- 76
- needforspeed_u2
FFB got worse? Oh well, I'll just play live for speed.
LambobTo those complaining about new understeer, I noticed a new change. If you had made your tires RED in a previous corner, it will lose grip leading to next soon to come corner. Much like rolling through grass, but to a lesser effect. It is a welcomed change, perhaps I didn't notice this before, but it seems more pronounced now. Try changing your approaches, slow in, fast out seems more important than ever before. (I know, someone will say next "It was ALWAYS important!" lol
To those complaining about new understeer, I noticed a new change. If you had made your tires RED in a previous corner, it will lose grip leading to next soon to come corner. Much like rolling through grass, but to a lesser effect. It is a welcomed change, perhaps I didn't notice this before, but it seems more pronounced now. Try changing your approaches, slow in, fast out seems more important than ever before. (I know, someone will say next "It was ALWAYS important!" lol
KidCZI've tried my DFP in GT5 for the very first time to beat the Vettel and Loeb challenge.
First thing i notice, the f...ing thing wants to rip my hands off even on the weakest FFB setting (if 1 is meant to be the weakest). I feel every bump down in my toes and my whole arms hurt from driving. Is this normal?
Nope, as long, as i could make events on gold on gamepad, i did it that way.You hadn't tried it before the update? LoL
KidCZNope, as long, as i could make events on gold on gamepad, i did it that way.
Also i had the exact same experience, as i had now, with GT4. I thought it will be better, but nothing has changed. How was it before then, just out of curiosity..?
I race simulators on PC almost daily. Carrying the wheel back and forth isn't really what i want to do.Why would you want to use a game pad when you have a wheel?
Care to explain this mystery?
Hitting a curb and the wheel moving from that is not relative to bump steer IMO
Bump steer is more thought of when you lower a car and hit bumps going straight. The bumps cause the suspension to travel this travel with the lower car changing the angle of steering will make the car steer one way or another. If you ever experienced it you know what it is.
Common in lowered vehicles without raising the steering rack up and Getting tie rods angle right.
Anyway a manual steering rack. Which I expect the feeling of in GT5 using racing cars or at least a quick ratio gearbox. These items will leave curbs and other forces on wheels and tires going through the wheel and the driver will indeed feel it.
I see road cars power steering absorbing any shocks. Not a racing car though.
They are getting close just need to give some more user control for preference here.
Go to the SEN (SENSITIVITY) setting and instead of 900 set it to OFF.
When SEN setting is set to OFF on Fantatec FMW it takes the actual information regarding steering-degree value from the game and does not "force" it via own OS.
Bump steer happens when the suspension moves having an effect on steering geometry.
Hitting a curb jolts the wheel from the force trying move the wheel that hit. Nothing to do with bump steer.
If that's what your trying to say, then never mind me.
I also wasn't disagreeing with your FFB or agreeing. I didn't think you grasped what bump steer is and when it would happen.
If your wheel vibrates something is out of balance. I don't want my wheel vibrating. LoL hitting a curb say at a 45 degree or so. I would expect the wheel to jolt or move as that tire/wheel should have a force on it that would in real life. I got this on a few tracks with tall curbs. Haven't tried since the update. If that effect is gone then well I'm at awe.
Also your getting way to serious over me trying help.
I've raced with the new FFB for a week now and I'm starting to like it more and more (still on 2.04, using a T500RS, ffb lvl 8). The feedback I get from the wheel seems to correspond very well with what is actually happening with the car (understeer, oversteer, bumps) and I think it does it better than before version 2.04. I do miss the pronounced response from the wheel when going over a high curb, but comparing the wheel force feedback with the camera shake (bumper cam) when going over a curb, they match quite well (at least with a stock Mini Countryman on Madrid). I do think however, that the car should respond more profoundly when hitting a high curb, even with soft suspension.
TimppaqI have similar a experience 👍
I race simulators on PC almost daily. Carrying the wheel back and forth isn't really what i want to do.
2.05 is live. Any change?
Hahah, perhaps i could do that, if i would know more about my issue here:It's much easier to carry the console over. Or have them share the same space (despite what you've heard, they don't try to kill each other when you're not there).