- 396
- Finland
I’ve created a new pitlane.ai file for the layout 6.
You can download it here : https://www.mediafire.com/folder/90jb3l4zij0l2/bsas_h22
It only has to be used with the layout 6, not tested with others and should not work with them.
To make a pitlane.ai work, the fastlane path and the pitlane path need to cross along a minimal distance, or to be close to each other on a minimal distance, in order to give AI some time to make its choice between staying on the track or pitting-in.
With this layout, there was only 1 intersection point between the two lines, after a flat-out turn, so AI had no time to decide to pit-in.
Thanks. Does this now have this fixed or not? Or does it need major altering of the track?
This is the first track that I ever saw that doesn't enable ai pitting. All other 1998 tracks work flawlessly in that regard. It's really weird as technically I've modified my 1998 season cars so that it shouldn't be possible to complete the 20 lap Buenos Aires race without a pitstop, with the fuel load that they have. But they still do complete the race without issues. No fuel issues although they should be able only to do 15-16 laps. Weird, really weird.
Personally I don't feel like it's even like a real race without pitstops. They are essential part of real F1 so imho they should always be present in every F1 season. And 20 laps is pretty much the maximum I want to play... it takes about 45 mins with the qualifying. To me that's pretty much max. I want to have.
And yes, the ai lines weren't that great as you can see from my video. Thanks for fixing it. I will test.
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