Assetto Corsa PC Mods General DiscussionPC 

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Nissan 300ZX GTS Pack

Now the Nissan 300ZX comes with two cars.
One is the Nissan 300ZX GTS (LM or IMSA) specs.
The other is the Nissan 300ZX JGTC (BETA) with "original" specs.
The 300ZX JGTC has the two original livery skins (finally)
Number 25 Bros Factory FedEx '96
Number 75 Team LeMans FedEx '97
New engine V8 NA specs with the JGTC regulations
with sound by ACFAN


Download Patreon

Coming soon on the GTplanet

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Nissan 300ZX GTS Pack

Now the Nissan 300ZX comes with two cars.
One is the Nissan 300ZX GTS (LM or IMSA) specs.
The other is the Nissan 300ZX JGTC (BETA) with "original" specs.
The 300ZX JGTC has the two original livery skins (finally)
Number 25 Bros Factory FedEx '96
Number 75 Team LeMans FedEx '97
New engine V8 NA specs with the JGTC regulations
with sound by ACFAN


Download Patreon

Coming soon on the GTplanet

View attachment 1403258View attachment 1403259
Thank you so much for this mod it's awesome but where is the Nissan R33 JGTC '98 I'm looking forward to it every day I go to this site to see the link to it
 
X90
CSP---> Track Adjustments ---> Fixes for Common Track issues ---> UNCHECK "Draw Grooves over Track, But Before Dynamic Entities"



I had this problem on one of the Autopolises and this fixed it. Hitting "Look Back" would fling the camera to a corner of the usable map.
Your a boss, that did the trick with my glance back issue @ brno too! Thx mate ;-)
 
Does somebody know how to turn off these false headlights for openwheeler in heavy fog in custom shader?
I adjusted the rainlight so that I can flick it on or off, but there is this sideeffect.
 

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Does somebody know how to turn off these false headlights for openwheeler in heavy fog in custom shader?
I adjusted the rainlight so that I can flick it on or off, but there is this sideeffect.
Deactivate the headlights option in Pure Config app - shaders - groundfog then.
And it reminds me to check the car's headlights feature in the groundfog shader!
Will be fixed with the next major update then...

Edit: I checked it and Pure's groundfog already checks if the car even has headlight, so maybe its also the car mod that do it wrong...
 
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Deactivate the headlights option in Pure Config app - shaders - groundfog then.
And it reminds me to check the car's headlights feature in the groundfog shader!
Will be fixed with the next major update then...

Edit: I checked it and Pure's groundfog already checks if the car even has headlight, so maybe its also the car mod that do it wrong...
As I mentioned, I changed the rainlight to act like a rearlight, so I can turn it on/off and having working rainlights for AI.

My light.ini reads as follows:

[LIGHT_0]
NAME=hlglo_ds
COLOR=255,0,0
PITLINE=1

SPECIAL=1 -> Means rainlight not working in rainy conditions, right? So I deleted this line.

Maybe there is another way to check if a car had headlights or not? Or another idea to force the Rainlight on?
Something like the car tags in the ui_car.json, when it says singleseater, the shadows above wheels disappear. 🤷‍♂️
 
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As I mentioned, I changed the rainlight to act like a rearlight, so I can turn it on/off and having working rainlights for AI.

My light.ini reads as follows:

[LIGHT_0]
NAME=hlglo_ds
COLOR=255,0,0
PITLINE=1

SPECIAL=1 -> Means rainlight not working in rainy conditions, right? So I deleted this line.

Maybe there is another way to check if a car had headlights or not? Or another idea to force the Rainlight on?
Something like the car tags in the ui_car.json, when it says singleseater, the shadows above wheels disappear. 🤷‍♂️
Have you checked if singleseater is used as a tag in the specific car?
1730921473865.png

It prevents that AC thinks it´s a normal car with headlights being active.

Ah Edit, forget about, I read you already have that being in use.
 
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