Merry Christmas! 🎄
Schottenring 1967 released!
This 3D-track was made for GPL by Mark Daniels, Eric Bourgouin, Andre Streu, Paul Jackson and John Basara. It was converted and improved to gMotor2 by NeelJ. Conversion and enhancement to Assetto Corsa by Rainmaker.
Features:
-competitive AI
-night lights
-vao patch
-working track map
-support for hot lap mode
-replay cameras by DaBaeda
-support for time attack mode
-32 pit boxes with working pit lane
-track description
-animated balloons
-CSP support: RainFX, GrassFX, water shader
-upscaled textures
-working start lights
-option for bumpy and smooth road meshes in extras folder, standard is medium bumpy
-added option to removed 2d crowds: open the ext_config.ini in the extension folder scroll down to last ";remove 2d crowds" and set ACTIVE = 1
Known issues:
-race grids with around 20 cars and more are heavy on FPS
-the original wall objects are double sided, that means especially for open wheelers the collision is a bit harsh, I reworked the walls for the hot spots for better collision reaction, but there are might still some problem areas
Get always the latest version here: