Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Ferrari 512M Spyder Can-Am 1974 with Helmet and Tyres etc.
for Legions (Thank you) new car https://perendinator.blogspot.com/2025/01/ferrari-512m-spyder-version-20250112.html

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Ferrari 512M Spyder Can-Am 1974 with Helmet and Tyres etc.
for Legions (Thank you) new car https://perendinator.blogspot.com/2025/01/ferrari-512m-spyder-version-20250112.html

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Did he made a typo or the link you provided is old AF??

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Any tips for manually reducing file sizes for car skins? Most of the RD releases for the Porsche (both the LMh and the GTD) are in an absurd 8K format that no one in the world needs - especially me, who runs the game at a peasant's 1440p.

This of course means that individual skins can be hundreds of megabytes, which is ludicrous. I did a size analysis of my content folder and there are quite a few folders with crazy high file sizes - but skins I've sorted and added drivers to, which I want to keep.

And yes, I do use Compactor to compress my entire content folder. The fact I'm still scrounging for space should tell you what kind of absurd car/track numbers I have regardless.

Thanks to anyone who may know.
 
Also, this Gamma vs LCS face-off where we now have to pick a side... your Instanbul updates look fantastic in Gamma, but with LCS the very first thing I noticed was oversaturated reds on the kerbs, which I'm 100% sure aren't how you want them to look.

LCS power users: should I be using a different PPF or something to avoid adjusting every single track config (not that it's a realistic option)? PureVR has stood me in good stead.... until now.
This is like a whole new twist on choice paralysis, but with goofy results.

Edit: tried C13AEGIS PPF.
Why is it so damn dark?
Just use the ones included with pure, the paid ppfs are all trash, you have to adjust them, so whats the point of buying them? pure is perfect, you just adjust the ppfs that come with it to your liking.
 
X90
Any tips for manually reducing file sizes for car skins? Most of the RD releases for the Porsche (both the LMh and the GTD) are in an absurd 8K format that no one in the world needs - especially me, who runs the game at a peasant's 1440p.

This of course means that individual skins can be hundreds of megabytes, which is ludicrous. I did a size analysis of my content folder and there are quite a few folders with crazy high file sizes - but skins I've sorted and added drivers to, which I want to keep.

And yes, I do use Compactor to compress my entire content folder. The fact I'm still scrounging for space should tell you what kind of absurd car/track numbers I have regardless.

Thanks to anyone who may know.
I have at times just use Paint.net to reduce the size and resave.
 
Question for the brave : i've done some AI versions of the Lotus 49, Ferrari 312 67 (both Kunos) and a random Honda RA300 i had on my SDD.

Now i've always raced with the Heat mk1 from Pessio, but with a little power boost that thing keep on sliding, and therefore it's ruining the race for the whole grid. If i wanted to add more grip or at least make it less snappy what parameters should i tweak in the tyre model? There's a bunch of parameters such as rolling resistance, friction limit angle, angular inertia...

Ai is panicking when it enters a corner too fast, making it dangerously swing left and right. I replaced the whole tyres.ini with the lotus 49's one and it's now riding at proper pace but it's a bit of a bummer.

Related, if i want to share the AI cars, as they are either Kunos or paid mods, how do you do the "rooting" thing i've seen in the WSC TZ2 for example? Like, i would share the data.acd and not any of the original kn5 files, as the game would have to get them from the regular file folder. Don't know if i'm clear here.


Anyway, on the Sergio Loro Watkin glens 60s, it gives me chills to run at 1.04 at 11th place and still fight to overtake a freaking 312.
Let me know if you want the files anyway
I like mk1 as well. The problem with that car is, that brakes are *****. They never heat up. Same for AI. Change the values in brakes.ini to heat up earlier and stay hot. I used rss formula 70s values and copied them over and it will help you and the ai. Also another thing you can do if ai cars are overshooting corners is to reduce the value of brake hint in ai.ini. It goes from 0 to 1. Higher the value less carefully the ai takes the corner. Sor reduce this for about 0.1 or 0.05. Mind you, it will slow the laps down a bit for the ai in the process. But this is very effective for cars with wild ai. Bazza's Ferrari 250 lm is another one, that has this value way to high for example.
 
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I like mk1 as well. The problem with that car is, that brakes are *****. They never heat up. Same for AI. Change the values in brakes.ini to heat up earlier and stay hot. I used rss formula 70s values and copied them over and it will help you and the ai. Also another thing you can do if ai cars are overshooting corners is to reduce the value of brake hint in ai.ini. It goes from 0 to 1. Higher the value less carefully the ai takes the corner. Sor reduce this for about 0.1 or 0.05. Mind you, it will slow the laps down a bit for the ai in the process. But this is very effective for cars with wild ai. Bazza's Ferrari 250 lm is another one, that has this value way to high for example.
I have edited the ai.ini already, and there's no better values than the Pessio's original ones, no matter what i do, it's worse😅.

But the brakes modification is a great idea, i'm gonna try that!
 
X90
Any tips for manually reducing file sizes for car skins? Most of the RD releases for the Porsche (both the LMh and the GTD) are in an absurd 8K format that no one in the world needs - especially me, who runs the game at a peasant's 1440p.

This of course means that individual skins can be hundreds of megabytes, which is ludicrous. I did a size analysis of my content folder and there are quite a few folders with crazy high file sizes - but skins I've sorted and added drivers to, which I want to keep.

And yes, I do use Compactor to compress my entire content folder. The fact I'm still scrounging for space should tell you what kind of absurd car/track numbers I have regardless.

Thanks to anyone who may know.
Photoshop ? I do it all the time. Open a 4k doc, copy paste the 8k file, resize save and voilà !
 
I have edited the ai.ini already, and there's no better values than the Pessio's original ones, no matter what i do, it's worse😅.

But the brakes modification is a great idea, i'm gonna try that!
Do it. The car went from undrivable, to one of my favorite vintage cars. I can look what values I have set so the Heat is perfectly bop-ed with other cars. As it was in real life, fast as hell, but little less agile in the corners. But still competitive.
 
Guys, I thought I share my personal car previews here. Hope you enjoy and leave some feedback please (more screenshots in the dedicated thread here):


Studio Grey Showroom

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Feedback: After a long, long time using non-CSP ClearGT, and trying what feels like hundreds of CSP preview presets to try to deal with encrypted cars, while maintaining a consistent preview look with what I actually preferred, I believe this will be my new standard. It solves the low-contrast problem that I had with many CSP preview presets perfectly, as well as some "opinionated modder" DDS choices.

Thank you very much for sharing :cheers:
 
Question for the brave : i've done some AI versions of the Lotus 49, Ferrari 312 67 (both Kunos) and a random Honda RA300 i had on my SDD.

Now i've always raced with the Heat mk1 from Pessio, but with a little power boost that thing keep on sliding, and therefore it's ruining the race for the whole grid. If i wanted to add more grip or at least make it less snappy what parameters should i tweak in the tyre model? There's a bunch of parameters such as rolling resistance, friction limit angle, angular inertia...

Ai is panicking when it enters a corner too fast, making it dangerously swing left and right. I replaced the whole tyres.ini with the lotus 49's one and it's now riding at proper pace but it's a bit of a bummer.

Related, if i want to share the AI cars, as they are either Kunos or paid mods, how do you do the "rooting" thing i've seen in the WSC TZ2 for example? Like, i would share the data.acd and not any of the original kn5 files, as the game would have to get them from the regular file folder. Don't know if i'm clear here.


Anyway, on the Sergio Loro Watkin glens 60s, it gives me chills to run at 1.04 at 11th place and still fight to overtake a freaking 312.
Let me know if you want the files anyway
I could check this evening but if I remember well, in the tyre.ini file, there are 2 parameters DX_REF and DY_REF that basically modify the tyre whole grip on X axis and Y axis. I dont remember which one is longitudinal and other lateral.
You should increase them to get more grip.
You should try to modify each one separately and check which one gives better behaviour.
 
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Feedback: After a long, long time using non-CSP ClearGT, and trying what feels like hundreds of CSP preview presets to try to deal with encrypted cars, while maintaining a consistent preview look with what I actually preferred, I believe this will be my new standard. It solves the low-contrast problem that I had with many CSP preview presets perfectly, as well as some "opinionated modder" DDS choices.

Thank you very much for sharing :cheers:
Hard to make a car/skin combo look bad.
I'd say maybe the view is slightly low for very few cars (rss formula70, berta tornado) but it has ruined my plans and I spent lot of time doing previews. A keeper @Fall Guy
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I like mk1 as well. The problem with that car is, that brakes are *****. They never heat up. Same for AI. Change the values in brakes.ini to heat up earlier and stay hot. I used rss formula 70s values and copied them over and it will help you and the ai.

I could check this evening but if I remember well, in the tyre.ini file, there are 2 parameters DX_REF and DY_REF that basically modify the tyre whole grip on X axis and Y axis. I dont remember which one is longitudinal and other lateral.
You should increase them to get more grip.
You should try to modify each one separately and check which one gives better behaviour.
Thanks a lot guys, i will try both solutions. Note that those are strictly AI cars, player is not supposed to use them, and i enjoy the Heat the way it handles. Those cars, at least on this track (Sergio's Watkin glens), all have like a different balance but i achieve 1.03.5 with each of them, the Honda being the easiest. The idea is to make the AI run around this pace, with strictly race incidents to influence the results.

The GPlaps AI for this track is already pretty good (the hairpin needs a few tweaks), and the track have everything that could feck up an AI : big bumps, fast corners, elevation changes, and chicanes in the middle. If it works good here, i'd assume it would transfer well to other tracks.

Also, i picked up this Honda RA300 for the set, which looks like the GPL67 pack one (before BOP). There's no author, if you have a better one, please link it here. This one is amazing for the AI, drifting a lot without loosing speed, so it makes for a great opponent, but some materials used are questionable. If anyone could make an extension ini to fix the glary wheels and maybe replace some shaders for the materials used, it' d be great.
 
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Feedback: After a long, long time using non-CSP ClearGT, and trying what feels like hundreds of CSP preview presets to try to deal with encrypted cars, while maintaining a consistent preview look with what I actually preferred, I believe this will be my new standard. It solves the low-contrast problem that I had with many CSP preview presets perfectly, as well as some "opinionated modder" DDS choices.

Thank you very much for sharing :cheers:
You´re welcome. Nice to read.
Hard to make a car/skin combo look bad.
I'd say maybe the view is slightly low for very few cars (rss formula70, berta tornado) but it has ruined my plans and I spent lot of time doing previews. A keeper @Fall Guy
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You always can adapt the view with the camera sliders (X,Y,Z coordinates) to your personal taste (don´t use the mouse otherwise it leads to inconsistent car previews). I do previews since several months now, so I know what you mean. ;)
 
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