Assetto Corsa PC Mods General DiscussionPC 

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Hi gents, how to modify KPI and caster:
Sans titre-1.jpg

keep in mind the front caster is always negative (except on supermarket trolleys)
just play with the '2' point of the upper WB or/and the '2' point of the lower WB to set the CASTER. -6/-7 is an average value.
Points 1 and 3 of the upper WB have a lower position than the point 2, while points 1 and 3 of the lower WB have a upper position than the point 2, upper WB is always shorter than the Lower WB, all that combined with a good KPI makes the wheel when charged keeps a greater negative CAMBER
Sans titre-2.jpg

to set the KPI (in this case with DWB) just play with the '2' points of the upper and lower WB. Always to keep a negative CAMBER, the KPI must be positive. 13 is an average value.
Have fun, Mike
 
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... Is any mod ever 'final'..?
That is as true as none of us can escape death or taxes...

For my part, I apologize if at any time seemed that I was complaining about the development of the mod, that was not the intention... It's just that some of us are like spoiled, impatient children... 😅
 
shi
Nurburgring 1984 - 1985 v1.1

View attachment 1425271
Old layout of Nurburgring, Germany.
Conversion from F1 Challenge.

-CSP recommended
-2 layouts (Yearly billboards and building variations)
-36 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(VB and CMT's version with ugrades and optimizations to buildings and surroundings)

Terms Of Use (F1C);
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97
background and some textures by kunos

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
Fixed a problem with the lights on the home straight.

v1.02 changelog;
Fixed missing physical grassy areas and walls. (Thanks StoffelWaffle for the report.)

v1.1 changelog;
Fixed window transparency.
Fixed grass mapping in ext_config.
Imported tree textures from 1995.
Fixed objects flickering.
Some minor fixes.
- Thanks Mascot and M1GHTYM4VS for the report.

Nurburgring 1984 - 1985 v1.1
The link is in the quote.

v1.1 changelog;
Fixed window transparency.
Fixed grass mapping in ext_config.
Imported tree textures from 1995.
Fixed objects flickering.
Some minor fixes.
- Thanks Mascot and M1GHTYM4VS for the report.
 
That is as true as none of us can escape death or taxes...

For my part, I apologize if at any time seemed that I was complaining about the development of the mod, that was not the intention... It's just that some of us are like spoiled, impatient children... 😅
Well, good things come to he who waits.
The danger with acting impatient and entitled (even in jest and especially with free mods) is that the modder might feel underappreciated, which might make them think twice about bothering next time, or at the very least keeping updates private so as not to attract negative attention. I've seen it happen plenty of times.
 
Yeah, seems like people are getting annoyed and impatient because a few of us are trying to make a really nice car even better. Not sure what to call that, but it's a really baffling attitude to have in a modding thread.
I guess in these attention-deficit days some people just want a steady stream of mediocre stuff that they'll drive once before moving onto the next one. Quantity, not quality.
If the few of us would also have time for just a few laps with the brand new physics data I gently proposed for MY Fairlady asking for feedback, for which NO ONE HERE answered, That would be great.

Just Saying Come On GIF by A Little Late With Lilly Singh


What, vexed ? Me ? Nooo
 
I see a lot of presettings from the CM Video, neckFX and CSP. Just a matter of click on that file and you get redirected to the CM website and the presetting will be installed or saved.
Like to know is how to publish my CM presets, so others can easily test my CSP/Video settings.

note: clicking “share” does nothing.
 
Hi gents, how to modify KPI and caster:
View attachment 1426898
keep in mind the front caster is always negative (except on supermarket trolleys)
just play with the '2' point of the upper WB or/and the '2' point of the lower WB to set the CASTER. -6/-7 is an average value.
Points 1 and 3 of the upper WB have a lower position than the point 2, while points 1 and 3 of the lower WB have a upper position than the point 2, upper WB is always shorter than the Lower WB, all that combined with a good KPI makes the wheel when charged keeps a greater negative CAMBER
View attachment 1426900
to set the KPI (in this case with DWB) just play with the '2' points of the upper and lower WB. Always to keep a negative CAMBER, the KPI must be positive. 13 is an average value.
Have fun, Mike
Many thanks! I really appreciate your explanation.

Edit: I have successfully set the caster to 6.843 while maintaining the trail at -1.54. However the KPI still 0.000. Can you let me know what's wrong?
 
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:lol:Sometimes when I follow mod updates, many things surprise me.For example, these👉View attachment 1426892
it's obvious, isn't it, or am I wrong?I have been observing these "protrusions" of the insides since the very first release.I see the same thing with the extension file.👉View attachment 1426894View attachment 1426895it seems that those who do this don't really understand it:lol:

I agree with this ugly 3d issue, I don't understand some people want to improve some small things with this big modeling (or converting I think) issue next to ...
And we have the same with rollbar, when you look inside the car through the rear side window, there are missing 3d on the Roll bar (there is not complete pipes)
 
hi gents,
For those who are interested I have prepared a compressed file of the files that I modified in the data folder. Make a backup of your files with the same name and drop mine in your data folder. Remove '.txt' extract and proceed as described. Done. the steering wheel is now well calibrated, the front wheels are no longer in contact with the fenders while turning. Have fun, its a very good mod.
Screenshot_f302_audi_a4q_stw_ks_nurburgring_6-1-125-16-26-47.jpg
 

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I have successfully set the caster to 6.843 while maintaining the trail at -1.54. However the KPI still 0.000. Can you let me know what's wrong?
Have a look on the second pic of my previous post, you have only two attach points with a number, 2 red and 2 yellow, just drag the 2 red to the left till you get 13~ for the KPI in the right window. that's done.
Have fun, Mike.
 
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Some Tracks have a "Loading ai spline" text, this can takes several minutes to load, if i delete the ai and data folder it says "asynchronus loading" and again "Loading ai spline".

I don't understand why some Tracks have/use this, Kunos doesn't use it either, it's so annoying that I have to immediately delete all routes that use this AI spline, because of long loading times.

How can i get rid of the AI spline forever?


And has anyone a rainx_fx for H22 La Pampa?
 
question, i wanna combine some tracks together so i can have less tracks in the main track folder but after copying everything to the new folder i get a message with "layout "xy" is missing for track "z", how can i fix that?
 
question, i wanna combine some tracks together so i can have less tracks in the main track folder but after copying everything to the new folder i get a message with "layout "xy" is missing for track "z", how can i fix that?
You must create the correct folder architecture in the main directory.
1738861030712.png
1738861132039.png
and don't forget about models.ini
1738861225085.png
all screenshots as an example
 

I want hide 1WALL7_3_SUB1
It's a big mesh, you will hide it on allmost half the track... To solve the bump, you have to hide also the pillars, mesh 1WALL7_3_SUB4
 
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Some Tracks have a "Loading ai spline" text, this can takes several minutes to load, if i delete the ai and data folder it says "asynchronus loading" and again "Loading ai spline".

I don't understand why some Tracks have/use this, Kunos doesn't use it either, it's so annoying that I have to immediately delete all routes that use this AI spline, because of long loading times.

How can i get rid of the AI spline forever?


And has anyone a rainx_fx for H22 La Pampa?
I've noticed this 'loading AI spline' delay too, it seems to be another bad thing that came with one of the latest CSP updates. Funnily enough, it seems a lot worse the first time you load a track. After that it's a lot quicker. Maybe some file is being created the first time? IDK, but it's bloody annoying. Tracks previously used to load perfectly well and almost instantly prior to this.
 
I see a lot of presettings from the CM Video, neckFX and CSP. Just a matter of click on that file and you get redirected to the CM website and the presetting will be installed or saved.
Like to know is how to publish my CM presets, so others can easily test my CSP/Video settings.

note: clicking “share” does nothing.
Clicking SHARE LINK FOR... at the bottom should get you this:

Screenshot 2025-02-06 130106.png
Screenshot 2025-02-06 130118.png
Screenshot 2025-02-06 130126.png


If it doesnt, could it be because you only have the free version of Content Manager?
Otherwise I cant see why it wouldnt work :confused:
 
... The danger with acting impatient and entitled (even in jest and especially with free mods) is that the modder might feel underappreciated, which might make them think twice about bothering next time, or at the very least keeping updates private...
I think that the regular forum members who frequent this thread are somehow getting to "know" each other, and we should know how to distinguish between those who participate willingly and those who like to strain the atmosphere...

Likewise, when an artist exposes his work to the general public, he is also exposed to receiving opinions, demands, etc of all kinds. It would also be desirable for us to be able to distinguish between constructive criticism and those who only criticize for the sake of criticizing... who should not be given the slightest attention.

Luckily I think there aren't here many toxic people of that kind... 😉

(DISCLAIMER: This opinion is highly personal and subjective and as such, subject to any type of criticism. Although if the criticism is negative, I won't pay any damn attention to it.)

Peace, Love and lots of Fun, pals.
 
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Clicking SHARE LINK FOR... at the bottom should get you this:

View attachment 1426971View attachment 1426972View attachment 1426973

If it doesnt, could it be because you only have the free version of Content Manager?
Otherwise I cant see why it wouldnt work :confused:
I just wanting to write: all the links are going in my case directly to "Content Manger" --> "sharing" Strangely I do not have the last two CM message popping up, while I do have the payed version.
 
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