I wanted to explain what happened in this update.
Immediately before the release of Update 1.07, we discovered an issue where the game would not start properly in some cases on product versions for the PS4™ and PS5™.
This was a rare issue that was not seen during tests on the development hardware or the QA sessions prior to the release, but in order to prioritise the safety of the users' Save Data, we decided to interrupt the deployment of Update 1.07, and to create Update 1.08 to fix this issue.
This is the reason for the delay. My sincere apologies for the late report to everyone.
Also in this update, some event rewards have been adjusted. I want to explain also the reasons for it and our plans going forward.
In GT7 I would like for users to enjoy lots of cars and races even without microtransactions. At the same time the pricing of cars is a relevant element that conveys their value and rarity, so I do think it’s important for it to be linked with the real world prices.
I want to make GT7 a game in which you can enjoy a variety of cars in a lot of different ways, and if possible I would like to try to avoid a situation where a player must mechanically keep replaying certain events over and over again.
We will let you know in time about the update plans for additional content, race events and features that will constructively resolve this situation.
It pains me that I can’t go into any further details at this moment, but we plan on continuing to revise GT7 so that as many players as possible can enjoy the game.
We would really appreciate it if everyone could watch over the growth of Gran Turismo 7 from a somewhat longer term point of view.
Kazunori Yamauchi