Tomorrows AMS2 Update note:
https://forum.reizastudios.com/thre...3bQN2q65cQXGRgxyr-ogSm847YiWOcQT0sinG4VTwbqko
PREMIUM GT3 & GT4 CARS ARRIVE FOR AMS2
There is no doubt GT3 racing has grown to become one of the most popular in motorsports, be it real or simulated - and there are good reasons for it: a perfectly balanced power-to-weight ratio packaged with sublimely optimized 21st century aerodynamics and technology, wrapped under virtuoso designs produced by the most prestigious brands in the world make them both uniquely attractive, and despite their impressive performances incredibly accessible for drivers of varying skill levels.
Our goal for Automobilista 2 is to provide the most diverse sim racing buffet we can put together, and that would never be complete without these mighty machines. We are thus delighted to confirm our initial batch of GT3 & GT4 cars will finally come for Automobilista 2 in our upcomign update.
This release will be boosted by the addition of two major licensing agreements - we are very proud to announce two new licensing partnerships with Porsche and Mclaren Automotive, which will see a number of their cars added to the game in the next few releases, adding to the growing list of premium brands and models officially represented in Automobilista 2.
The recent licensing agreements with these prestigious motorsports icons have been a long time coming in what has been a difficult year for businesses all over the world - that only adds to our gratitude for getting these over the finish line.
The deals will see a long catalogue of very exciting cars making their way to Automobilista 2 in the coming months - the vast majority of which will be added to the game as free additional content.
The initial batch in the upcoming release should include the following models:
GT3:
- 2015 Mercedes AMG GT3
- 2016 Porsche 911 GT3-R
- 2019 Mclaren 720S GT3
- 2019 BMW M6 GT3
GT4:
- 2016 Porsche Cayman GT4 Clubsport
- 2017 Camaro GT4-R
- 2018 Mclaren 570S GT4
This release will also feature the Porsche Carrera Cup cars as raced in the Brazilian series in 2020.
ENTER THE GREEN HELL
Another major milestone in our upcoming update is the release of the most challenging race track in the World - the Nurburgring , featuring both the modern GP layout as well as the infamous Nordschleife, both developed with the aid of laser scan data.
The track will be available as a standalone DLC, and also as part of both Season Pass and Premium Track Pack.
This initial release will not however be the extensions of our plans for the "Green Hell" - we will continue to develop new layouts of the track including a Historical version, with a release targetted at some point next year, as a free addition to this DLC package.
CORE GAME DEVELOPMENT
The new content is obviously great additions to the AMS2, and we hope they will be a popular boost to the game, but these also call for the game to evolve with it - to that end, we have continued to hard both in developing new features to the core game, as well as fixing issues with existing functionalities and content. Here are some of the highlights to feature in the upcoming release:
Livery custmization will now be possible and template for all models release with the next update, so users will be able to paint their own liveries to replace (but not yet add to) the original ones without needing to fudge with external tools.
We have a substantial
Force Feedback upgrade, providing enhanced feedback during braking, enhanced road feel, improved scrub effect, effectively eliminating the FFB "deadzone" around center in some cars, and generally adding a more distinctive oversteer / understeer feedback
Physics revisions of the engine at large as well as specific car models continue to take place, with fuel and tyre wear specially expected to have a full pass in time for release.
We are also continuing our intense
AI development program, further cleaning up some poor behavior and doing further performance callibration passes which should see a more consistent and reliable racing jumping from class to class.
Further work on
3D Animations is also ongoing, on the car front with more cars receiving the complete damage model with deformable mesh, flapping & detachable parts, dirt & scratch maps, and tracks beginning to get a bit more life with helicopters, drones and other objects
On the
Audio front, and have added a capable extra set of hands to the team to help us get the best of the FMOD engine - that should earn valuable improvements on the longer run, with some already be noticeable on the upcoming new cars.
Championship mode has also received some updates, with further support for official Stock Car rules and the addition of a few new championships due for this update and the next.
PRICING RETAINED
Despite the growing list of premium licensed content to be added to the base game over the coming weeks and months and the game itself distinctively maturing into a very competitive package, we have elected to further postpone our planned price bump and stick with the current pricing for the time being, with the goal of boosting the influx of new players and stimulating the growth the active community around it. With seasonal Steam sales incoming you may expect some good deals also for DLC packs.
That covers it for this month and hopefully also makes up for the last one - we look forward to sharing the latest results of our work with you all this weekend!