Assetto Corsa PC Mods General DiscussionPC 

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Schermafbeelding 2025-01-03 235314.png


how to get rid of those flickering or dithering not straight fence lines,if it gets closer to the car then the shadow becomes straight and dont move anymore
also with trees shadows,if you drive slowly the you get wobble lines and then when it get close to the car they become straight and dont are wobbly anymore they stay still
sorry for my english but i really dont know how to explain any better
 
View attachment 1418022

how to get rid of those flickering or dithering not straight fence lines,if it gets closer to the car then the shadow becomes straight and dont move anymore
also with trees shadows,if you drive slowly the you get wobble lines and then when it get close to the car they become straight and dont are wobbly anymore they stay still
sorry for my english but i really dont know how to explain any better
Its a failing of the game unfortunately...best you can do is up your shadow resolution and play with the settings in csp Smart shadows.Especially Shadow distance and Splits lamda.I set mine at about 2/3 up from the left side of the slider.


Skins for the Chevron update by THRacing.
https://www.gtplanet.net/forum/down...vron-gt-fva-wheelzassq-racing-skins-irb.7036/

Drivers Jill,Erin and Sorsche Titsunami. :D

__custom_showroom_1735783715.png
 
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Shot in the dark, but does anyone have a fix or know any remedy for driving this car?


Screenshot (256).png


It's the URD Nissan LM - a ****** car IRL to be sure, and part of the much-maligned, still very-unfinished URD PX pack that robbed me of a fiver.

The cars in the pack have varying degrees of issues - a few even have some Peugeot905 fixes that make them passable-to-good - but this one is just totally undrivable. Nothing I could do in the setup could change the awful oversteer/understeer combo. It would essentially swing the rears around even braking in a straight line and refuse to turn on exit - and if there was camber or slope in the corner, forget it.

Ran it at a test at Motorland Aragon (and wow, does that track desperately need a tune-up or better version, not a great combo to end the night), and switched to a VRC proto (Ginetta G60) to make sure I wasn't having a stroke. Zero issues. I figure there's maybe a fix floating around that I'm not aware of.

I don't have a huge investment in driving this car, but I'd prefer it to be at least drivable if at all possible.

Cheers to anyone who may know.
 
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X90
Shot in the dark, but does anyone have a fix or know any remedy for driving this car?


View attachment 1418059

It's the URD Nissan LM - a ****** car IRL to be sure, and part of the much-maligned, still very-unfinished URD PX pack that robbed me of a fiver.

The cars in the pack have varying degrees of issues - a few even have some Peugeot905 fixes that make them passable-to-good - but this one is just totally undrivable. Nothing I could do in the setup could change the awful oversteer/understeer combo. It would essentially swing the rears around even braking in a straight line and refuse to turn on exit - and if there was camber or slope in the corner, forget it.

Ran it at a test at Motorland Aragon (and wow, does that track desperately need a tune-up or better version, not a great combo to end the night), and switched to a VRC proto (Ginetta G60) to make sure I wasn't having a stroke. Zero issues. I figure there's maybe a fix floating around that I'm not aware of.

I don't have a huge investment in driving this car, but I'd prefer it to be at least drivable if at all possible.

Cheers to anyone who may know.
ChemFlummi did a better one, I’d go check it out on his website instead.
 
X90
Shot in the dark, but does anyone have a fix or know any remedy for driving this car?


View attachment 1418059

It's the URD Nissan LM - a ****** car IRL to be sure, and part of the much-maligned, still very-unfinished URD PX pack that robbed me of a fiver.

The cars in the pack have varying degrees of issues - a few even have some Peugeot905 fixes that make them passable-to-good - but this one is just totally undrivable. Nothing I could do in the setup could change the awful oversteer/understeer combo. It would essentially swing the rears around even braking in a straight line and refuse to turn on exit - and if there was camber or slope in the corner, forget it.

Ran it at a test at Motorland Aragon (and wow, does that track desperately need a tune-up or better version, not a great combo to end the night), and switched to a VRC proto (Ginetta G60) to make sure I wasn't having a stroke. Zero issues. I figure there's maybe a fix floating around that I'm not aware of.

I don't have a huge investment in driving this car, but I'd prefer it to be at least drivable if at all possible.

Cheers to anyone who may know.
Its a FWD IRL so dont expect RWD drivability
 
Its a FWD IRL so dont expect RWD drivability
I am aware of the car's history and characteristics, I followed it when it was released. I drive FWD cars fairly frequently and none of them drive this poorly or are this unstable.



MisterWaffles

ChemFlummi did a better one, I’d go check it out on his website instead.
I vaguely remember that. I'll give it a spin and see how it compares. Cheers.
 
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X90
Shot in the dark, but does anyone have a fix or know any remedy for driving this car?


View attachment 1418059

It's the URD Nissan LM - a ****** car IRL to be sure, and part of the much-maligned, still very-unfinished URD PX pack that robbed me of a fiver.

The cars in the pack have varying degrees of issues - a few even have some Peugeot905 fixes that make them passable-to-good - but this one is just totally undrivable. Nothing I could do in the setup could change the awful oversteer/understeer combo. It would essentially swing the rears around even braking in a straight line and refuse to turn on exit - and if there was camber or slope in the corner, forget it.

Ran it at a test at Motorland Aragon (and wow, does that track desperately need a tune-up or better version, not a great combo to end the night), and switched to a VRC proto (Ginetta G60) to make sure I wasn't having a stroke. Zero issues. I figure there's maybe a fix floating around that I'm not aware of.

I don't have a huge investment in driving this car, but I'd prefer it to be at least drivable if at all possible.

Cheers to anyone who may know.
Second vote for @Chem_Flummi
Altogether more finished mod.
 
X90
Shot in the dark, but does anyone have a fix or know any remedy for driving this car?


View attachment 1418059

It's the URD Nissan LM - a ****** car IRL to be sure, and part of the much-maligned, still very-unfinished URD PX pack that robbed me of a fiver.

The cars in the pack have varying degrees of issues - a few even have some Peugeot905 fixes that make them passable-to-good - but this one is just totally undrivable. Nothing I could do in the setup could change the awful oversteer/understeer combo. It would essentially swing the rears around even braking in a straight line and refuse to turn on exit - and if there was camber or slope in the corner, forget it.

Ran it at a test at Motorland Aragon (and wow, does that track desperately need a tune-up or better version, not a great combo to end the night), and switched to a VRC proto (Ginetta G60) to make sure I wasn't having a stroke. Zero issues. I figure there's maybe a fix floating around that I'm not aware of.

I don't have a huge investment in driving this car, but I'd prefer it to be at least drivable if at all possible.

Cheers to anyone who may know.
Don't have a fix, but I can attest to the URD car being borderline undriveable. It might be because of changes in newer CSP, because I'm pretty sure I have driven it back in days without issue, but I never spent much time researching this. The car has some "innovative" features, which might have broken over time.

I share your interest for innovative/weird/failed/successful historic cars, and if I remember correctly, I ended up using Chemflummi's version, although not perfect, it's at least driveable.

Drive it on the 1991 Le Mans and relive the glorious 90's. There is a 1998 Le Mans as well, but its 3d trees are unpassable for me. I have an unofficial version if it, remade into a layout for the 1991 track, and without the 3d trees.
 
Don't have a fix, but I can attest to the URD car being borderline undriveable. It might be because of changes in newer CSP, because I'm pretty sure I have driven it back in days without issue, but I never spent much time researching this. The car has some "innovative" features, which might have broken over time.

I share your interest for innovative/weird/failed/successful historic cars, and if I remember correctly, I ended up using Chemflummi's version, although not perfect, it's at least driveable.

Drive it on the 1991 Le Mans and relive the glorious 90's. There is a 1998 Le Mans as well, but its 3d trees are unpassable for me. I have an unofficial version if it, remade into a layout for the 1991 track, and without the 3d trees.
A shame. I literally threw my hands up and said "no idea what happened" multiple times in the 10 minutes I attempted to drive it. Did absolutely everything to try and stabilize the rear setup-wise and it made no difference. I'd wager something is indeed broken as you suggest.

I've banged this drum before, but I and many others paid for this pack, as I have quite a bit of love for the mid-2010s LMP class.

Considering URD is still very much active and the pack is still very much for sale on their Sellfy site, you'd think they'd have incentive to polish these cars up to a reasonable standard.

You'd think.

I will give Chem's version a try in the next week or two when I have the time. Cheers for the shout.
 
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X90
Considering URD is still very much active and the pack is still very much for sale on their Sellfy site, you'd think they'd have incentive to polish these cars up to a reasonable standard.

You'd think.
Never thought of it like that, but absolutely a valid point. I also paid for it at some point in time. As this was some time ago, I didn't really expect any updates, but when they're still selling it, an update would be appropriate.
 
Should we delete the old car folders first or can we just overwrite the existing mods? Built up quite a lot of skins over the years and would hate to have to backup every skin folder first. If I have to I will, but figured I would ask first.
Any chance you could pack all of your curated skins up in their correct folders please for a quick drag 'n' drop dump for these new car updates?
It's a shame the cars don't already come with all the various skins included.
It's always a source of annoyance when RSS and VRC etc update their cars, and real names and logos and skins can all easily be lost if you're not diligent.
 
shi
Barcelona 1994 v1.2

View attachment 1381434
Circuit de Barcelona-Catalunya with 1994 layout.
Conversion from rFactor.

-CSP recommended
-40 pit/start
-AI, cam

Credits & Thanks;
rFactor Track by F1-S-R (ASR)
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png and Sections file by @Fanapryde
Animated flagmen by Alessandro Micali (ASR Formula) (Original by doublezero)
Crowds texture by @Kniker97
cameraman and some textures by kunos

Enjoy.
Converted upon request by Patreon member Connor - Timonike.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;

Added Sections file by Fanapryde. (Thanks)
Fixed tire chicane. (Thanks Tibi for the report.)
Updated ai_hints.ini and ext_config.ini.

v1.1 changelog;

Fixed chicane kerb.
In chicanes, the inner tire wall determination has been removed. (Objects remain unchanged.)
New AI, sidelines and ai_hints.ini by Thockard. (Thanks!)
Added cam by Gregz0r. (Thanks)

v1.2 changelog;
Objects and textures were updated to bring the billboard logo closer to the 1994 video.
Fixed object names for kerbs. (Thanks Natsuki Okusawa for the report.)
Fixed mapping of white arrows at pit entrances and exits.
Updated grass textures and shaders.
Some minor fixes.

Requests are currently not being accepted.
https://www.patreon.com/posts/important-notice-108110777

Barcelona 1994 v1.2
The link is in the quote.

v1.2 changelog;
Objects and textures were updated to bring the billboard logo closer to the 1994 video.
Fixed object names for kerbs. (Thanks Natsuki Okusawa for the report.)
Fixed mapping of white arrows at pit entrances and exits.
Updated grass textures and shaders.
Updated cam.
Updated ext_config.ini
Some minor fixes.

Screenshot_ks_abarth500_assetto_corse_barcelona_1994_4-0-125-19-57-43.jpg

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
by the way;
Information about Early Access
ITC 1996 - Suzuka【Early Access】
 
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View attachment 1418022

how to get rid of those flickering or dithering not straight fence lines,if it gets closer to the car then the shadow becomes straight and dont move anymore
also with trees shadows,if you drive slowly the you get wobble lines and then when it get close to the car they become straight and dont are wobbly anymore they stay still
sorry for my english but i really dont know how to explain any better
I finally after many searching found the perfect solution for this !

1735991863156.png
:lol:
Oops. Just enthusiasm for the era. I may have to make good on that by creating one :) (The link shows some gorgeous pics of (a restored?) car... and I read that Porsche was very much involved and Elva was very enthusiastic...kinda like the B2K10 thing only the Elva did well right out the box.) (link repeat https://museum.revsinstitute.org/the-collection/1963-elva-porsche/#gallery-2)
That car shows the way of solving the issue that the instruments view is blocked by the steering wheel!
All car mods should be made from now on with their instrument panel located on the passenger side ! ;)

(this is a plea to Ilya to make a CSP app that can make the steering wheel be moved up/down - much like irl almost all street cars have this option :) :bowdown: if anyone has his ear...)
 
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Never thought of it like that, but absolutely a valid point. I also paid for it at some point in time. As this was some time ago, I didn't really expect any updates, but when they're still selling it, an update would be appropriate.
URD does a poor job keeping their older cars updated. Just look at their EGT, DTM 2013-15-18,PX,Detroit,Bayro EGT, AMR EGT, Maures GT1 list goes on. They used to be good content, But now those packs are on par with mods that were ported to AC in less than a week.
 
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Hi,
First, which AI file are you using?
I've made an AI line last year, that you can find here :

It was faster and safer. But I've checked it in a race with 2004 Kunos cars and there are some issues as you can describe.
At that time, I did not check all the cars in a race so I did not notice the problem.

I can correct it with a ai_hint file and/or maybe by modifying the csv lines.

2004 cars are great but I think they have too much camber (the RSS 2000 as well) and default setups are too agressive and sensitive for AI which struggles with these setups and loses controls in some turns.

2005 VRC cars are much much better for that.


Hello!
I'm really surprised by what you say about the oversteering cars from vsf.
I need to check the ferrari, but as for the vsf mp4/13, I feel the exact opposite.
Moreover, I think there is a traction control on these modded cars. Or have you disconnected it?

I've made (and am still making) some fastlanes for the 1998 trackpack and I always feel the mp4/13 has too much understeer.
I think the biggest defaut is in the wing setup, not realistic I think.
I always use a front wing with a value of 0 or 1, not more because it is too draggy without any effect regarding the lift, and decrease the rear wing.

And I handle the suspension and dampers to create the mechanical grip I want.
Thanks for the reply Thockard , I'm not at my PC at the moment, I'll check the new a.i. files .
I usually race in the ASR Williams fw26 and ASR f12004 and use the kunos cars with a skin pack to fill out the grid .
Both ASR cars are great and I prefer them to the kunos f12004
 
Spa Vintage Track Updates:

These are my updates to all three versions of the Spa Vintage tracks. They are all full stand alone tracks because it was suggested that I do it this way instead of config\track skin mods.

All versions now have a vao patch, animated flags, working clock tower and new grass and tree textures. They also have two additional track skins that get a progressively bluer tint and less saturation. The skins also have only the files I altered from the original so you can edit them to make a skin that fits your liking. There are also new ext_configs for each track that add seasonal changes, some shader adjustments and a few other things.

Explanation about each one so you know which one to download. They each represent a specific version of the track:

Spa-Francorchamps 1938:

Spa-Francorchamps 1938

-- Based on the Spa_Faux_Pre_War version. All credits for the track go to Legion.
-- Additions include all things listed above plus removal of floating flag poles that had no flags and scaling of flag poles that were floating off the ground. Plus I added collision physics to most of the haybales. Some I left without to help with AI behavior. All other things about the track are the same as the original.


Spa-Francorchamps 1966:

Spa-Francorchamps 1966

-- Based on the Spa_1966 version. All credits for the track go to the Reboot Team.
-- Additions include all things listed above plus collision physics to most haybales. Some I left without to help with AI behavior. Also included the Spa 1966 AI done by Parri. The original AI is still included in the ai_original and data_original folders. Just rename them to ai and data to revert back to the original AI behavior. All other things about the track are the same as the original.

Spa-Francorchamps 1934 & 1966:

Spa-Francorchamps 1934 & 66

-- Based on the Spa_THR version. All credits for the track go to the Reboot Team and Waffles for the THR updates.
-- Additions include all things listed above plus a new AI line for the 1934 layout done by me. The original AI was unusable. It was my first attempt at an AI line so don't expect perfection. All other things about the track are the same as the original.

Please point out any and all mistakes. I'm sure there are a few. Was kind of hard managing three versions of the same track. I was never sure if I made the same changes on all three tracks.

View attachment 1216445
Hi racingjoe013, first of all, I'm a big fan of your work! Really amazing to see how you breath new life into all these tracks, in VR it's almost like being there :cool:

Is there any chance this track will get a track surface 3d-mesh overhaul? Even with old, soft vintage racing cars the bumps are hardly bearable, the bumps literally feel like massive potholes, with a DD wheel its ripping your arms...

Is anyone within this community aware of an existing 3d-mesh update? Does this mean a lot of work or is it do-able?

Best regards, Bazza
 
Hi racingjoe013, first of all, I'm a big fan of your work! Really amazing to see how you breath new life into all these tracks, in VR it's almost like being there :cool:

Is there any chance this track will get a track surface 3d-mesh overhaul? Even with old, soft vintage racing cars the bumps are hardly bearable, the bumps literally feel like massive potholes, with a DD wheel its ripping your arms...

Is anyone within this community aware of an existing 3d-mesh update? Does this mean a lot of work or is it do-able?

Best regards, Bazza
Good good...., but not everyone has a DD and players who still play with old equipment, will they still feel the effects of the road once the circuit is set for a Direct Drive?
 
Hi racingjoe013, first of all, I'm a big fan of your work! Really amazing to see how you breath new life into all these tracks, in VR it's almost like being there :cool:

Is there any chance this track will get a track surface 3d-mesh overhaul? Even with old, soft vintage racing cars the bumps are hardly bearable, the bumps literally feel like massive potholes, with a DD wheel its ripping your arms...

Is anyone within this community aware of an existing 3d-mesh update? Does this mean a lot of work or is it do-able?

Best regards, Bazza
I have a Fanatec DD1-wheel and i find the track surface 3d-mesh is great. I drive this tracks hundred times when i do my videos.
https://www.gtplanet.net/forum/threads/assetto-corsa-video-thread.290887/post-14368292
https://www.gtplanet.net/forum/threads/assetto-corsa-video-thread.290887/post-14372575


Have you ever considered whether it could be your wheel setting or the physics of car?
I like your mods very much but the car-physics of your mods are sometimes not the best (bumps literally feel like massive potholes) the result?:guilty:
 
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I have a Fanatec DD1-wheel and i find the track surface 3d-mesh is great. I drive this tracks hundred times when i do my videos.
https://www.gtplanet.net/forum/threads/assetto-corsa-video-thread.290887/post-14368292
https://www.gtplanet.net/forum/threads/assetto-corsa-video-thread.290887/post-14372575


Have you ever considered whether it could be your wheel setting or the physics of car?
I like your mods very much but the car-physics of your mods are sometimes not the best (bumps literally feel like massive potholes):guilty:
LoL

I can back that claim regarding track rougness with a zero bumpsteer test mule and telemetry data.
 
Any chance you could pack all of your curated skins up in their correct folders please for a quick drag 'n' drop dump for these new car updates?
It's a shame the cars don't already come with all the various skins included.
It's always a source of annoyance when RSS and VRC etc update their cars, and real names and logos and skins can all easily be lost if you're not diligent.
I really wish there was a way for CM to update mods without losing all the names and custom edits done to the ui_car.json. Would be nice if the version number was its own file for example version.json so that can be updated and the other data left or something along those lines.
 
Hi racingjoe013, first of all, I'm a big fan of your work! Really amazing to see how you breath new life into all these tracks, in VR it's almost like being there :cool:

Is there any chance this track will get a track surface 3d-mesh overhaul? Even with old, soft vintage racing cars the bumps are hardly bearable, the bumps literally feel like massive potholes, with a DD wheel its ripping your arms...

Is anyone within this community aware of an existing 3d-mesh update? Does this mean a lot of work or is it do-able?

Best regards, Bazza
I used the original road mesh for my update so it should feel the same as it always did. Was the original version to bumpy as well?

For me personally, using an older T300RS wheel, the track feels fine but my wheel is not exactly a powerhouse wheel. Unfortunately, I do not know how to tone down a road mesh, but I have asked for help from some other more knowledgeable people. If I can learn how to do it from them, i'll see what I can come up with for you.
 
Good good...., but not everyone has a DD and players who still play with old equipment, will they still feel the effects of the road once the circuit is set for a Direct Drive?
Of course... Old Spa was notorious for its bumps... but there is a whole range between bumpy track and literally riding street side kerbs. On a DD wheel that can feel exaggerated due to the speed (and force) of directional change. The last thing I want is to turn Spa into a billiard table smooth modern F1 track. It's just that the current surface is full of holes and sharp edged bumps, making racing here very difficult.

It's not bad everywhere but for example exit Eau Rouge (on top) and after Burnenville, exit Malmedy, parts of Masta Straight exit Blanchimont and single last turn before La Source are really bad.
 
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