he worked on converted models from games such Forza or Gran Turismo). Let's see if someone will come up with this...
where did parmalat go? arn't they a dairy company lolView attachment 1387963
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Niki's 1983 helmet (includes original and notobacco versions)
It still exists today, man. But unique stuff of F1 from that erawhere did parmalat go? arn't they a dairy company lol