Assetto Corsa PC Mods General DiscussionPC 

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SUPER GT MOD (LM Corsa GR SUPRA GT300)

As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.

Translated with DeepL.com (free version)

Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8

View attachment 1413015View attachment 1413016View attachment 1413017View attachment 1413018View attachment 1413019
Thanks for your work on this mod.
Drives pretty nicely already. Sound is spot-on as well :cheers:

Two items to report:
1. The inside of the glass behind the sun-strip reflects wildly. From the interior of the car (cos that's how light works :)) but also from under the car, from kerbs and such-like. Inserting this in the ext_config.ini sorts that out (h/t @Masscot) :

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Window_Black
SHADER = ksWindscreen

2. The tachometer bar-chart is way too bright. It BLOOMS. I tried editing all the EMMISSIVE and DIFFUSE brightness values, in digital_instruments.ini, down to absurd levels and it made no difference (and yes, the data.acd has been renamed :)).
Example:

[LED_27]
OBJECT_NAME=RPM_BAR_28
RPM_SWITCH=6600
EMISSIVE=255,255,0,0.001
DIFFUSE=0.01
BLINK_SWITCH=7000
BLINK_HZ=8

That should be dark as a thief's heart, but no. BLOOMING, I tell you :)

Of course, if anyone else has any wisdom to share, I'm all ears.
 
I certainly will, to the best of my ability that is

Jody

Thank you so much for that, could you possibly make a more elaborate version as well please.

Regards

Mark
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
 
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
Jody

That's brilliant, thank you 😀😀👍
 
Joux verte by jcrr out next week if all goes well! 3 layouts:

2020: 20km
ES1 2024: reverse, 12km
ES7 2024: reverse, >22km
Screenshot-lf-ford-sierra-cosworth-joux-verte-jc-6-9-124-19-34-14.jpg
Screenshot-ks-ford-escort-mk1-joux-verte-jc-9-10-124-21-31-41-1.jpg
Screenshot-lf-ford-sierra-cosworth-joux-verte-jc-6-9-124-19-38-12.jpg
Screenshot-rw-renault5turbo2-gr4-joux-verte-jc-3-10-124-16-23-55-1.jpg
Screenshot-lf-ford-sierra-cosworth-joux-verte-jc-6-9-124-19-36-7.jpg
 
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Detroit Street Circuit v0.7

For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!

https://www.patreon.com/authenticsimulation





It got slightly improved with many tweaks from previous version and it will be more optimised throughout the development until v1.
It will receive monthly updates

And there's more to come soon from us 😉

I joined the Patreon, but still couldn't download this track... I then would have to use Discord, link my patreon account to my discord account ... ( and who knows what else after that?)
I drew the line at joining on Patreon.
Can't you share the direct link here?
SUPER GT MOD (LM Corsa GR SUPRA GT300)

As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.

Translated with DeepL.com (free version)

Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8

View attachment 1413015View attachment 1413016View attachment 1413017View attachment 1413018View attachment 1413019

Thanks for your work on this mod.
Drives pretty nicely already. Sound is spot-on as well :cheers:

Two items to report:
1. The inside of the glass behind the sun-strip reflects wildly. From the interior of the car (cos that's how light works :)) but also from under the car, from kerbs and such-like. Inserting this in the ext_config.ini sorts that out (h/t @Masscot) :

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Window_Black
SHADER = ksWindscreen

2. The tachometer bar-chart is way too bright. It BLOOMS. I tried editing all the EMMISSIVE and DIFFUSE brightness values, in digital_instruments.ini, down to absurd levels and it made no difference (and yes, the data.acd has been renamed :)).
Example:

[LED_27]
OBJECT_NAME=RPM_BAR_28
RPM_SWITCH=6600
EMISSIVE=255,255,0,0.001
DIFFUSE=0.01
BLINK_SWITCH=7000
BLINK_HZ=8

That should be dark as a thief's heart, but no. BLOOMING, I tell you :)

Of course, if anyone else has any wisdom to share, I'm all ears.
nice! HERE some extra skins I put together

- fixes also the bloomy rpm bar
and digital instr texts that were floating
(DELETE data.acd , there's an unpacked DATA folder and a backup of data.acd in the archive should you need to revert)
- made the roll-cage material smoother (if you like the original one better, remove Supra_scratches_RollCage_AO.dds in each skin folder)

preview.jpg
preview.jpg
preview.jpg
preview.jpg
preview.jpg
 
[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...

STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
I tried and tried, but could never get stream edge values to work for any track I tried to create them for!
 
Thanks, but about what app you are talking, "Extended Controls"? I think it was installed with one of the latest paid mods, I don't remember which one, but I've never used it; it's set by default; I only have the A to F keys on my computer keyboard set to Extra A, Extra B, etc... (My God, how complicated all this becomes...)


While loading appears the message: "WARNING! Track is misconfigured. Node "AC_REVERB_TUNNEL 14" from "[REVERB_13]" used for track audio is missing.", although it ends up loading and working.

By the way, this track is awsome... 😙





EDIT: to report that after a thorough investigation I have discovered (without help, which given my level of programming knowledge is an achievement) that in the file "ext_config.ini" of the folder "extension" you can find this code...

View attachment 1412730

...and by changing the letter "B" highlighted in red for any other letter of those assigned as "Extras" (I have changed it for "C", since "Extra A" is assigned to activate the ignition), the hood opening function will be transferred to that new letter, so "Extra B" will only start the engine.

(Right now I feel like I was Linus Torvalds).
Thanks man! That hood animation was assigned to the button assigned for starting all the VRC cars so it was frustrating. I was just hitting the ignition then putting it into Reverse because the starter wouldn't start it in Reverse but it would open the hood, then I'd put it back in neutral and it would close the hood and start the engine at the same time. :)
 
I joined the Patreon, but still couldn't download this track... I then would have to use Discord, link my patreon account to my discord account ... ( and who knows what else after that?)
I drew the line at joining on Patreon.
Can't you share the direct link here?



nice! HERE some extra skins I put together

- fixes also the bloomy rpm bar
and digital instr texts that were floating
(DELETE data.acd , there's an unpacked DATA folder and a backup of data.acd in the archive should you need to revert)
- made the roll-cage material smoother (if you like the original one better, remove Supra_scratches_RollCage_AO.dds in each skin folder)

View attachment 1413129View attachment 1413130View attachment 1413131View attachment 1413132View attachment 1413133
Thanks very much. Appreciated. :cheers:
 
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Nothing new here but just two new videos. Months of work for these two seasons with incredible VRC cars.

Now all tracks have all genuine sponsors from both 2005 and 2007 seasons (ads are kinda hybrid from both seasons). I watched every race footage and used the sponsors that were intact and created tons of ads myself.
All drivers have correct suits, gloves, driver faces, helmets now. The skinpacks that were spread on RaceDepartment were very messy and contained wrong filenames. The look amazing now.
Every single Rolex clock, DRS sign removed from each track. Every track has been throughly tested. For example ACU Sepang had a weird pit issue and it was replaced.
Super accurate AI results.
Mandatory pitting for AI and player.
I modded the new 2005/2007 leaderboard that mimics the period correct SIEMENS display and colors. TO DO: To make it horizontal top 8 and scroll left.

It was way too much work for me but now I'm satisfied and can concentrate on PLAYING these.

Check them out. Videos have timestamps so that you can click on each and every track and see how they look.

jZNcoRI.png


PS: Everyone is free to use the track skins in their 2005, 2006, 2008, 2009 etc. mods. We didn't have period correct skins for that amazing era. Now we do. The only thing that changed after 2007 was that tobacco ads (very few in the tracks) were completely omitted. China 2007 is the last race with Marlboro ads.

These two videos have footage of every single track. Including the 2005 Barcelona special layout.





Here's the track skin pack if you only want those.
 
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@JK1977 I don't think you've acknowledged the various reports about the Mustang default gear ratios - are there any plans to update it? Thanks.
A dash-mounted gear selection indicator would be very useful too, if possible.
 
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@JK1977 I don't think you've acknowledged the various reports about the Mustang default gear ratios - are there any plans to update it? Thanks.
A dash-mounted gear selection indicator would be very useful too, if possible.
no lights on the back for the black number 51 skin, lights work on the other skins @JK1977

i tried sorting it myself but got no where.
 
After testing, The mustang's physics is just made up of fairytales and imaginations. The best it can do that i have found is an 54.9 by Stefan Mücke at Norisring
I however, some random fella like me can do 51.7's at the same track... Seriously doubt that i should be a whole 3 seconds quicker by an irl driver at the same track, Be it in a sim or not.
Screenshot 2024-12-16 180332.png

It gets even worse at Avus, Qualifying lap time that year were 56's. Mustangs were only capable at doing 1:03's.
Screenshot 2024-12-16 182131.png

Pray that someone makes actual good physics for this car one day or that Tommy78 decides to pull up his sleaves and give us an proper 1992 DTM season, Seeing as his physics so far isn't made up of Fairytales and imaginations.
 
After testing, The mustang's physics is just made up of fairytales and imaginations. The best it can do that i have found is an 54.9 by Stefan Mücke at Norisring
I however, some random fella like me can do 51.7's at the same track... Seriously doubt that i should be a whole 3 seconds quicker by an irl driver at the same track, Be it in a sim or not. View attachment 1413254
It gets even worse at Avus, Qualifying lap time that year were 56's. Mustangs were only capable at doing 1:03's.
View attachment 1413255
Pray that someone makes actual good physics for this car one day or that Tommy78 decides to pull up his sleaves and give us an proper 1992 DTM season, Seeing as his physics so far isn't made up of Fairytales and imaginations.
Oh yeah can't wait to drive his sublime PS3-era encrypted, "100% scratch made" (no please don't look at the PC2/FM4 bits he nicked, it's a coincidence!) pieces of turd with different parts that don't even work in CM (whilst others figured it out...) for the modique somme of 35€ too !

Just so I can **** on modders who offer things for free because the car is a tad faster than real life.
 
Hello Again everyone!

I'm excited to publish the second livery of my team's Itasha on Subaru BRZ. This time, It is Kaela Kolvaskia's Itasha for the Subaru BRZ GT300.

preview_69_Low.jpg



This is part of my team's livery builds in 2024 (the Livery was made by myself but used two permitted artworks). It was based on what I had in mind of my certain friend's Inspiration, but then again, it looked realistic, based on mandatory banners and numberplates for this year's Autobacs Super GT. Making it a sister car to the #78 #SubaruInSubaru

Let me share some synopsis of each important part, once again.
1) Mirablau Motorsports

Mirablau Motorsports (2022)_Low.png



Mirablau Motorsports is one of many Simracing teams created in September 2019. It was introduced during the Indonesian Digital Motorsports Championship 2019, and I was the founder and the only driver. After various highs and lows, our team now has nine drivers as of December 2024, and we will try to keep up with the world of Simracing.

2) Subaru BRZ R&D SPORT GT300 2024

__custom_showroom_1734291718_Low.png



Subaru BRZ was first introduced in 2012 as part of a collaborative project between Toyota, Subaru, and Scion (86, BRZ, and FR-S respectively) and 9 years later, in 2021, the second generation was built. R&D Sports responded with a major redesign following the base design of GTA-GT300 BRZ used from 2012 to 2020.

By the time it was launched, the BRZ Gen 2 won the GT300 class championship. This year, the redesign was made to compete with evolved cars across three sub-classes, the FIA GT3, GTA-GT300, and Mother Chassis Class.

Unfortunately, due to multiple reliability issues with the new iteration of BRZ, the R&D Sports only secured 16th place in Standings, without a podium finish, and only finished 5th once at Rd.6 of 8, the Sugo 300km Race.

4) Kaela Kolvaskia

Kaela Kovalskia @Akaoni_TELLY66 1.jpg


"Seriously, she is a tall lady, almost as tall as mine, even."
My thoughts on Kaela's Appearance, Illustrated by: @Akaoni_TELLY66

Kaela Kovalskia is the second member of Hololive Indonesia's Third Generation group, also known as the HoloH3roes. She is the second in line to debut after Vestia Zeta and before Kobo Kanaeru.

She is known to be a calm and collected blacksmith, which originally thought to be another penguin due to their similarity in appearance (color-wise) and her name "Kovalski"a. Which we all can call out, "Kovalskia, Analysis!" As time went on, in 2023, she introduced her second personality, "Ckia", the child version of herself, and of course, the "Goriela", introduced during the second costume (Kimono) reveal.

She is well known to be an endurance streamer, even crazier than Moona Hoshinova (HoloID's 1st Gen member) in terms of how long she streamed on Minecraft, ranging from 3h (Considered as sprint) to a mind-boggling 16h Raft Stream. She is also known to create some memes of her own, including the aforementioned "Goriela", multiple mascots (Galon-Ela, and Blacksmith Penguins), and some catchphrases that to this day still in use, the "Get Some Help", "Dahlah" (Whatever), and of course "JDON MY SOUL!!!" (Author note: I'm sorry, Bae, I HAD TO DO IT.)

Why would I create this livery?

Screenshot_acm_brz_rd sport_super gt_gt300_2024_rt_suzuka_16-11-124-4-29-50.jpg



I made the livery out of a sense of productivity since I still have a lot of free time and I would make a livery based on my team's take on Oozora Subaru. Again, the Subaru BRZ GT300 by Maeda-san (@Med_Kzk_5686) is brilliant.

This time, I would replace my team's blue with WR Blue Mica, and fit the Red-Orange colors of Kaela Kovalskia that are usually used in the stream background. I also replaced the Subaru's Duckbeak with Gorilla face although it IS low effort... I have to repair it in the next version.

Of course, it would not be complete without some funny catchphrases she made, similar to #SubaruInSubaru's layout, and yes, we have three artworks, One as the main sides (Illustrated by: @Akaoni_TELLY66), One at the Wing Endplates, and One at left Rear bumper section (both Illustrated by @ura_lowtension).

What will you get in this download:
  • Main car skin file (that's what you people asked for, hahaha.)
  • Screenshots, featuring the pictures that showed the #ElaMobile!
  • The installation procedure in "Readme Here!.txt"

Alright, since I explained almost everything in this post, I would like to share some credits for the artwork and cars done, as I said, it is not my artwork built, but it would not be complete without their efforts;
  • @Med_Kzk_5686 for the beautiful rendition of Subaru BRZ GT300 especially after the Ver.2.0 update.
  • @kaelakovalskia (https://x.com/kaelakovalskia) for her activities so far in Hololive. Really, can't stop spamming out the JDON!
  • @akaoni_telly66 (https://x.com/Akaoni_TELLY66) for amazing work on Kaela Kovalskia's artwork, so glad to see your works doing well too :)
  • @ura_lowtension (https://x.com/ura_lowtension) for amazing work on Kaela Kovalskia's artwork, and keep on being the most active Pemaloe I ever seen!
  • My friends in the Simracing community, anime/vTuber enthusiasts, and my team for keeping the passion alive in our local community, may god bless you all!

Before I go, check out the Subaru BRZ GT300 to use this livery, and support the associated illustrator here!
Subaru BRZ R&D SPORT GT300:
https://www.overtake.gg/downloads/super-gt-subaru-brz-r-d-sport-2022-gt300.65965/

Subaru's artwork:
Main Sides :
https://www.pixiv.net/en/artworks/118414111
Wing Emplate :

Rear-Left Bumper :
https://www.pixiv.net/en/artworks/124940181

That is all, thank you for your kind attention, and until next time, Mirablau Motorsports Signing off!

Screenshot_acm_brz_rd sport_super gt_gt300_2024_rt_suzuka_16-11-124-3-28-14.jpg
 
@JK1977 I don't think you've acknowledged the various reports about the Mustang default gear ratios - are there any plans to update it? Thanks.
A dash-mounted gear selection indicator would be very useful too, if possible.
As far as the optics are concerned, there is something you can do (additional display for the gear, or something with the front lights)
You can also do something with the gear ratios, the problem is that you don't know much about the car
 
Oh yeah can't wait to drive his sublime PS3-era encrypted, "100% scratch made" (no please don't look at the PC2/FM4 bits he nicked, it's a coincidence!) pieces of turd with different parts that don't even work in CM (whilst others figured it out...) for the modique somme of 35€ too !

Just so I can **** on modders who offer things for free because the car is a tad faster than real life.
Damn, You feeling really got hurt :( oh well, Dont change the fact that the car's physics isn't good. :cheers:

just cause a mod is free does not make it immune to criticism.
 
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As far as the optics are concerned, there is something you can do (additional display for the gear, or something with the front lights)
You can also do something with the gear ratios, the problem is that you don't know much about the car
I'd ideally prefer you to do it yourself since you did ask for feedback. That way, it's part of your 'official' car, rather than someone else editing it.

And you're quite right, I don't know much about the car at all.
 
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What I meant by that was that there wasn't enough information about the car (as far as I know)
I hope I didn't express myself incorrectly, I'm obviously very grateful for the feedback because we all enjoy motorsport and sim racing.
Ah, no worries, seems like something got lost in translation. Despite lack of data, if the Mustang had default gear ratios suitable for Hockenheim (for example) then that would be a step in the right direction. At the moment the default ratios are way too short for general pick-up-and-play DTM use.
 
Detroit Street Circuit v0.7

For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!

https://www.patreon.com/authenticsimulation
OK, I noticed you used the sections file I made for another version of this track. No problem, you are free to do that, but it would be correct to credit me, right ?
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
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