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I am sure that Kunos understands that to keep the title relevant, talked about and attractive to a larger consumer base for a longer period of time that how the online racing aspect appeals to more drivers is an important aspect to obtain that goal.
One of the things that iRacing is always getting recognition as being the best for is their driver rating/matching/ranking system which includes tiered licensing for drivers to advance to higher classes.
Gran Turismo has always gotten a lot right when it comes to their library of available cars, their car graphics modeling, and their car modification shop and the paint/decal shop.
For myself the way GT classify some cars together for racing, take existing real-life classes and insert their real life nonexistent car creations into the mix and the balance at times between the cars is subpar.
Also the rubber band AI and driver matching system which seems to broad in what is many times included in a single event are areas GT needs improvement.
ACC has done well getting a racing sim that is one of the better available titles and the class balance is pretty good.
I personally like the physics in ACC and the tire grip model is near the top in my opinion as well.
In single player the AI for ACC is one of the better currently available iterations where a player can have competition from the AI throughout the field if set up correctly but it can always be improved upon.
Just from listening to what Kunos is saying and showing I think they are building EVO in the spirit of the original AC but may well be looking at what other titles have done both well and bad and incorporating hopefully what they see as the strong points while avoiding the lesser traits.
I would love to see a single title that incorporates the best features from the currently top games available all in one title and I am sure that is what Kunos is striving to do.
Of course whether they pull it off remains to be seen but I like what I am hearing as to what they are attempting to accomplish so far.
One of the things that iRacing is always getting recognition as being the best for is their driver rating/matching/ranking system which includes tiered licensing for drivers to advance to higher classes.
Gran Turismo has always gotten a lot right when it comes to their library of available cars, their car graphics modeling, and their car modification shop and the paint/decal shop.
For myself the way GT classify some cars together for racing, take existing real-life classes and insert their real life nonexistent car creations into the mix and the balance at times between the cars is subpar.
Also the rubber band AI and driver matching system which seems to broad in what is many times included in a single event are areas GT needs improvement.
ACC has done well getting a racing sim that is one of the better available titles and the class balance is pretty good.
I personally like the physics in ACC and the tire grip model is near the top in my opinion as well.
In single player the AI for ACC is one of the better currently available iterations where a player can have competition from the AI throughout the field if set up correctly but it can always be improved upon.
Just from listening to what Kunos is saying and showing I think they are building EVO in the spirit of the original AC but may well be looking at what other titles have done both well and bad and incorporating hopefully what they see as the strong points while avoiding the lesser traits.
I would love to see a single title that incorporates the best features from the currently top games available all in one title and I am sure that is what Kunos is striving to do.
Of course whether they pull it off remains to be seen but I like what I am hearing as to what they are attempting to accomplish so far.
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