Assetto Corsa PC Mods General DiscussionPC 

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SUPER GT MOD (LM Corsa GR SUPRA GT300)

As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.

Translated with DeepL.com (free version)

Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8

View attachment 1413015View attachment 1413016View attachment 1413017View attachment 1413018View attachment 1413019
Thanks for your work on this mod.
Drives pretty nicely already. Sound is spot-on as well :cheers:

Two items to report:
1. The inside of the glass behind the sun-strip reflects wildly. From the interior of the car (cos that's how light works :)) but also from under the car, from kerbs and such-like. Inserting this in the ext_config.ini sorts that out (h/t @Masscot) :

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Window_Black
SHADER = ksWindscreen

2. The tachometer bar-chart is way too bright. It BLOOMS. I tried editing all the EMMISSIVE and DIFFUSE brightness values, in digital_instruments.ini, down to absurd levels and it made no difference (and yes, the data.acd has been renamed :)).
Example:

[LED_27]
OBJECT_NAME=RPM_BAR_28
RPM_SWITCH=6600
EMISSIVE=255,255,0,0.001
DIFFUSE=0.01
BLINK_SWITCH=7000
BLINK_HZ=8

That should be dark as a thief's heart, but no. BLOOMING, I tell you :)

Of course, if anyone else has any wisdom to share, I'm all ears.
 
I certainly will, to the best of my ability that is

Jody

Thank you so much for that, could you possibly make a more elaborate version as well please.

Regards

Mark
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
 
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
Jody

That's brilliant, thank you 😀😀👍
 
Joux verte by jcrr out next week if all goes well! 3 layouts:

2020: 20km
ES1 2024: reverse, 12km
ES7 2024: reverse, >22km
Screenshot-lf-ford-sierra-cosworth-joux-verte-jc-6-9-124-19-34-14.jpg
Screenshot-ks-ford-escort-mk1-joux-verte-jc-9-10-124-21-31-41-1.jpg
Screenshot-lf-ford-sierra-cosworth-joux-verte-jc-6-9-124-19-38-12.jpg
Screenshot-rw-renault5turbo2-gr4-joux-verte-jc-3-10-124-16-23-55-1.jpg
Screenshot-lf-ford-sierra-cosworth-joux-verte-jc-6-9-124-19-36-7.jpg
 
Last edited:
Detroit Street Circuit v0.7

For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!

https://www.patreon.com/authenticsimulation





It got slightly improved with many tweaks from previous version and it will be more optimised throughout the development until v1.
It will receive monthly updates

And there's more to come soon from us 😉

I joined the Patreon, but still couldn't download this track... I then would have to use Discord, link my patreon account to my discord account ... ( and who knows what else after that?)
I drew the line at joining on Patreon.
Can't you share the direct link here?
SUPER GT MOD (LM Corsa GR SUPRA GT300)

As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.

Translated with DeepL.com (free version)

Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8

View attachment 1413015View attachment 1413016View attachment 1413017View attachment 1413018View attachment 1413019

Thanks for your work on this mod.
Drives pretty nicely already. Sound is spot-on as well :cheers:

Two items to report:
1. The inside of the glass behind the sun-strip reflects wildly. From the interior of the car (cos that's how light works :)) but also from under the car, from kerbs and such-like. Inserting this in the ext_config.ini sorts that out (h/t @Masscot) :

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Window_Black
SHADER = ksWindscreen

2. The tachometer bar-chart is way too bright. It BLOOMS. I tried editing all the EMMISSIVE and DIFFUSE brightness values, in digital_instruments.ini, down to absurd levels and it made no difference (and yes, the data.acd has been renamed :)).
Example:

[LED_27]
OBJECT_NAME=RPM_BAR_28
RPM_SWITCH=6600
EMISSIVE=255,255,0,0.001
DIFFUSE=0.01
BLINK_SWITCH=7000
BLINK_HZ=8

That should be dark as a thief's heart, but no. BLOOMING, I tell you :)

Of course, if anyone else has any wisdom to share, I'm all ears.
nice! HERE some extra skins I put together

- fixes also the bloomy rpm bar
and digital instr texts that were floating
(DELETE data.acd , there's an unpacked DATA folder and a backup of data.acd in the archive should you need to revert)
- made the roll-cage material smoother (if you like the original one better, remove Supra_scratches_RollCage_AO.dds in each skin folder)

preview.jpg
preview.jpg
preview.jpg
preview.jpg
preview.jpg
 
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
I tried and tried, but could never get stream edge values to work for any track I tried to create them for!
 
Thanks, but about what app you are talking, "Extended Controls"? I think it was installed with one of the latest paid mods, I don't remember which one, but I've never used it; it's set by default; I only have the A to F keys on my computer keyboard set to Extra A, Extra B, etc... (My God, how complicated all this becomes...)


While loading appears the message: "WARNING! Track is misconfigured. Node "AC_REVERB_TUNNEL 14" from "[REVERB_13]" used for track audio is missing.", although it ends up loading and working.

By the way, this track is awsome... 😙





EDIT: to report that after a thorough investigation I have discovered (without help, which given my level of programming knowledge is an achievement) that in the file "ext_config.ini" of the folder "extension" you can find this code...

View attachment 1412730

...and by changing the letter "B" highlighted in red for any other letter of those assigned as "Extras" (I have changed it for "C", since "Extra A" is assigned to activate the ignition), the hood opening function will be transferred to that new letter, so "Extra B" will only start the engine.

(Right now I feel like I was Linus Torvalds).
Thanks man! That hood animation was assigned to the button assigned for starting all the VRC cars so it was frustrating. I was just hitting the ignition then putting it into Reverse because the starter wouldn't start it in Reverse but it would open the hood, then I'd put it back in neutral and it would close the hood and start the engine at the same time. :)
 
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