Assetto Corsa PC Mods General DiscussionPC 

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Hi everyone! How can I fix rear mirrors? When AI comes overtaking on the right, mirrors show the car coming on the left... On the other side of the track.
 
Hi everyone! How can I fix rear mirrors? When AI comes overtaking on the right, mirrors show the car coming on the left... On the other side of the track.
@Racer63 You should be able to fix that with the car mirror config app from within the game...as shown.

car mirrors config app.png
 
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Thanks interesting info, strangely even car some modders did not know this. I will also put a warning message at the “how to remove tags” topic on Overtake forum.
guess this weekend will be another no AC-race weekend, but an “fill inn the right tags for 1100 AC cars” weekend.
 
F1 1998 - ROUND 14 - Monza v1.1

Screenshot_rss_formula_rss_4_monza_1998_8-10-124-19-6-4.jpg

Conversion from rFactor.

-CSP recommended
-30 pit/start
-AI, cam

Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission

AC converted by @shi (shin956)
AI and sidelines by Thockard
logo.png and Sections file by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos
Test and Feedback by @Breathe

Download (MEGA)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Updated AI line by Thockard. (Thanks!)
Updated ext_config.ini.
Raised the height of the trees.
 
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found this on a other forum but i didnt got the skin, does someone here maybe have it?
 

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DiRT2 - Morocco Iron v1.0

bgr_00.jpg

bgr_02.jpg


features:
  • 8 pit/grid with AI
  • all dirt layout
  • 2 action cameras
  • CSP features grassFX and someFx
  • jumps and creamy dirt physics, use appropriate vehicles
  • lots-o-fun

credits:
  • original by Codemasters, converted to Assetto Corsa by @RMi_wood
  • physical road smoothing, orange catch-fences and other misc 3d by @pugsang
  • beta testing by @Breathe


:: DOWNLOAD ::
 
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Do you have "Draw grooves over track, but before dynamic entities" selected in Track Adjustments?
No, should it be activated?

The tracktime was set to June 26, now I found if it is set to October xx the mirror effects are gone, really strange.
 
GTV
No, should it be activated?

The tracktime was set to June 26, now I found if it is set to October xx the mirror effects are gone, really strange.
No, keep that one off.

It's probably just the mirage-like reflection in this case. You can change that setting in WeatherFX.
 
Edit: link updated to 3.1 with AI start grid fix by @twobegreen (many thanks), plus some other minor tweaks.
Please download again and perform a clean installation.


Automotodrom Brno v3.1
This release includes brand new 3D topography and tree planting based on satellite images and contour data.
Huge thanks to everyone involved, especially @pugsang and Tyrone/Nukedrop for their extensive and tireless contribution to the new 3D environment and foliage.

View attachment 1402628

Changelog v3.1 updated November 2024:
  • New 3D trackside topography and perimeter environment created using Brno satellite images and contour data.
  • Hundreds of new Y-trees and bushes planted in the correct positions. All previous X-trees have been removed. All 2D treewalls have been removed to open up sight lines.
  • New grid box and finish line markings.
  • Animated flock of birds added.
  • Animated camera jib, marshals and cameramen added.
  • Some adboard/sponsor textures updated. Some adboard meshes fixed.
  • New fence textures, distance markers, pit entry signs, and marshal hut numbers.
  • New road texture and skidmarks. Race '07 skidmarks removed.
  • Solar path corrected to enable proper shadow casting for Brno's geolocation and orientation.
  • Paddock helicopter relaced, now with animated rotors.
  • Crowd audio samples and levels adjusted.
  • Various other tweaks and fixes, including: alpha corrections on pit entry road markings; marshal hut number sequence corrected and missing number textures remapped; s/f gantry banner mapping fixed on the rear side; floating hillside fences fixed; various jumbotron tweaks; various texture/shader/normal tweaks, various config tweaks, fixes and additions.

The track is phenomenal, thank you so much! 😍



 
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DiRT2 - Morocco Iron v1.0

View attachment 1403711
View attachment 1403712

features:
  • 8 pit/grid with AI
  • all dirt layout
  • 2 action cameras
  • CSP features grassFX and someFx
  • jumps and creamy dirt physics, use appropriate vehicles
  • lots-o-fun

credits:
  • original by Codemasters, converted to Assetto Corsa by @RMi_wood
  • physical road smoothing, orange catch-fences and other misc 3d by @pugsang
  • beta testing by @Breathe


:: DOWNLOAD ::
Hello, another great track.However, there is one small BUT...
Скриншот 09-11-2024 101543.jpg
Скриншот 09-11-2024 101521.jpg

I had to solve it this way...

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= 2x fix
MATERIALS = nonlod_bridge
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW = 0
DOUBLE_FACE_SHADOW_BIASED = 1
Скриншот 09-11-2024 101622.jpg
Скриншот 09-11-2024 101642.jpg
 
Does anyone know, if there are good versions of the Porsche 911(991) GT3 R 2000/2001 years? I am currently using the bm_porsche_991_gt3r_2020 version (Bonny 2.0)
Thank you.
 
Released : Honda NSX GT500 ´08
Author:F302
3D Model: Polyphony Digital
Texture Update : F302
Skins: F302
3d work:F302
tweaks and Lod´s ACTK
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.2.5-preview1
PP filer PURELIFE EVO

View attachment 1403523
marvelous car mod, thanks!!

i have only 1 beef with it , and that's a sort of ghosting on the gear number ..

in other words : when I move my head I see trails of the gear number.
(only in Oculus Rift rendering mode)

Anyone can think of the solution for this please?
:bowdown:
 
marvelous car mod, thanks!!

i have only 1 beef with it , and that's a sort of ghosting on the gear number ..

in other words : when I move my head I see trails of the gear number.
(only in Oculus Rift rendering mode)

Anyone can think of the solution for this please?
:bowdown:
In CM Showroom:
1. click the gear indicator
2. click the three dots next to Material: EXT_WINDOWS
3. change Alpha Mode to 'Normal'

Save before exiting.

1731153604348.png


(or do the same with a config)
 
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Hi all! Another ask for help from the gurus!

Some years ago, a mod of the car Mitsuoka Orochi by DanielDi appeared. Great graphics but the physics...
The car is basically undrivable! Maybe someone improved the setup or changed the physics of the car and is willing to share! Or even have a look at it and share some thoughts!
It's such a waste for an iconic car, beatifully made, to end up in the recycling bin!

Thank you guys!
Have a great day!
 
Hi all! Another ask for help from the gurus!

Some years ago, a mod of the car Mitsuoka Orochi by DanielDi appeared. Great graphics but the physics...
The car is basically undrivable! Maybe someone improved the setup or changed the physics of the car and is willing to share! Or even have a look at it and share some thoughts!
It's such a waste for an iconic car, beatifully made, to end up in the recycling bin!

Thank you guys!
Have a great day!
hmm... I have one by DanielDi/physics upd by Elfen v1.0/1.0
I gave it 4 out of 5 stars
and my notes say :
handling+
model details-
no gear indicator

so that's opposite of what you said :)

If you combine the version you have with good graphics, w the data of the one I have , maybe that is an improvement...
download a copy here

If the graphics of your version are better then the one i have, please share the newly improved version here!
Cheers and have fun!
 
Anybody know what's up with the overtake site, I haven't been able to access it since yesterday
no issues with it here ...

(@moderators, I tried editing my previous post to include a new quote instead of double posting , but there is no "Insert quotes..." button when I'm editing my previous entry)
 
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