- 106
- St. Louis, MO
I certainly will, to the best of my ability that is!Jody
Thank you so much for that, could you possibly make a more elaborate version as well please.
Regards
Mark
I certainly will, to the best of my ability that is!Jody
Thank you so much for that, could you possibly make a more elaborate version as well please.
Regards
Mark
Thanks for your work on this mod.SUPER GT MOD (LM Corsa GR SUPRA GT300)
As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.
Translated with DeepL.com (free version)
Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8
View attachment 1413015View attachment 1413016View attachment 1413017View attachment 1413018View attachment 1413019
I certainly will, to the best of my ability that is
[RAIN_FX]Jody
Thank you so much for that, could you possibly make a more elaborate version as well please.
Regards
Mark
Jody[RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...
STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
It wasnt working out for me at the time. I am happy to apply any solution you might have.View attachment 1413033
Hi, nice track. But why not use a proper shader for the asphalt?
Detroit Street Circuit v0.7
For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!
https://www.patreon.com/authenticsimulation
It got slightly improved with many tweaks from previous version and it will be more optimised throughout the development until v1.
It will receive monthly updates
And there's more to come soon from us 😉
SUPER GT MOD (LM Corsa GR SUPRA GT300)
As I have reached a break in the creation process, I am releasing the second work (beta version) of the Super GT MOD.
The car is the GR SUPRA GT300 (2022 version) entered by LM Corsa.
As with the BRZ, the exterior has been reproduced to the extent possible.
However, the interior is a simple model.
The vehicle behavior data is almost the same as that of the BRZ.
Skin data is not available. (AO map (.png) is stored in Skin folder for Skin creation.)
Please download the data based on the above.
Translated with DeepL.com (free version)
Download Link:https://mega.nz/file/NP0hSSYD#w0xm3MmsgHWAPWBP5UO_nVEHxJ_wewbpLu_mc9T39E8
View attachment 1413015View attachment 1413016View attachment 1413017View attachment 1413018View attachment 1413019
nice! HERE some extra skins I put togetherThanks for your work on this mod.
Drives pretty nicely already. Sound is spot-on as well
Two items to report:
1. The inside of the glass behind the sun-strip reflects wildly. From the interior of the car (cos that's how light works ) but also from under the car, from kerbs and such-like. Inserting this in the ext_config.ini sorts that out (h/t @Masscot) :
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = Window_Black
SHADER = ksWindscreen
2. The tachometer bar-chart is way too bright. It BLOOMS. I tried editing all the EMMISSIVE and DIFFUSE brightness values, in digital_instruments.ini, down to absurd levels and it made no difference (and yes, the data.acd has been renamed ).
Example:
[LED_27]
OBJECT_NAME=RPM_BAR_28
RPM_SWITCH=6600
EMISSIVE=255,255,0,0.001
DIFFUSE=0.01
BLINK_SWITCH=7000
BLINK_HZ=8
That should be dark as a thief's heart, but no. BLOOMING, I tell you
Of course, if anyone else has any wisdom to share, I'm all ears.
I tried and tried, but could never get stream edge values to work for any track I tried to create them for![RAIN_FX]
PUDDLES_MATERIALS = ROAD?, RMBL_01
SOAKING_MATERIALS = ROAD?, RMBL_01, GRASS_SIDE, GRASS_01
SMOOTH_MATERIALS = armco, tresspass, big_boards, marlboro_hang, logos1, bricks_01, poles_flags, wood_white, corner, plastic_white, KOMBIAMBULANCE
ROUGH_MATERIALS = ...
LINES_MATERIALS = ...
LINES_FILTER_MATERIALS = ...
STREAM_EDGE_... = 42.5, 10.12, 54.05, 42.5, 10.12, 219.16
STREAM_EDGE_... = -33.14, 8.72, 237.34, -33.14, 8.72, 2.08
STREAM_EDGE_... = -34.64, 13.99, 1.3, -34.64, 13.99, -6.9
STREAM_EDGE_... = 27.44, 11.32, 589.01, 5.67, 10.82, 589.01
STREAM_EDGE_... = 5.67, 10.8, 589, 1.73, 10.8, 589
STREAM_EDGE_... = 1.72, 10.82, 589.01, -19.08, 11.32, 589.01
STREAM_EDGE_... = -223.42, 11.31, 546.51, -241.97, 10.8, 567.99
STREAM_EDGE_... = -241.98, 10.79, 567.99, -242.69, 10.79, 568.81
STREAM_EDGE_... = -242.68, 10.81, 568.82, -261.83, 11.31, 591.98
STREAM_EDGE_... = -85.49, -0.413, -483, -60.97, -0.92, -483
STREAM_EDGE_... = -60.97, -0.936, -482.99, -57.02, -0.93, -482.99
STREAM_EDGE_... = -57.01, -0.918, -483, -37.99, -0.411, -483
STREAM_EDGE_... = -101.47, 6.66, 418.44, -80.73, 6.16, 418.44
STREAM_EDGE_... = -80.73, 6.14, 418.45, -77.14, 6.15, 418.45
STREAM_EDGE_... = -77.13, 6.16, 418.44, -55.9, 6.67, 418.44
STREAM_POINT_... =
Thanks man! That hood animation was assigned to the button assigned for starting all the VRC cars so it was frustrating. I was just hitting the ignition then putting it into Reverse because the starter wouldn't start it in Reverse but it would open the hood, then I'd put it back in neutral and it would close the hood and start the engine at the same time.Thanks, but about what app you are talking, "Extended Controls"? I think it was installed with one of the latest paid mods, I don't remember which one, but I've never used it; it's set by default; I only have the A to F keys on my computer keyboard set to Extra A, Extra B, etc... (My God, how complicated all this becomes...)
While loading appears the message: "WARNING! Track is misconfigured. Node "AC_REVERB_TUNNEL 14" from "[REVERB_13]" used for track audio is missing.", although it ends up loading and working.
By the way, this track is awsome... 😙
EDIT: to report that after a thorough investigation I have discovered (without help, which given my level of programming knowledge is an achievement) that in the file "ext_config.ini" of the folder "extension" you can find this code...
View attachment 1412730
...and by changing the letter "B" highlighted in red for any other letter of those assigned as "Extras" (I have changed it for "C", since "Extra A" is assigned to activate the ignition), the hood opening function will be transferred to that new letter, so "Extra B" will only start the engine.
(Right now I feel like I was Linus Torvalds).
Thanks very much. Appreciated.I joined the Patreon, but still couldn't download this track... I then would have to use Discord, link my patreon account to my discord account ... ( and who knows what else after that?)
I drew the line at joining on Patreon.
Can't you share the direct link here?
nice! HERE some extra skins I put together
- fixes also the bloomy rpm bar
and digital instr texts that were floating
(DELETE data.acd , there's an unpacked DATA folder and a backup of data.acd in the archive should you need to revert)
- made the roll-cage material smoother (if you like the original one better, remove Supra_scratches_RollCage_AO.dds in each skin folder)
View attachment 1413129View attachment 1413130View attachment 1413131View attachment 1413132View attachment 1413133
You're welcome, pal! As the FIA is always inventing, for a moment I thought they had imposed a new rule for racing with the hood open, to create more of a spectacle... 🤣Thanks man! That hood animation...
1st preview of the 2008 cars
no lights on the back for the black number 51 skin, lights work on the other skins @JK1977@JK1977 I don't think you've acknowledged the various reports about the Mustang default gear ratios - are there any plans to update it? Thanks.
A dash-mounted gear selection indicator would be very useful too, if possible.
Oh yeah can't wait to drive his sublime PS3-era encrypted, "100% scratch made" (no please don't look at the PC2/FM4 bits he nicked, it's a coincidence!) pieces of turd with different parts that don't even work in CM (whilst others figured it out...) for the modique somme of 35€ too !After testing, The mustang's physics is just made up of fairytales and imaginations. The best it can do that i have found is an 54.9 by Stefan Mücke at Norisring
I however, some random fella like me can do 51.7's at the same track... Seriously doubt that i should be a whole 3 seconds quicker by an irl driver at the same track, Be it in a sim or not. View attachment 1413254
It gets even worse at Avus, Qualifying lap time that year were 56's. Mustangs were only capable at doing 1:03's.
View attachment 1413255
Pray that someone makes actual good physics for this car one day or that Tommy78 decides to pull up his sleaves and give us an proper 1992 DTM season, Seeing as his physics so far isn't made up of Fairytales and imaginations.
As far as the optics are concerned, there is something you can do (additional display for the gear, or something with the front lights)@JK1977 I don't think you've acknowledged the various reports about the Mustang default gear ratios - are there any plans to update it? Thanks.
A dash-mounted gear selection indicator would be very useful too, if possible.
Damn, You feeling really got hurt oh well, Dont change the fact that the car's physics isn't good.Oh yeah can't wait to drive his sublime PS3-era encrypted, "100% scratch made" (no please don't look at the PC2/FM4 bits he nicked, it's a coincidence!) pieces of turd with different parts that don't even work in CM (whilst others figured it out...) for the modique somme of 35€ too !
Just so I can **** on modders who offer things for free because the car is a tad faster than real life.
I'd ideally prefer you to do it yourself since you did ask for feedback. That way, it's part of your 'official' car, rather than someone else editing it.As far as the optics are concerned, there is something you can do (additional display for the gear, or something with the front lights)
You can also do something with the gear ratios, the problem is that you don't know much about the car
What I meant by that was that there wasn't enough information about the car (as far as I know)And you're quite right, I don't know much about the car at all.
Mücke Motorsport Classics on FB seems to be the current owners? Might be worth sending them an message and ask?What I meant by that was that there wasn't enough information about the car (as far as I know)
I hope I didn't express myself incorrectly, I'm obviously very grateful for the feedback because we all enjoy motorsport and sim racing.
Someone said DTM MUSTANG?What I meant by that was that there wasn't enough information about the car (as far as I know)
I hope I didn't express myself incorrectly, I'm obviously very grateful for the feedback because we all enjoy motorsport and sim racing.
Ah, no worries, seems like something got lost in translation. Despite lack of data, if the Mustang had default gear ratios suitable for Hockenheim (for example) then that would be a step in the right direction. At the moment the default ratios are way too short for general pick-up-and-play DTM use.What I meant by that was that there wasn't enough information about the car (as far as I know)
I hope I didn't express myself incorrectly, I'm obviously very grateful for the feedback because we all enjoy motorsport and sim racing.
OK, I noticed you used the sections file I made for another version of this track. No problem, you are free to do that, but it would be correct to credit me, right ?Detroit Street Circuit v0.7
For Indycar fans and Assetto Corsa simracers; We've just released v0.7 of our Detroit Street Circuit for all Authentic Simulation members. I am the lead dev on this project and we've vastly improved Detroit over the last couple months. Check it out!
https://www.patreon.com/authenticsimulation