Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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CM > analyse > should give option to fix driver parameters or something

Edit: just checked, driver's heads should already be hidden in VR.
Have you done a clean installation of v1.11?
Maybe you are clipping through his neck if the view is too low?

@Cote Dazur is it a particular car and/or skin that gives the issue?
The helmet is still there, the .ini file show 3 hidden helmet 80’s lines have been used, but not working.
It is the same in 2 cars with different skins.
Will redownload tomorrow.
Your 1.11 cars do not have helmets?
 
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i saw a few days ago someone analysing a mod in cm, i wanna do it aswell but how?
  1. Cant remember if you have to enable dev mode, but if you do, click on "About", then click on the version number of CM until you get a message - Youtube Guide
  2. Then if you want to see "full info" while analyzing, go to "Settings > Content Manager > Dev > and you have to tick 'While analyzing, check some extra cars' details'" - reddit
    analyze content manager.jpg
  3. Then while viewing content, click on the analyze button on the bottom menu. Then you'll see the image that @MasterFocus shared (sometimes with more info if the car shares any parts with kunos mods)
    1736562100146.png
 
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The helmet is still there, the .ini file show 3 hidden helmet 80’s lines have been used, but not working.
It is the same in 2 cars with different skins.
Will redownload tomorrow.
Your 1.11 cars do not have helmets?
it is possible a skin or two was missed for definitions, but all 3 cars (should) have a proper driver3d.ini with "driver" and not "driver_80" (just re-checked)
As said, be sure to delete previous version and install v1.11 fresh.
 
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  1. Cant remember if you have to enable dev mode, but if you do, click on "About", then click on the version number of CM until you get a message - Youtube Guide
  2. Then if you want to see "full info" while analyzing, go to "Settings > Content Manager > Dev > and you have to tick 'While analyzing, check some extra cars' details'" - reddit View attachment 1419882
  3. Then while viewing content, click on the analyze button on the bottom menu. Then you'll see the image that @MasterFocus shared (sometimes with more info if the car shares any parts with kunos mods)View attachment 1419881
Was just about to post the same.

No idea why Ilja still has this useful option locked behind a SNES-era cheat code and an obscure tick box hidden in a submenu. Why not just make it all openly available from the start? It's not as if it's a dangerous feature in the wrong hands, especially when there are a million other ways a user can bork their experience via ill-judged but well-intentioned combinations of vague or misleading tick boxes.
 
With Pyyer extensions the flickering is usually z-fighting because he sometimes just plonks new meshes on top of exiting ones, so you can try hiding the underlying mesh:

Code:
;useful for hiding stuff
[MESH_ADJUSTMENT_...]
MESHES =
IS_RENDERABLE=0


For shimmering armco barriers, this can sometimes work:

Code:
[SHADER_REPLACEMENT_...]
DESCRIPTION=possibly reduce moire banding on armco barriers, depends on texture complexity
ACTIVE = 1
MATERIALS =
MESHES =
PROP_...=ksAmbient, 0.7
PROP_...=ksDiffuse, 0.0

Get mesh or material names in Object Inspector.
It's all a bit experimental/hit & miss, but sometimes the results are worth the effort.
As I experienced a lot of aliasing problems with these steel profiles in VR mode, thanks for this tip.
 
Hi, ive been trying out sim dreams 1998 mod but for some reason on nearly all tracks i try with all 22 cars on, theres always 1 ai car in the pit lane stuck on full throttle

Anyone know what causes this?

Thanks
 
Hi, ive been trying out sim dreams 1998 mod but for some reason on nearly all tracks i try with all 22 cars on, theres always 1 ai car in the pit lane stuck on full throttle

Anyone know what causes this?

Thanks
If you still use CSP 0.2.4/0.2.5-preview1 it could be the AI bug in this version. Then you should switch to the latest CSP 0.2.6/0.2.7-preview1.
 
Hi Tetri, that would be great. Maybe you could show me how you would make the BMW (https://www.overtake.gg/threads/1998-bmw-320i-stw-btcc.182492/) a couple of seconds faster and then I can try messing around with values myself. I like the idea of the occassional AI engine blow up.
Sure, i'll do it. Thinking of any track with already good ai lines for this car?

I never drove the car so i just wanna make sure i stick to your pace😂, go for a track you already have some kind of "hotlap".

I need your best lap time as well for reference😉
 

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Sure, i'll do it. Thinking of any track with already good ai lines for this car?

I never drove the car so i just wanna make sure i stick to your pace😂, go for a track you already have some kind of "hotlap".

I need your best lap time as well for reference😉
And the Alfa a lot more than a few tenths please...:P
 
Hi guys,
I recently started skinning, chose the urd darche cup car to begin with. I did three cars without major problems. But this one is giving me a headache, as I can't find a way to paint the black intake areas marked with red arrows in the picture. Any ideas how to paint these? And while I am at it, the big grille above the front splitter is another area that seems to be unpaintable.
Thanks for any ideas
 

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Hi guys,
I recently started skinning, chose the urd darche cup car to begin with. I did three cars without major problems. But this one is giving me a headache, as I can't find a way to paint the black intake areas marked with red arrows in the picture. Any ideas how to paint these? And while I am at it, the big grille above the front splitter is another area that seems to be unpaintable.
Thanks for any ideas
if you cannot paint these parts at all they will need mapping

you will realise very quickly that to be able to skin stuff 100% properly you need to be able to uv in 3d otherwise its a case of "it is what it is"

out of roughly 150 skins i have done i would say only 2-5 car's were "good enough" to do anything on. concessions have to be made most of the time.
 
Erf and i'm back with issues with the 67 f1s. Now my kunos Lotus 49 seems to have a LOD missing or something, as soon as they reach 50meters the driver is seated in his fishing foldable chair living its best life. I hate it. Any idea how to fix this guys?
 

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if you cannot paint these parts at all they will need mapping

you will realise very quickly that to be able to skin stuff 100% properly you need to be able to uv in 3d otherwise its a case of "it is what it is"

out of roughly 150 skins i have done i would say only 2-5 car's were "good enough" to do anything on. concessions have to be made most of the time.
Thank you,
that's what I thought, but I still had hope there might be a workaround. For uv mapping i would need the 3d model of the car, right?
I want my skins to be as good as possible, but I don't know if it's worth the effort tbh.
 
Hi guys,
I recently started skinning, chose the urd darche cup car to begin with. I did three cars without major problems. But this one is giving me a headache, as I can't find a way to paint the black intake areas marked with red arrows in the picture. Any ideas how to paint these? And while I am at it, the big grille above the front splitter is another area that seems to be unpaintable.
Thanks for any ideas
Seen attach image, the parts in yellow on the AO map are what you are looking for.

Capture.PNG
 
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Thank you,
that's what I thought, but I still had hope there might be a workaround. For uv mapping i would need the 3d model of the car, right?
I want my skins to be as good as possible, but I don't know if it's worth the effort tbh.
yeh you would need to import the model in blender or whichever software you choose

if you want "perfect" skins its really the only way............and i am talking 100% perfect


the amount of time's i have said "i wish i could uv map" is in the hundred's, i just dont have what it takes to do 3d let alone the computer for it.

so i go by the "it is what it is" quote

if i do a car and its that bad i just dont do it and find another car instead

although you may be lucky i think someone has pointed out that those bits are hidden in the ao on that car

my advice for that would be to make the AO layer slightly transparent so you can see more........sometimes stuff is hidden in the AO this has happened to me on alot of the stuff i have done, best practice to always mnake that layer slightly treansparent as one of the first things you do

also when you have a car that you dont know, just chuck a few random shapes e.t.c all over it..............just to see what its mapped like.........the last thing you want is to get 50% of the way through the skin only to realise the uv is unusable in certain area's and you then realise you wasted 5-10-15 hours....i hate it when that happens and its always when your trying to do something REALLY accurate.........
 
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