Fanapryde
In Memoriam
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- Belgium
Yeah, forgot to mention that...If you change it don't forget to rename "models_brno_circuit_reworked.ini" to "models.ini"
Yeah, forgot to mention that...If you change it don't forget to rename "models_brno_circuit_reworked.ini" to "models.ini"
0ne question, will there be a new Gran Tursimo 7 track?Fixed it not having 1.2 as ver#. Note: its probably final.
Two things.Hi folks pure planner is just appearing in my top left hand corner of the screen as a small box big enough for the x to close . Any ideas how i can reset its size and position? thankyou.
New VRC Prototype incoming. The Alpine I guess.
New VRC Prototype incoming. The Alpine I guess.
If you knew the significant and exhausting issues that the team has been dealing with when updating this track then you'd realise that things like this were at the bottom of a very long list. The track works, please just try to enjoy it without being distracted by tiny little non-issues that at worst have minor aesthetic impact on the UI.
it clearly says you are missing texture misc_add.dds
I had the same problem a few days ago after updating CM.Having an issue with Nordschleife. There's this message when the track is loading:
When the game loads, some trees are really dark:
What's going on? Issue with CSP? CM? or what?
Need some help here.
Thanks all.
Taking advantage of the comment... does anyone know if the problem with CSP Patch updates to configurations, vao, textures, etc., which caused buildings, walls, etc. to disappear, is now fixed?... updating the config here should fix this...
- First: a question...
Taking advantage of the comment... does anyone know if the problem with CSP Patch updates to configurations, vao, textures, etc., which caused buildings, walls, etc. to disappear, is now fixed Sorry the yoke has been gone by deleting the screenshot.
I have the same issue. It was up to date but reinstalled it anyway. It didnt help. Same message.it clearly says you are missing texture misc_add.dds
updating the config here should fix this.
View attachment 1403236
Honestly I have 0 of these installed and have cleaned my \assettocorsa\extension\config\tracks\loaded of any extra configs. When tracks are released by modders that have this convention, I convert them to standard style of /tracks/trackname/extension (same with cars except for the fonts and drivers).
What I did was manually download the kn5 and the texture is insdeI have the same issue. It was up to date but reinstalled it anyway. It didnt help. Same message.
Interesting. I updated CM recently too.I had the same problem a few days ago after updating CM.
Thank you so much for this mod it's awesome but where is the Nissan R33 JGTC '98 I'm looking forward to it every day I go to this site to see the link to itNissan 300ZX GTS Pack
Now the Nissan 300ZX comes with two cars.
One is the Nissan 300ZX GTS (LM or IMSA) specs.
The other is the Nissan 300ZX JGTC (BETA) with "original" specs.
The 300ZX JGTC has the two original livery skins (finally)
Number 25 Bros Factory FedEx '96
Number 75 Team LeMans FedEx '97
New engine V8 NA specs with the JGTC regulations
with sound by ACFAN
Download Patreon
Coming soon on the GTplanet
View attachment 1403258View attachment 1403259
Your a boss, that did the trick with my glance back issue @ brno too! Thx mate ;-)CSP---> Track Adjustments ---> Fixes for Common Track issues ---> UNCHECK "Draw Grooves over Track, But Before Dynamic Entities"
I had this problem on one of the Autopolises and this fixed it. Hitting "Look Back" would fling the camera to a corner of the usable map.
Interesting. I updated CM recently too.
Well, Ilja botched up an Update and deleted a few textures.
Thank you,Thank you so much for this mod it's awesome but where is the Nissan R33 JGTC '98 I'm looking forward to it every day I go to this site to see the link to it
Deactivate the headlights option in Pure Config app - shaders - groundfog then.Does somebody know how to turn off these false headlights for openwheeler in heavy fog in custom shader?
I adjusted the rainlight so that I can flick it on or off, but there is this sideeffect.
As I mentioned, I changed the rainlight to act like a rearlight, so I can turn it on/off and having working rainlights for AI.Deactivate the headlights option in Pure Config app - shaders - groundfog then.
And it reminds me to check the car's headlights feature in the groundfog shader!
Will be fixed with the next major update then...
Edit: I checked it and Pure's groundfog already checks if the car even has headlight, so maybe its also the car mod that do it wrong...
Have you checked if singleseater is used as a tag in the specific car?As I mentioned, I changed the rainlight to act like a rearlight, so I can turn it on/off and having working rainlights for AI.
My light.ini reads as follows:
[LIGHT_0]
NAME=hlglo_ds
COLOR=255,0,0
PITLINE=1
SPECIAL=1 -> Means rainlight not working in rainy conditions, right? So I deleted this line.
Maybe there is another way to check if a car had headlights or not? Or another idea to force the Rainlight on?
Something like the car tags in the ui_car.json, when it says singleseater, the shadows above wheels disappear. 🤷♂️
Nope... Waiting for some components to arrive... 😢