And they hit that mark they wanted, to be widely accessible to as many people with out it being overbearing for people that are new to games like this. Not really sure how that's such an issue to you, it's really not even a problem at all. We've boiled it down then, you just like GTS more, and that's ok. First you said it has much better simulation, and now you're back tracking and saying it just gets the basics better. Those are two very different area's. It's fine to prefer one, but really, these two games aren't putting physics at a forefront of their target, but they are definitely giving it enough focus to be believable, and that's fine, because they've found a great area and have produced a great game based off that. I much prefer it that way, actually.
I've not changed anything. I'm saying the exact same things I've been saying with nothing different. Only thing changing is having to simplify it, apparently. This spectrum is pretty straight forward; We have the arcade racers like The Crew and NFS. We have the middle ground that people like to call "sim-cade" but I don't really like the term myself, and that consist of GT and Forza really, and the new Project Cars 3 from what I understand. Forza Horizon kind of sits between those two. Then we have those at the higher end like ACC and Pcars 1/2.
Forza and GT are largely interchangeable within that middle ground. It's also why its so easy to jump between the two and get straight to driving because they largely resemble each other in many ways, especially physics.