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rmi_ingliston87Cool track thanks!
Makes me wish for a historic Ingilston track someday, there is a decent looking GPL version which gives me a good excuse to install that game.
that's all i am saying about that
rmi_ingliston87Cool track thanks!
Makes me wish for a historic Ingilston track someday, there is a decent looking GPL version which gives me a good excuse to install that game.
Ingliston 1994...kinda decent...Cool track thanks!
Makes me wish for a historic Ingilston track someday, there is a decent looking GPL version which gives me a good excuse to install that game.
Could be related to the track config and the grass shader settings. So gamma will not really show exaggerated values. So maybe the person who did the config was boosting values and now in LCS you really see it. Maybe just have a look into the config file and find the settings for that material the grass is put on.Hi, i have a problem, with some tracks like prunieres embrun by superstage, the grass looks radioactive with pure lcs, didnt happen with gamma. Also, when i do screenshots with the game, it cant be seen on the screenshots (second pic). Any idea why it could be? @Peter Boese
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Edit: happens with gamma too, even if its way less visible. First screenshot made with windows, second in the game, both with gamma.
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Thanks Cris, I'm always hoping someone come up with a way. The code ChatGPT suggested certainly looked viable, but I assume it was just trying it's luck too.I could be wrong, but as far as i know there's no way to move meshes inside of a kn5 via ext_config unless you added that specific object into another KN5.
yesterday it updates twiceI had automatic updates disabled for Content Manager, and yet just now upon opening, I've been notified that CM has been updated (0.8.2686.39678). Is it just me?
ChatGPT is a valuable help, but not everytime give right info (or better, not everytime everything works as expected). But it worth a try when you have no idea on how to proceed.Thanks Cris, I'm always hoping someone come up with a way. The code ChatGPT suggested certainly looked viable, but I assume it was just trying it's luck too.
IF you mean with radioactive grass, that the grass tips are getting white in the sun, then the problem is caused by a setting in the C13AEGIS LCS PP filter. Open "PURE config / light / Sunlight" and change the value "light.sun.speculars" to 0.250 instead of 1.000. This value is too high in the PP filter to get better sun reflections on the cars as most cars are not made for LCS. But this also makes the grass too much reflective and the grass tips are getting white.Hi, i have a problem, with some tracks like prunieres embrun by superstage, the grass looks radioactive with pure lcs, didnt happen with gamma. Also, when i do screenshots with the game, it cant be seen on the screenshots (second pic). Any idea why it could be? @Peter Boese
View attachment 1396780
View attachment 1396782
Edit: happens with gamma too, even if its way less visible. First screenshot made with windows, second in the game, both with gamma.
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Honestly, thank you for all your work.Hi Guys
Here is my update for the Kunos default ks_brands_hatch track.
This track standard already looks pretty good, I didn't want to change much but rather improve.
Hopefully you guys will enjoy this one
Installation:
- Download my update and install (manual install)
- My extension file includes new lighting and a shader replacement for 3D tree branches, if you already have a extension file with rainfx etc you can simply add my settings to your file.
- Select CF1_Brands_Hatch in Content Manager to activate skins
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P.S. If you don't know how to install these textures or extension, please send me a DM and I would be more than happy to assist
Update details v1.0:
- New asph5 texture and upscaled
- Reworked all tarmac-detail textures and upscaled
- Reworked all race groove textures
- Reworked all tire markings and skid marks
- Reworked all asphalt cracks and markings
- Reworked all main feature tree's, added curves, small hue adjustment, some sharpness, aslo added noise (noise is similiar to grain, adds a bit more texture and highlights colors) upscaled too
- Reworked all smaller tree's and upscaled
- Reworked all bushes and upscaled
- Reworked treeline texture and upscaled
- Reworked all grass textures and upscaled
- Hill side texture reworked and upscaled
- Landscape texture reworked
- Reworked all 3D branch leaves, adjusted each texture alpha, hue, contrast, brightness and tones
- Removed shadows from 3D tree's, blends in better with feature tree's and no more dark/light shadows
- Reworked bark textures and upscaled
- All brick textures reworked and upscaled
- All concrete textures reworked and upscaled
- House/building textures reworked and upscaled
- All amco and safety walls reworked and upscaled
- All fence kits reworked and upscaled
- Pitlane textures reworked and upscaled
- All wood plank textures reworked and upscaled
- Reworked all curb and run off textures, upscaled too
- Reworked all rumble strips and upscaled
- Reworked tent canvas texture and upscaled
- Reworked grandstand textures and upscaled
- Reworked window texture and replaced glass texture (building last corner) upscaled too
- Reworked all banners and logos
- Added missing or blank banners with Brands Hatch banners
- Reworked pit building texture
- Added tint to pit building window textures
- Replaced radio brands banner with Brands Hatch banner (Pit building)
- Added Brands Hatch banner to pitlane garages
- New BRSCC ambulance skin added
- New track side marshal skin
- Reworked marshal huts
- All bridge textures reworked and upscaled
- New day lighting: Glow, fog , smog, color etc. (not night lighting)
- Maybe more
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Kunos Brands Hatch Complete Texture Update
Hi Guys Here is my update for the Kunos default ks_brands_hatch track. This track standard already looks really good, I didn't want to change much but rather improve. Hopefully you guys will enjoy this one :) Installation: - Download my...www.overtake.gg
Maybe Virtual Steward can do this soonNobody had answered me before but, is there any way to play in an online server mixing friends with AI?
I don't have any code knowledges but I believe that in this game it should be easy to apply, at least thinking about almost all traks have an AI line, but it's surprising how nowadays we only could play in an online server with people, so if we are 2 or 3 friends, all empty grid slots could keep simply empty and not fill it with AI cars.
So many talented guys here, it's hard to keep up with all the awesome stuff that comes through and it's a really good community!!!Honestly, thank you for all your work.
You and all the modders.
Amazing work for free.
I saw this and i did and nope, it isnt that. The grass still look radioactive with very cloudy weather, i know what you mean but it's not exactly thatIF you mean with radioactive grass, that the grass tips are getting white in the sun, then the problem is caused by a setting in the C13AEGIS LCS PP filter. Open "PURE config / light / Sunlight" and change the value "light.sun.speculars" to 0.250 instead of 1.000. This value is too high in the PP filter to get better sun reflections on the cars as most cars are not made for LCS. But this also makes the grass too much reflective and the grass tips are getting white.
This is the latest:I had automatic updates disabled for Content Manager, and yet just now upon opening, I've been notified that CM has been updated (0.8.2686.39678). Is it just me?
Did you install some grassfx enhancements? There is / was something available on RD a time ago; I did install the same "improvements" but was not able to back up my old grass files. Same problem here, on some tracks.I saw this and i did and nope, it isnt that. The grass still look radioactive with very cloudy weather, i know what you mean but it's not exactly that
Shure, my old friend.Did you install some grassfx enhancements? There is / was something available on RD a time ago; I did install the same "improvements" but was not able to back up my old grass files. Same problem here, on some tracks.
Can someone please share the original grassfx files (ks_highlands.dds and some others), please?
Hello.
After two weeks without playing AC (except installing a few new mods), this weekend, when I've got the mood to test some new cars and tracks, this happened every time a race started to load.
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No matter what car or track (tried with Kunos car/track combo as well), always the same Race cancelled window.
This is what I have set.
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And tried all these CSP without success.
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Any idea of what is wrong, and how can I fix this?
Spent all weekend searching for online tips, but with no success.
Thanks for any help.
Please don't, Paulo...Unfortunately, could not fix the issue, even with the given tips.
I guess AC is over for me.
Thank you to the members who were always helpful and kind. 👍
Paul sorry if already been posted.Unfortunately, could not fix the issue, even with the given tips.
I guess AC is over for me.
Thank you to the members who were always helpful and kind. 👍
One stupid question @Paulo Ribeiro. Did you check IF ASSETTO CORSA IS INSTALLED IN STEAM? Few years ago, for no reason (like happened to you) AC was always saing me RACE CANCELLED everytime i launched a test or race.Unfortunately, could not fix the issue, even with the given tips.
I guess AC is over for me.
Thank you to the members who were always helpful and kind. 👍
small note, you should reduce the emission level of the rear lights because when you turn on the headlights it is not visible that you have pressed the brake.the brightness level is the same for both modes. this is not trueCorvette ZR-1 LM (GT6)Версия 1.1
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