Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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On a different note regarding the Datsun 2000 on patreon fiasco. I and a few others spoke with Mr BJ about the car not being a part of the paid patreon as it was taken from another modder. I have been told that it was a mistake to be in the paid tier, I have been assured it will not happen again lest I will have no choice but to travel to Australia and shove a crumpet up his arse, I dont take pleasure in this but actions have consequences.

Back on topic in terms of differences between the two models its all cosmetic.

preview.jpg


The original road spec based off the JP spec https://www.overtake.gg/downloads/datsun-fairlady-2000-roadster-sr311.74737/


preview.jpg


BJ911s version different rims and front fascia based of the AU spec https://www.patreon.com/posts/123952847
 
Addition to a small mod I did two years ago for melbourne_2019. That mod added some additional crowds around the track. This time I added animation to all of the country flags on top of the pit building. It won't animate the smaller F1 and Melbourne flags just yet. Those require making a new flag object. Since it took forever to place the 64 country flags, i'm a little burnt out at the moment.

You will need to add this code somewhere in your existing ext_config file to hide the non-animated flags:

[MODEL_REPLACEMENT_...]
FILE=melbourne_2019.kn5
HIDE=objscenery25_sub0
Bit of a goof on my part. I forgot to match the ambient and diffuse values with the original flags. They probably rendered a bit dark compared to the original ones. Download the attachment to get the updated flags.kn5 file.
 

Attachments

  • melbourne_2019_crowds_flags.zip
    640.1 KB · Views: 3
This is a mod of SAITAMA TOYOPET GR SUPRA, a SUPER GT entry vehicle.
This is a set of 2022 and 2024 models.
The exterior was modified based on the model of LM Corsa which was created before.
The interior was adapted from the LM Corsa model.
The vehicle data is also diverted from LM Corsa.
The skin data is only the 2019 camouflage pattern.
If possible, I would appreciate if someone could create skin data.

Please understand these contents before use.

Download Link
 ↓↓↓
https://www.overtake.gg/downloads/s...-gr-supra-gt-gt300-2022model-2024model.75845/

Screenshot_acm_gr_supra_saitama_toyopet_gt300_2024_okayama_15-2-125-17-52-22.jpg
Screenshot_acm_gr_supra_saitama_toyopet_gt300_2024_okayama_15-2-125-17-49-34.jpg
Screenshot_gr86_gt300_okayama_15-2-125-17-47-56.jpg
Screenshot_acm_gr_supra_saitama_toyopet_gt300_2024_okayama_15-2-125-17-48-30.jpg
 
Hi gents
I wonder if it's possible to link an object to another one, 3Dsimed? extension? (eg: ROD linked to SUSP_XX)
Thx in advance for the answer(s)
Have a nice week end, Mike
 
On a different note regarding the Datsun 2000 on patreon fiasco. I and a few others spoke with Mr BJ about the car not being a part of the paid patreon as it was taken from another modder. I have been told that it was a mistake to be in the paid tier, I have been assured it will not happen again lest I will have no choice but to travel to Australia and shove a crumpet up his arse, I dont take pleasure in this but actions have consequences.

Back on topic in terms of differences between the two models its all cosmetic.

View attachment 1436333

The original road spec based off the JP spec https://www.overtake.gg/downloads/datsun-fairlady-2000-roadster-sr311.74737/


View attachment 1436334

BJ911s version different rims and front fascia based of the AU spec https://www.patreon.com/posts/123952847
Try it please
 
Got the starting lights working properly. It will require replacing one of the track's default kn5 files. Hope that won't mess with online races.

Download the attached zip file. To be safe, rename the track's 100.kn5 file and in the track's data folder, rename the startinglights.ini file. Then extract the files.

1.jpg

2.jpg
 

Attachments

  • melbourne_2019_start_lights.zip
    128.3 KB · Views: 4
Last edited:
Got the starting lights working properly. It will require replacing one of the track's default kn5 files. Hope that won't mess with online races.

Download the attached zip file. To be safe, rename the track's 100.kn5 file and in the track's data folder, rename the startinglights.ini file. Then extract the files.

View attachment 1436394
View attachment 1436395
Little tweak to the ambient and diffuse values so the lights that are off don't look like they are on in direct sunlight.
 

Attachments

  • melbourne_2019_start_lights.zip
    128.3 KB · Views: 3
Last edited:
Gran Turismo Categories - Spec II

New major update: new icons, new categories, refined parameters, new race events, and much much more!

Available over at Overtake here:

 
Hi there. Any idea how i can get rid of these shadows on the car (or buildings)?
Classic one, largely can be hidden with pretty photos, but its there. Tried years ago to get to the bottom of it, horrible when you see it, just an issue with CSP and many say how cars are modded, but its there on Kunos cars too in some cases...
 
Nissan R33 '98 JGTC fixes/chengess
AI fix

Fix AI rollover (suspension)
Fix AI stuck at 2nd gear
Test (Monza circuit, strength/aggression at 100%) 20/20 cars/pass "Not Perfect"
Some changes in the Suspension, Brakes, and Car. ini files"car has more height now" (fix needs).

wheelbase (WB) and track width (WTrack)
Adjusted WCar & WTyre positions
Updated track width & wheelbase

I have some problems with the interior's UVW map in some parts of the car and I need to finish the driver/crew suits for the final release

Car mod photo Assetto Corsa
preview.jpg

Real-life photo, not Assetto Corsa "I was too lazy to take a picture from the game"
1467070792976411609_1080-topaz-sharpen-upscale-2x.jpg

I had to buy an R33 JGTC to make the WCar & WTyre positions in the game"It's a joke the photo is from the internet and it is an R34 S-tune"
31796_56.jpg


Download:Patreon
Make sure that you have the Beta 10 full car mod first

THANKS FOR THE SUPPORT
 
Graffione Muro v1.1
graffione_muro_yt.jpg

Fictional Track in Italy.

-CSP recommended
-24 pit/start
-AI, cam

Credits & Thanks;
Original Track by @carTOON (aka barcika)
-Thank you for giving me permission

v1.1 updated by @shi (shin956)
logo.png by @Fanapryde
Crowds texture by @Kniker97

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

Fixed flags.
Fixed normals for some objects.
Fixed mapping of grass.
Added some normal map textures.
Added camera_facing crowds. (Crowds texture by Kniker97)
Added ext_config.ini. (grassfx, rainfx, shader fixes)
Added VAO-patch.
Added new cam.
Added new fast_lane.ai and sidelines.
Added logo.png by Fanapryde. (Thanks)
Updated map.png.
Updated audio_sources.ini.
Updated billboard textures and mapping.
Changed stonehouse1a.dds and tree2d_1.dds to a new texture.
Some minor fixes.
 
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