- 514

- United Kingdom
Hey guys,
Usually when i try to make a vid i tend to go for the weakest car but i just found out about Cartuner and that is a game changer for me so far.
Here's a vid fighting the AI for a couple of laps :
The car/track links are in the vid description.
So my point here, considering i based this on the 1962 SCCA championships, is the 356 has been tweaked a lot since its first appearance and was able to finish ahead of much more powerful cars at the time. I randomly started by applying a 12% torque to it, as an hypothetical basis. I have one hotlap at 2.07, but usually run around 2.10 +/- 1sec with this power boost.
For the Porsche AIs, i tweaked it to a 20% torque increase. Not realistic, but now the AI can make a lap in 2.13 secs.
For the MG MGAs AIs, a 20% torque power was applied, so they would run a lap in 2.14-16 as well.
The Corvette C1 has a very different tyre model which makes it pretty unique, and i couldn't really touch it without ****ing up the mod. It stayed like it was, i directly asked Stereo if he was open to tweak it himself.
The Simdream AC Ace, being a simdream mod and completely out of reality, got a 10 % restrictor and 150kgs ballast. Running at 2.10
The Bazza's Cobra 289, 28% ballast and 150 kgs ballast, running at 2.10
The bazza's Corvette 1967 (supposed to replace the 1962 C2 that i couldn't find), 400kgs ballast and 40% restrictor, running at 2.09
the Legion Corvette C2, same treatment, running at 2.09.
Now i got too good at the track for the modifications i made, but i still had the most wonderful race against the AI i ever had : i got divebombed, drifted along cars going the same pace as I, i had to find an opening and even defend my racing lines sometimes.
The idea is probably to boost everyone by another 5/10% and then be able to just lower the AI strenght. That would keep anyone from beating the AI at 100%, finally having decent opponents offline.
By the end of the race (17 laps), my tyres were absolutly cooked and i finished 3rd,barely grabbing the podium in the last lap.
Anyway, i think this is a good way to improve solo racing, rather than adding ballasts and restrictors (which i was doing before). It allows you to balance everyone, and once saved you can just use the same layout for different tracks without thinking about it.
If anyone is interrested i can already share this whole layout, althought you have the data to do it yourself using Cartuner. The good thing is that it doesn't mod the original car : it just adds a new folder with new cars specs.
I'm always interested in offline tips for racing AI please, although I usually give myself 10-20kgs and 10% restrictor just using CM