Bad ffb after last patch 2.04

Please note that not all DFGT users are fine with the change.

However, I am getting used to the new ffb after a couple of weeks. I do not feel it is better than what I had before, but accept that it is unlikely to change significantly, because it seems that GT5 drivers are very split on who prefers "before" and "after". Clearly, not everyone could be satisfied by PD whichever approach they chose, and so in the end if the majority can adapt to the change or prefer it, then I think it is fair to accept the position of the majority.

However, can I make the point that many of the posts on this thread consistently refer to the handling of the car (feeling understeer, oversteer and so on). It is not the handling that I am unhappy with. I have driven many cars before and after the update and I feel the handling is still excellent. Though I have to rely much more on sound on corners because of a lack of a feel of grip.

It is the force feedback of the car on the road I miss if that makes sense. I can feel the car sometimes, though I heavily miss the fight of a car on the edge of grip - if you are going around a sharp corner at say 130 mph in many or most cars you should feel like you are on the edge if this is supposed to be a simulator. But I can go around most of the Nurburgring in most cars with ONE HAND ON THE WHEEL now. That cannot be right (especially as I am a VERY mediocre driver on GT5)?

I would almost sum it up as saying that they have "dummed" down the feedback and made it too easy to drive?

Hope some of the above makes sense.

For information I am running on Power Steering off. FFB at 10 and using a DFGT.

Thanks.
 
I'm still unsure if it did actually change. But I think maybe it did slightly, I feel like the resistance when turning has increased a little bit (maybe not as much as before), and the force feedback from bumps, oversteer and understeer seems a little stronger as well.

Anybody else feel a difference?

Actually I have the same feeling, a subtle difference with 2.05, but it's there.
Still want the kerbs FFB pre 2.04 though.
(DFGT)
 
sirjim73
Please note that not all DFGT users are fine with the change.

......

It is the force feedback of the car on the road I miss if that makes sense. I can feel the car sometimes, though I heavily miss the fight of a car on the edge of grip - if you are going around a sharp corner at say 130 mph in many or most cars you should feel like you are on the edge if this is supposed to be a simulator. But I can go around most of the Nurburgring in most cars with ONE HAND ON THE WHEEL now. That cannot be right (especially as I am a VERY mediocre driver on GT5)?

I would almost sum it up as saying that they have "dummed" down the feedback and made it too easy to drive?

Hope some of the above makes sense.

For information I am running on Power Steering off. FFB at 10 and using a DFGT.

Thanks.

This is what I'm feeling via the T500RS. Prior to the 2.04 the sensation of both weight and especially the front tire grip was quite good (in fact it was very good especially after switching from my G25 to the T500RS).

Now it's perhaps the worst I've ever felt. Along with the weak and rather easy FFB, another issue is that gearing no longer makes a difference. I remember SHIFT had the same weakness- I can pretty much drive the whole of Nordschleife in the 4th gear with little or no repercussion. The best thing about GT5 FFB and physics (pre-2.04) was the fact that if I was in the wrong gear , I can sense the grip of the rear tires and feel the unwillingness of the front tires but with 2.04 that's all gone.

My solution at the moment is to go back pre-2.04 via GT5XL. Since I don't race online, it's not a huge sacrifice. I'll miss Spa and some of the newer cars but for me a good FFB is the most important element in a driving game/sim.
 
G25 here ffb 10 simulation, after 2.04 deadzone in middle steeringwheel have grown so much that driving is like on boat. Also ffb in 10 level have weakened a lot which hugely decreases feel for car/tyres/road. Damn PD.

And all this because of xwhatever and f1 drivers, tsiisus!!
 
At first I didn't notice anything because I was only driving GT500 cars, but yesterday I went for a bit of shuffle racing and noticed the huge deadzone immediately. It feels like the cars have really worn steering taken from and old american pickup or something.

It's playable, but I don't like it and really hope they fix it.
 
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I keep trying the cone slalom test IB3 I think it is. The Toyota Concept one.

This I think is best at reading the feeling of the car/wheel and getting gold is quite difficult for most. Well for me its the hardest of all the tests on GT5.

I have run the licence 40 or 50 times since the 2.04 update and I havn't been near my time on the previous FFB. Well I did get to within 0.147 of my best once. I however was no where as consistant with hitting good times close together.

I am not saying that with more time that I won't get there but I am saying that I am definatly not as fast now as I as with the previous settings.
 
G25 here ffb 10 simulation, after 2.04 deadzone in middle steeringwheel have grown so much that driving is like on boat. Also ffb in 10 level have weakened a lot which hugely decreases feel for car/tyres/road. Damn PD.

And all this because of xwhatever and f1 drivers, tsiisus!!

If you didn't realize, it was ruining people's steering wheels. They've tried fixing it, so they'll keep fixing it, until we're satisfied. The fixes have been constant and pretty consistent when people have felt wronged (tire wear AND too much grip) or were honestly wrongly affected like with this problem.
 
It hurts my head, who is the genius behind these changes?
Lets take away the cockpit shake and put it in for the arcade cats who play in third person.
Hey there are tons of force feedback options but lets just weaken it for everyone and make GT5 feel like SHIFT2.
 
how did you roll it back? I might just need to do that also, i updated to 2.05 crossing my fingers and hoping something would of been fixed, finally had some time to test it this weekend and to my disappointment, nothing was changed.
 
gt5user1684
how did you roll it back? I might just need to do that also, i updated to 2.05 crossing my fingers and hoping something would of been fixed, finally had some time to test it this weekend and to my disappointment, nothing was changed.

FWIW:
You can't play online without the latest update.




To rollback i assume You would have to reload GT5 and stop at the update you like. Is such a thing even possible. ;)
 
It's possible to reload and then update to whatever but honestly that is completely over the top. Adjusting to a subtle change in ffb is a much better decision over not being able to race online, run season events, etc.

Silly.
 
OwensRacing
FWIW:
You can't play online without the latest update.

To rollback i assume You would have to reload GT5 and stop at the update you like. Is such a thing even possible. ;)

arora
It's possible to reload and then update to whatever but honestly that is completely over the top. Adjusting to a subtle change in ffb is a much better decision over not being able to race online, run season events, etc.

Silly.

http://www.youtube.com/watch?v=-xqrIcsNJHY&feature=youtube_gdata_player

;) this video will help.
 
gt5user1684

basically
if your on 2.0(spec2) then when it prompts you to start updating therell be like two bars and the number of the updates your gonna download so for 2.0 itll start like this 1/5 (or 1/15 if its not spec 2,0 allready) so you gotta do only 3 of 5. if you want to get to 2.03 or 2/5 if for 2.02



Just watch out the upper bar not the one below which is for the whole update progresson
till it gets it downloaded and then it goes to psychically install it, so you wait till its 100 % again
then when it starts downloading the next part (4/5 2.04) just do cancel and your back to 2.0.3
though you will have to have your lan off every time you start gt
 
arora
It's possible to reload and then update to whatever but honestly that is completely over the top. Adjusting to a subtle change in ffb is a much better decision over not being able to race online, run season events, etc.

Silly.

+1. It's not like the change is even that noticeable anyway..
 
It's possible to reload and then update to whatever but honestly that is completely over the top. Adjusting to a subtle change in ffb is a much better decision over not being able to race online, run season events, etc.

Silly.

+1. It's not like the change is even that noticeable anyway..

I would like to know which wheel are you using? It might be subtle to you but if you have read most of the post here, is it far from subtle for the rest of us. Also, I paid a decent amount of money for the T500RS because I wanted the strong FFB, otherwise I would of stuck with my old DFGT or even older GT Force.

also, as I said in my previously post, its not just the much weaker FFB (that, i can eventually live with), it's the added dead zone from center that ruins it for me.

If this was default from day 1, I would of gotten use to it and driven it as is, but this is a year after the fact and most users that play with the wheel has gotten accustomed to how it drives and handles. which I thought was wonderful before the dreaded 2.04 update.

If you like it the way it is now, good for you, keep on playing and enjoy but don't trivialize the issue for the rest of us just because it doesn't affect you in particular.
 
I would like to know which wheel are you using? It might be subtle to you but if you have read most of the post here, is it far from subtle for the rest of us.

Well if you have read most of the post here you would know what wheel I use.

:lol: could not resist that part, as for the rest of your post and I mean no disrespect, tl;dr.
 
Yes, I mean no "disrespect" either, I just thought that reverting back just to avoid a small change is a bit drastic to be honest, but to each their own. I have a Logitech G27.
 
After 2-3 months without GT5, today I´ll gave it a try. After 3 patches with over 300MB I was ready to play. Did a few laps on the Nordschleife with the BMW 135i and a few other cars and I don´t feel any difference in FFB strongness, effects or dead point. I use the Fanatec GT2 wheel.

Handling is still great and feels smoooth...
 
I stand by my initial reaction after more playing today.

All the details have gone from FFB using my Fanatec turbo S wheel. I cannot notice bumps on the road anymore and curbs do not generate great FFB judder like before. It is like powder snow, everything is smoothed out and dull. Please PD give us an option to go back to 2.03! All this lameness because whining about shaking in the straights in F1 cars. Maybe we need to shut up and PD needs to stop updating the game and focus on the next project.
 
The only way to revert back to pre-2.05 is to either go back to unpatched (GT5 0.0?) or to buy the GT5XL disc. Either way you have to delete the GT5 data file and re-install using the specific disc.

That's what did- I bought the GT5XL disc and re-install. Like someone's pointed out, you can't go online unless you choose to update to the latest patch.

What I discover with the FFB. Mind you that it's spec 2.0 without any succeeding patches. The sound is horribly lacking compared to the latest patch. But I'm willing to sacrifice that if the FFB is indeed superior.

But what I found was the centre spring was indeed stronger pre-2.05 but the whole effect was actually worst. Due to the tighter spring, cars feel smaller. Overall the latest FFB is much better. Mind you with my T500RS, my main complain was with FF and AWD cars and even those cars feel more solid and communicative with the new FFB. I wish the feedback from the from tires were a bit stronger but in terms of feel, the old FFB just feel a bit canned.
 
I did that 350PP Kart Space I Time Trial with a Lotus 111R last night, (174th) and the FF was pretty good. I had it on lvl 5 w/ no PS. I could feel the back end coming around and catch small drifts accurately. It definitely is tweaked compared to before, but feels good.

I also did that old Cape ring TT with a '10 Camaro. I could feel the curbs just fine and I always find it amazing that GT5 is able to convey that ''dead'' steering feel you get in any Chevy, compared to the accurate fast feeling you'd get in a smaller car like the Lotus 111R.

I even felt the FF going light when understeering, so it's definitely improving.
 
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