- 1,084
- Australia
Bet my hands those protrusions are KW Studio's doing, seen so many things like these with isiMotor / isiMotor2 cars lol
I've just tried the original mod, there's the same problem and nobody's seen it.Sometimes when I follow mod updates, many things surprise me.For example, these👉View attachment 1426892
it's obvious, isn't it, or am I wrong?I have been observing these "protrusions" of the insides since the very first release.I see the same thing with the extension file.👉
Just gave it a run. Not 'perfect' but WAAAY better than the old version. Worth installing.Waste of money going by their other mods. Sergio Loro's work updated, so why charge?
#edit, this one is free# so worth a try
That is as true as none of us can escape death or taxes...... Is any mod ever 'final'..?
Nurburgring 1984 - 1985 v1.1
View attachment 1425271
Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.
-CSP recommended
-2 layouts (Yearly billboards and building variations)
-36 pit/start
-AI, cam
Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)
Terms Of Use (F1C);
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file
AC converted by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97
background and some textures by kunos
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed a problem with the lights on the home straight.
v1.02 changelog;
Fixed missing physical grassy areas and walls. (Thanks StoffelWaffle for the report.)
v1.1 changelog;
Fixed window transparency.
Fixed grass mapping in ext_config.
Imported tree textures from 1995.
Fixed objects flickering.
Some minor fixes.
- Thanks Mascot and M1GHTYM4VS for the report.
Well, good things come to he who waits.That is as true as none of us can escape death or taxes...
For my part, I apologize if at any time seemed that I was complaining about the development of the mod, that was not the intention... It's just that some of us are like spoiled, impatient children... 😅
If the few of us would also have time for just a few laps with the brand new physics data I gently proposed for MY Fairlady asking for feedback, for which NO ONE HERE answered, That would be great.Yeah, seems like people are getting annoyed and impatient because a few of us are trying to make a really nice car even better. Not sure what to call that, but it's a really baffling attitude to have in a modding thread.
I guess in these attention-deficit days some people just want a steady stream of mediocre stuff that they'll drive once before moving onto the next one. Quantity, not quality.
Many thanks! I really appreciate your explanation.Hi gents, how to modify KPI and caster:
View attachment 1426898
keep in mind the front caster is always negative (except on supermarket trolleys)
just play with the '2' point of the upper WB or/and the '2' point of the lower WB to set the CASTER. -6/-7 is an average value.
Points 1 and 3 of the upper WB have a lower position than the point 2, while points 1 and 3 of the lower WB have a upper position than the point 2, upper WB is always shorter than the Lower WB, all that combined with a good KPI makes the wheel when charged keeps a greater negative CAMBER
View attachment 1426900
to set the KPI (in this case with DWB) just play with the '2' points of the upper and lower WB. Always to keep a negative CAMBER, the KPI must be positive. 13 is an average value.
Have fun, Mike
Sometimes when I follow mod updates, many things surprise me.For example, these👉View attachment 1426892
it's obvious, isn't it, or am I wrong?I have been observing these "protrusions" of the insides since the very first release.I see the same thing with the extension file.👉View attachment 1426894View attachment 1426895it seems that those who do this don't really understand it![]()
Have a look on the second pic of my previous post, you have only two attach points with a number, 2 red and 2 yellow, just drag the 2 red to the left till you get 13~ for the KPI in the right window. that's done.I have successfully set the caster to 6.843 while maintaining the trail at -1.54. However the KPI still 0.000. Can you let me know what's wrong?
You must create the correct folder architecture in the main directory.question, i wanna combine some tracks together so i can have less tracks in the main track folder but after copying everything to the new folder i get a message with "layout "xy" is missing for track "z", how can i fix that?
before i asked i did exactly this but still buggyYou must create the correct folder architecture in the main directory.View attachment 1426952View attachment 1426953and don't forget about models.iniView attachment 1426957 all screenshots as an example
It's a big mesh, you will hide it on allmost half the track... To solve the bump, you have to hide also the pillars, mesh 1WALL7_3_SUB4Malaysia
Based on the original Malaysia for rFactor by Cico76 Credits Original creators: *cico76/Kicker/Alain Fry * - modeling, texturing, scene Kicker/Alain Fry - former modeling, organisation Kicker/Alain Fry - textureswww.overtake.gg
I want hide 1WALL7_3_SUB1