Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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guys question about my late problem with CM
i reinstall the track with fresh clean installation everything working fine but !!!!! when i disconnect
and try reconnecting when i get the red screen
its like something recording in the track file .like some error and then the next time its doesn't recognize. maybe i got something wrong with CM?
Thanks for the help!
 
Cool track thanks!

Makes me wish for a historic Ingilston track someday, there is a decent looking GPL version which gives me a good excuse to install that game.
Ingliston 1994...kinda decent...
 
Hi, i have a problem, with some tracks like prunieres embrun by superstage, the grass looks radioactive with pure lcs, didnt happen with gamma. Also, when i do screenshots with the game, it cant be seen on the screenshots (second pic). Any idea why it could be? @Peter Boese

1728779566907.png


Screenshot_lf_hyundai_i20_rally1_ss_prunieres_C13AEGIS_12-9-124-1-54-28.jpg



Edit: happens with gamma too, even if its way less visible. First screenshot made with windows, second in the game, both with gamma.
Sin título.png

Screenshot_iku_djm_mcrae_r4_ss_prunieres_C13AEGIS_13-9-124-2-39-26.jpg
 
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Hi Guys

Here is my update for the Kunos default ks_brands_hatch track.

This track standard already looks pretty good, I didn't want to change much but rather improve.

Hopefully you guys will enjoy this one :)

Installation:

- Download my update and install (manual install)

- My extension file includes new lighting and a shader replacement for 3D tree branches, if you already have a extension file with rainfx etc you can simply add my settings to your file.

- Select CF1_Brands_Hatch in Content Manager to activate skins

CM_Brands_Hatch_Circuit.png


P.S. If you don't know how to install these textures or extension, please send me a DM and I would be more than happy to assist :)

Update details v1.0:

  • New asph5 texture and upscaled
  • Reworked all tarmac-detail textures and upscaled
  • Reworked all race groove textures
  • Reworked all tire markings and skid marks
  • Reworked all asphalt cracks and markings
  • Reworked all main feature tree's, added curves, small hue adjustment, some sharpness, aslo added noise (noise is similiar to grain, adds a bit more texture and highlights colors) upscaled too
  • Reworked all smaller tree's and upscaled
  • Reworked all bushes and upscaled
  • Reworked treeline texture and upscaled
  • Reworked all grass textures and upscaled
  • Hill side texture reworked and upscaled
  • Landscape texture reworked
  • Reworked all 3D branch leaves, adjusted each texture alpha, hue, contrast, brightness and tones
  • Removed shadows from 3D tree's, blends in better with feature tree's and no more dark/light shadows
  • Reworked bark textures and upscaled
  • All brick textures reworked and upscaled
  • All concrete textures reworked and upscaled
  • House/building textures reworked and upscaled
  • All amco and safety walls reworked and upscaled
  • All fence kits reworked and upscaled
  • Pitlane textures reworked and upscaled
  • All wood plank textures reworked and upscaled
  • Reworked all curb and run off textures, upscaled too
  • Reworked all rumble strips and upscaled
  • Reworked tent canvas texture and upscaled
  • Reworked grandstand textures and upscaled
  • Reworked window texture and replaced glass texture (building last corner) upscaled too
  • Reworked all banners and logos
  • Added missing or blank banners with Brands Hatch banners
  • Reworked pit building texture
  • Added tint to pit building window textures
  • Replaced radio brands banner with Brands Hatch banner (Pit building)
  • Added Brands Hatch banner to pitlane garages
  • New BRSCC ambulance skin added
  • New track side marshal skin
  • Reworked marshal huts
  • All bridge textures reworked and upscaled
  • New day lighting: Glow, fog , smog, color etc. (not night lighting)
  • Maybe more :)

Screenshot_vrc_pt_2024_ferrenzo_ks_brands_hatch_13-9-124-0-24-12.jpg
Screenshot_vrc_pt_2024_ferrenzo_ks_brands_hatch_13-9-124-0-27-56.jpg
Screenshot_vrc_pt_2024_ferrenzo_ks_brands_hatch_13-9-124-0-31-25.jpg
Screenshot_vrc_pt_2024_ferrenzo_ks_brands_hatch_13-9-124-0-19-22.jpg
Screenshot_vrc_pt_2024_ferrenzo_ks_brands_hatch_13-9-124-0-22-5.jpg

Screenshot_ferrari_355_challenge_ks_brands_hatch_13-9-124-3-52-35.jpg

BRSCC.jpg


 
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Hi, i have a problem, with some tracks like prunieres embrun by superstage, the grass looks radioactive with pure lcs, didnt happen with gamma. Also, when i do screenshots with the game, it cant be seen on the screenshots (second pic). Any idea why it could be? @Peter Boese

View attachment 1396780

View attachment 1396782


Edit: happens with gamma too, even if its way less visible. First screenshot made with windows, second in the game, both with gamma.
View attachment 1396783
View attachment 1396784
Could be related to the track config and the grass shader settings. So gamma will not really show exaggerated values. So maybe the person who did the config was boosting values and now in LCS you really see it. Maybe just have a look into the config file and find the settings for that material the grass is put on.

Otherwise maybe go to Pure Discord server and report it there. Also try different ppfilters and plain Pure LCS Config settings...
 
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I could be wrong, but as far as i know there's no way to move meshes inside of a kn5 via ext_config unless you added that specific object into another KN5.
Thanks Cris, I'm always hoping someone come up with a way. The code ChatGPT suggested certainly looked viable, but I assume it was just trying it's luck too.
 
Thanks Cris, I'm always hoping someone come up with a way. The code ChatGPT suggested certainly looked viable, but I assume it was just trying it's luck too.
ChatGPT is a valuable help, but not everytime give right info (or better, not everytime everything works as expected). But it worth a try when you have no idea on how to proceed.
 
Nobody had answered me before but, is there any way to play in an online server mixing friends with AI?
I don't have any code knowledges but I believe that in this game it should be easy to apply, at least thinking about almost all traks have an AI line, but it's surprising how nowadays we only could play in an online server with people, so if we are 2 or 3 friends, all empty grid slots could keep simply empty and not fill it with AI cars.
 
Hi, i have a problem, with some tracks like prunieres embrun by superstage, the grass looks radioactive with pure lcs, didnt happen with gamma. Also, when i do screenshots with the game, it cant be seen on the screenshots (second pic). Any idea why it could be? @Peter Boese

View attachment 1396780

View attachment 1396782


Edit: happens with gamma too, even if its way less visible. First screenshot made with windows, second in the game, both with gamma.
View attachment 1396783
View attachment 1396784
IF you mean with radioactive grass, that the grass tips are getting white in the sun, then the problem is caused by a setting in the C13AEGIS LCS PP filter. Open "PURE config / light / Sunlight" and change the value "light.sun.speculars" to 0.250 instead of 1.000. This value is too high in the PP filter to get better sun reflections on the cars as most cars are not made for LCS. But this also makes the grass too much reflective and the grass tips are getting white.
 
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